Don't sweat it J Mac, I used to think the Chapter banner gave everyone in the Radius an extra attack till I reread the power 8 games later lol. As for grey knights, Stormravens are good, get nasty dreads in their face turn 2, las plas razorbacks, assault squads can kill your tourny purifier loadout in combat, Usually only 3 purifiers in 5 have the halberds. So you charge in 3 on average hit, 1-2 will kill depending on hammerhands. Then your 5 guys go, the sarge kills one, and he has to take on average 3-4 saves. You win or draw combat with equal numbers of assault troops. That is not equal points however. Be aggressive push the pace. Grey Knights excel by shooting the crap out of you and then assaulting in for mop ups. TH/SS termies scare GK. Fast vehicles with better range can stay away from that 24 inch sweet spot and light up GK armies with lascannons and plasmashots. Storm Ravens can fire str 8 ap 1 blood strikes, goodbye Paladins. His anti-tank is str 8 AV 12. Yours is str 7/9 AV 13. Your land raiders are cheaper and give grey knight armies fits when you take a few. You have all the tools to take the Grey Knights and kick them in the teeth. Read their codex and yours, know the little gimick rules. The Grey Knights change the meta, and every time a new codex comes out slight adjustments must be made while the net screams the sky is falling and the end of 40k is nigh.
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