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Made in us
Savage Khorne Berserker Biker





Tampa, FL

I'm building a 2k list and have seen the power on paper of 15 Burnas in a Wagon can do. However, I wonder if I really do need them in my list.

EDIT: This list is meant to be competitive, but not on a WAAC level.

Here's the list:

KFF Big Mek - 85 points
Ghazghkull Thraka - 225 points

5 Lootas - 75 points
5 Lootas - 75 points
15 Burnas - 225 points (Ghaz goes here)

6 Nobs with Battlewagon (same config) 415 points (KFF goes here)
1 Painboy with Cybork
1 PK with Cybork
1 PK with Bosspole, Cybork
1 PK with WAAAGH! Banner, Cybork
1 Normal and Cybork
1 Big Choppa and Cybork

20 Boyz; Nob with PK and BP - 160 points
20 Boyz; Nob with PK and BP - 160 points
10 Grots with Runtherd - 40 points

Deffkopta with TL Rokkits and Buzzsaw - 70 points
Deffkopta with TL Rokkits and Buzzsaw - 70 points

Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points
Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points
Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points

A few glaring things to me in this list:
- I don't have a lot of Boyz
- I don't really have much of an answer to 'stealers or anything with higher initiative and enough attacks to cause some serious damage beyond Burnas.


If I do drop the Burnas, this is what the list will look like:

KFF Big Mek - 85 points
Ghazghkull Thraka - 225 points

5 Lootas - 75 points
5 Lootas - 75 points


6 Nobs with Battlewagon (same config) 415 points (KFF goes here)
1 Painboy with Cybork
1 PK with Cybork
1 PK with Bosspole, Cybork
1 PK with WAAAGH! Banner, Cybork
1 Normal and Cybork
1 Big Choppa and Cybork
19 Boyz; Nob with PK and BP - 154 points
19 Boyz; Nob with PK and BP - 154 points
18 Boyz; Nob with PK and BP - 148 points
10 Grots with Runtherd - 40 points

Deffkopta with TL Rokkits and Buzzsaw - 70 points
Deffkopta with TL Rokkits and Buzzsaw - 70 points
2 Rokkit Buggies - 70 points

Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points
Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points
Battlewagon: Red Paint Job, Big Shoota, Boarding Plank, Armour Plates, Grot Riggers, Deffrolla - 140 points

2001 points (>.&gt

Thoughts/suggestions?

This message was edited 1 time. Last update was at 2011/09/10 02:28:32


 
   
Made in us
Liche Priest Hierophant






See, nobody every really needs 15 Burnaboyz in a Battlewagon.

But boy is it fun!

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Made in ca
Mounted Kroot Tracker





Ontario, Canada

Burnas are a great response to a wide variety of units. Burnas in a wagon are especially effective, as long as they remain alive. A Burna squad can effectively destroy one squad of anything else, whether it be a horde or jacked up Nobz, Paladins, etc. Against a horde, you might be able to hit 7 models - that's 105 rolls to wound you're making - if half of them wound, then your opponent is taking more than 50 armour saves - if he gets armour saves at all. Against a smaller squad of space marines or terminators, you'll still probably hit all 5 - that's 75 rolls to wound, and averaging out half of them, each of your opponent's models is going to have to roll 7 or 8 armour saves. Even Terminators aren't going to have much luck against burnas.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
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Made in us
Devestating Grey Knight Dreadknight






Burnas in a wagon can really do some damage. The only reason why I wouldn't always consider them, is because I usually tie my points up in a couple nob squads to squeeze in five wagons. But when you can get those burnas in range to hit something, they will absolutely wreck it.

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Made in us
Junior Officer with Laspistol






The eye of terror.

They're powerful, but predictable as the BW can only move 6" (7 with RPJ) if you want them to be able to fire without disembarking.

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Made in us
Savage Khorne Berserker Biker





Tampa, FL

Yeah their speed is what worries me mainly. Considering the rest of the list is moving at 12"+ (excluding Lootas), they'd be left behind. I'd really have to try them out I'm guessing.

Nightwatch: The sheer amount of hits and possible wounds is what I was referring to by "power on paper." The major problem is delivery.

This message was edited 1 time. Last update was at 2011/09/10 03:11:57


 
   
Made in us
Devestating Grey Knight Dreadknight






They can keep up until the turn that they get in range, because they won't be shooting the first couple turns. By that time, you should have your other wagons disembarking their troops and your convoy breaking up to do their jobs.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

True. How would I deploy the Wagons? I was thinking of something like this:


-----------------BB
-----------B1 KFF B2
-----------------B3

Where BB are the Burnas, B1 the first unit of Boyz, KFF the Nob Wagon, B2 the 2nd unit of Boyz, and B3 the 3rd unit of Boyz. Of course, all of the wagons in KFF range. However, it'd probably not be a good idea to put the Burnas in front as Ghaz is in their wagon.

This message was edited 1 time. Last update was at 2011/09/10 03:47:37


 
   
Made in us
Devestating Grey Knight Dreadknight






Deployment will be relative to how your opponent deploys, in so much as your intended target for the burnas will determine where you put your burna wagon. I ran a five BW list for awhile and basically sent them all up side by side. Unless the board is clogged with impassable terrain they should be able to get upfield and stay within six inches of the middle wagon.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in nz
Longtime Dakkanaut





New Zealand

That's a BW worth 590 points - it's sure going to be a fire magnet, and I wonder how often it will survive long enough to get into action. Admittedly, it will also be a great distraction for any other ork units running around
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I run 12 burnas in a trukk (stolen from a boyz mob) quite often. If you throw enough other stuff at the enemy they ttend to forget about the burnas and see the trukks as minor threats compared to the Kanz/Dredds/Ghazzy...

Until you hit the brakes and the ladz in the back let fly

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Made in us
Flashy Flashgitz





USA

I've run them in BWs and trukks and I think I prefer the battlewagon option. I would generally suggest putting the KFF bigmek in with them as your generally don't want to get out with burnas. Just make sure you hit 13'' in movement on your first round and your distance should be good for a 7'' move and nuke on turn 2.

7 Armies 30,000+

, , , , , , ,  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I love running 12-15 Burna Boyz in a battle wagon. I have gotten some ridiculous amount of hits on units. Think my highest was like 195 on some Kroot Mercenaries unit. Tank Shocking units with your other vehicles into tight little packages is a blast.

The key is multiple threats. I put Ghaz and 18 Boyz in one, my Nobs in another, and the Burnas and KFF in the Last. My opponent needs to figure which is the most potential threat and he needs to take it down in a turn or two cause I'll be on him anyways.

Understand tho that droppping 15 flamer templates on a unit is awesome but don't forgot that you can charge someone with 45 power weapon attacks.

This message was edited 3 times. Last update was at 2011/09/10 12:57:49


   
Made in se
Ferocious Black Templar Castellan






Sweden

As General_Chaos pointed out, you'll probably want to run Ghaz with something else so that target priority for your opponent becomes as tricky as possible.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Liche Priest Hierophant






And you can give a Big Mek a Burna too!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Clang wrote:That's a BW worth 590 points - it's sure going to be a fire magnet, and I wonder how often it will survive long enough to get into action. Admittedly, it will also be a great distraction for any other ork units running around

That's actually the whole point - the burna wagon adds another fire magnet to the nobz wagon and the KFF wagon. As people tend to go for the KFF wagon first, they usually are pretty save.

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Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
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Made in us
Savage Khorne Berserker Biker





Tampa, FL

The reason why I put Ghaz in with the Burnas is so that I have a Klaw in every wagon so I can use the Boarding Planks when I need to.

 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

slightly off topic:

why do you take ghaz when your list doesn't even number 50 boys? Isnt the main reason to take him that you get your 4 30man boymobs into action by using his 6" waagh. I think its a wastge of points to use him in a mek army.

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Made in us
Imperial Agent Provocateur






well, he's also Ghaz -fething- Thaka... He's the Chuck Norris of the Orks. He can have a temporary 2++ and removes the random aspects of the 6" Waaagh.

Deff Rolla them until they are grey goo. Apply boyz to flavor. Serve over ice.

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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Tagboard Wizard wrote:well, he's also Ghaz -fething- Thaka... He's the Chuck Norris of the Orks. He can have a temporary 2++ and removes the random aspects of the 6" Waaagh.


I know his rules, but its just that this waagh ability shows in his points value, and if you dont really benefit from it too much than its a waste

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Made in us
Savage Khorne Berserker Biker





Tampa, FL

MrMerlin wrote:
Tagboard Wizard wrote:well, he's also Ghaz -fething- Thaka... He's the Chuck Norris of the Orks. He can have a temporary 2++ and removes the random aspects of the 6" Waaagh.


I know his rules, but its just that this waagh ability shows in his points value, and if you dont really benefit from it too much than its a waste


Yes I do get a benefit. EVERYTHING in this list except the Grots and Deffkoptas (Albeit they'll be dead by the time the WAAAGH! goes off if they were infantry, but they're jetbikes) benefits from Ghaz's WAAAGH!. Lootas technically do gain from it as well, but since they're in the back shooting, they won't actually be assaulting.

 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

sure everything benefits, but lootas remaining stationary and bws costing points, there could be MORE things benefitting if it wasnt for the expensive stuff that costs points.

But Ghaz i still good tho

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Made in us
Regular Dakkanaut





Eureka, CA

Painboys get the cybork upgrade too? Really?
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Look under the Nob entry, it says "All models in the Painboy's unit may have:"

Since it doesn't not say, "exclude the Painboy", that means the Painboy can take have a cybork body as 40k is a permission based system.

 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Boris420 wrote:Painboys get the cybork upgrade too? Really?


Why shouldn't he?

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

AresX8 wrote:The reason why I put Ghaz in with the Burnas is so that I have a Klaw in every wagon so I can use the Boarding Planks when I need to.
I used to equip boarding planks I don't anymore. The trick with Mech Orks is to get out of your transports as fast as possible! Every shooting phase you sit in your transports is a timebomb waiting to go off. Even at strength 3 an explosion can do some serious damage to your Orks. Which is the main reason to take Mr. Thraka. He allows you to consistently get off that turn two assault with your entire army.

   
Made in us
Battlewagon Driver with Charged Engine






General_Chaos wrote:
AresX8 wrote:The reason why I put Ghaz in with the Burnas is so that I have a Klaw in every wagon so I can use the Boarding Planks when I need to.
I used to equip boarding planks I don't anymore. The trick with Mech Orks is to get out of your transports as fast as possible! Every shooting phase you sit in your transports is a timebomb waiting to go off. Even at strength 3 an explosion can do some serious damage to your Orks. Which is the main reason to take Mr. Thraka. He allows you to consistently get off that turn two assault with your entire army.


BUt you could do it without gaz as well

6in waagh 13+13+2+1+6+6=41

1in waagh 13+13+2+1+6+6=36

Your opponent cant deploy farther then 36 in away from you deployment zone. It's a question of if you could spend 100 points better then having gaz instead of a normal warboss

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

opponent cant deploy farther then 36 in away from you deployment zone. It's a question of if you could spend 100 points better then having gaz instead of a normal warboss
you have a point but in spearhead deployment or as I like to call it "IG's wet dream" deployment, plus add in terrain, and/or reserves, and they could get pretty far away. While not totally nessersary that auto 6" run can make it nice. Plus ghazghkull is such a beatstick

   
Made in us
Mekboy on Kustom Deth Kopta






ghaz with burnaz is not a bad thing however tha tis alot of eggs in a basket... btu it is effective and people do tend to attmpt to kill the kff BW first.. saturday I was playing a BW 2500 point match, had 15 burnas and a big mek w/ kff and burna in the same wagon (it was against nids so i wasn't to worried about the popping wagons) I stuck ghazzy with my nobz to go monstrous creature hunting... note had it been any other army ghazz woudl be with the burnas and kff mek with nobz

but yea dawn of war turn 1 16 flamer templates on one genestealer squad .. those nburnaz in a wagon exterminated alot of bugs


10000 points 7000
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Made in us
Battlewagon Driver with Charged Engine






There is nothing more satisfying then to tell some one that you hit them 160 times

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
 
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