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![[Post New]](/s/i/i.gif) 2011/09/14 01:45:14
Subject: Viability of 15 Burnas in BW in BW Rush?
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Nasty Nob on Warbike with Klaw
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youbedead wrote:General_Chaos wrote:AresX8 wrote:The reason why I put Ghaz in with the Burnas is so that I have a Klaw in every wagon so I can use the Boarding Planks when I need to.
I used to equip boarding planks I don't anymore. The trick with Mech Orks is to get out of your transports as fast as possible! Every shooting phase you sit in your transports is a timebomb waiting to go off. Even at strength 3 an explosion can do some serious damage to your Orks. Which is the main reason to take Mr. Thraka. He allows you to consistently get off that turn two assault with your entire army.
BUt you could do it without gaz as well
[color=orange]think you did some math wrong here[/color]
6in waagh 13+13+2+1+6+6=41
1in waagh 13+13+2+1+6+6=36
Your opponent cant deploy farther then 36 in away from you deployment zone. It's a question of if you could spend 100 points better then having gaz instead of a normal warboss
[color=orange]13 move, 13 move, 2 disembark, 1waagh, 6 assault (35")
13 move, 13 move, 2 disembark, 6waagh, 6 assault (40")[/color]
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![[Post New]](/s/i/i.gif) 2011/09/15 03:51:34
Subject: Viability of 15 Burnas in BW in BW Rush?
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Battlewagon Driver with Charged Engine
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jdjamesdean@mail.com wrote:youbedead wrote:General_Chaos wrote:AresX8 wrote:The reason why I put Ghaz in with the Burnas is so that I have a Klaw in every wagon so I can use the Boarding Planks when I need to.
I used to equip boarding planks I don't anymore. The trick with Mech Orks is to get out of your transports as fast as possible! Every shooting phase you sit in your transports is a timebomb waiting to go off. Even at strength 3 an explosion can do some serious damage to your Orks. Which is the main reason to take Mr. Thraka. He allows you to consistently get off that turn two assault with your entire army.
BUt you could do it without gaz as well
[color=orange]think you did some math wrong here[/color]
6in waagh 13+13+2+1+6+6=41
1in waagh 13+13+2+1+6+6=36
Your opponent cant deploy farther then 36 in away from you deployment zone. It's a question of if you could spend 100 points better then having gaz instead of a normal warboss
[color=orange]13 move, 13 move, 2 disembark, 1waagh, 6 assault (35")
13 move, 13 move, 2 disembark, 6waagh, 6 assault (40")[/color]
The base of the ork is 1" long so you disembark 2" out plus 1" for the base. It's even more if its on a 40mm base
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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