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Manhunter





HIDING IN METAL BAWKSES!

That is another thing: do you want guys who can survive whatever is thrown at them, or massed amounts of troops?

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Regular Dakkanaut





razielsempai wrote:Psycannons are Str7 all the time, idk why that person said that GK Psycannons are str8, they're never str8 even with psybolt ammo.

As for getting started with a shooting army, Chaos or SM are definitely the best choice. SM is pretty much the army that everybody learns to play with, they have good survivability with a 3+ save and are relatively easy to paint as well.
Yeah I totaly agree with you, I have the codex with me so i best get reading about the SM!
   
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Somewhere in warp space

forruner_mercy wrote:That is another thing: do you want guys who can survive whatever is thrown at them, or massed amounts of troops?


This is something important to think about.
Eldar have the problem of being T3, making them quite squishy.

Where as marines are T4 with a 3+ armour save, making them much more durable.

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RaptorsTallon wrote:If futuristic is what you want, SM are for you.
The IG are much like modern and 20th Century military, where as the SM are much more futuristic.
Yeah I agree I am not to bothered about whether its futuristic or not I just want an army thats easy to play with, rule wise. So for me ATM it's the IG or the SM
   
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Lieutenant Colonel





Somewhere in warp space

If you want easy to understand rules, go for SM.

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forruner_mercy wrote:That is another thing: do you want guys who can survive whatever is thrown at them, or massed amounts of troops?
I would prefer an army who can survive what ever is thrown at them .
   
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Somewhere in warp space

Again, SM.
A 3+ save beats a 5+ save any day.

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I would like an easy understandable rules army.

The other reason that is stopping me from SM is that MOST people have them :(.


Automatically Appended Next Post:
And I agree with you Raptors 3+ is far better than 5+.

This message was edited 1 time. Last update was at 2011/09/23 16:29:27


 
   
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Ohio

Jedend1 wrote:I would like an easy understandable rules army.

The other reason that is stopping me from SM is that MOST people have them :(.


Automatically Appended Next Post:
And I agree with you Raptors 3+ is far better than 5+.


If you want s4 t4 and a 3+ save but want an army not a lot of people play, you could get Necrons, they should be coming out with a new codex in october or november, which will improve them quite a bit. They are still a decent army right now as well, and I personally thing they look pretty cool

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Somewhere in warp space

Go for one of the different types of Space Marines then, if you want to avoid having the same as everyone else.
I don't have experience of them myself, but I have heared that Blood Angels are quite good.


Here is a link for Blood Angels:
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat440165a

This message was edited 1 time. Last update was at 2011/09/23 16:33:25


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RaptorsTallon wrote:Go for one of the different types of Space Marines then, if you want to avoid having the same as everyone else.
I don't have experience of them myself, but I have heared that Blood Angels are quite good.


Here is a link for Blood Angels:
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat440165a


I play Blood Angels, they're a great army with a lot of different options as far as play styles go.

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Regular Dakkanaut





Oh, I didn't know there were diffrent armys to SM. And that is a good idea. I will look for information about the Blood angels.


Automatically Appended Next Post:
razielsempai wrote:
RaptorsTallon wrote:Go for one of the different types of Space Marines then, if you want to avoid having the same as everyone else.
I don't have experience of them myself, but I have heared that Blood Angels are quite good.


Here is a link for Blood Angels:
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat440165a


I play Blood Angels, they're a great army with a lot of different options as far as play styles go.
Do you have any pictures you could share with us of your blood angels?

This message was edited 1 time. Last update was at 2011/09/23 16:45:56


 
   
Made in us
Stoic Grail Knight






Yendor

As long as you are choosing space marines because they are your favorite army, and you find their fluff and aethetic more attractive then the other races.

That is all I ask. For you see, I am on a crusade against people mindlessly touting "pick space marines, they are a good beginner army". This would be true of a video game, like Dawn of War, where its better to start with an easier army and branch later, however tabletop gaming is a lot different. You aren't spending untold hours and hundreds of dollars getting your army ready in a video game- painting, modeling all of that stuff takes a ton of time, and cash and you want to make sure that you are using the army you truly want. Even if you pick the most technical and difficult army out there, with Dakka as a recource and the tons of tactical advice available here, you'll quickly catch up anyway.

Anyway, my Eldar.

Well first lets talk about space marines, because they are Games Workshop's flagship army. Genetically engineered super men. Space Marines deploy in battle in 10 man "tactical" squads. These tactical squads are (typically) designed to be able to handle any obstacle the enemy can throw at them.

9 Tactical Space Marines and their Sargent in a Rhino
All of the Marines carry a boltgun (small arms gun) and well protected in Power armor for a 3+ save.
One of these Marines carries a flamer for dealing with enemies hiding in cover,
One of these Marines carries a missile launcher for shooting at tanks
The Sargent carries a power fist for close combat situations
The Rhino gives them some speed, 12 inch move, and an armored hull to protect against incoming fire

In this sense the squad is capable of handling "theoretically" any situation you can find them in, or need them in. They can shoot at tanks, wipe out infantry, and fight in close combat.

They are also tough. If every model in 40K stripped totally naked Space Marines are by far the toughest infantry models.

Space Marines are an elite force which is capable of being tactically flexible to engage in nearly any situation.


Now lets look over at Eldar.

In general, an Eldar army will be outnumbered even by Space Marines, they will have less fire power overall, inferior in close combat, and their infantry is far less protected.

Eldar win through speed and specialization. Where a Space Marine Rhino can move 12 inches a turn, a Wave Serpent can carry infantry up to 24 inches a turn, and totally ignore any intervening terrain.

Most Eldar armies use this speed in addition to a variety of special abilities- some of them psychic- to focus their fire power on any weak point that they enemy shows and obliterate it. The Eldar army wins by executing focused lightning quick attacks and picking the enemy army apart.

In comparison to the generic space marine troop squad, Eldar troops are extremely specialized. The standard troop squad this
9 Dire Avengers and an Exarch (sargent equivalent)
Each one is armed with a small arm gun
the Exarch has a power that lets them all fire an additional shot for a turn at the cost of not firing the next turn called bladestorm, and carries two guns.

In terms of Synergy, the Farseer HQ choice can have a variety of psychic powers that can further increase the devestation unleashed by this squad. For instance Guide allows the squad to re roll all of their misses, and Doom allows the squad to re roll all of their wounds against the opposing target. The Wave Serpent Transport can use its speed to deploy this squad where it needs to be to make the best use of this punishing fire power.

By combining the Exarch's special ability with the speed of the Wave Serpent, and the Farseer's psychic powers, the Dire Avenger squad has become a veritable meat grinder capable of turning most infantry squads in the game into paste. In the turn that they can't fire, they simply hop back into their wave serpent, and use the speed to quickly redeploy.

To combat vehicles Eldar can take Fire Dragons. Five guys, all armed with the best anti tank gun in the game- the melta gun. Combined with the speed of the Wave Serpent, it can be nearly impossible for your opponent to prevent them from slagging his biggest and favorite tank.

Space Marines feel like a hammer, Mighty warriors wading through their opponents- relying on their fire power and armor and skill to win the day.

Eldar by comparison feel like a scalpel. Expertly dissecting the opponent's army, and dancing away from counter attacks that they cannot handle.

I'll put my 2000 point eldar army in spoiler tags, I don't have any pictures but if I get some I'll pm you.

Spoiler:

[98] Farseer- Runes of Warding, Singing Spear, Doom
[125] Autarch- Warp Jump Generator, Mandiblasters, Power Weapon, Fusion Gun

[180] 5 Fire Dragons : Wave Serpent- tl shuriken cannon
[322] 10 Howling Banshees- Exarch, Executioner, War Shout, Acrobatics : Wave Serpent- tl eldar missile launcher, underslung shuriken cannon

[252] 10 Storm Guardians + Warlock- 2 flamers, destructor : Wave Serpent- tl bright lance
[287] 10 Dire Avengers- Exarch, 2 catapults, bladestorm : Wave Serpent- tl bright lance
[129] 3 Guardian Jetbikes + Warlock- shuriken cannon, embolden, singing spear
[129] 3 Guardian Jetbikes + Warlock- shuriken cannon, embolden, singing spear

[240] 9 Warp Spiders- Exarch, 2 death spinners, powered blades, withdraw

[115] Fire Prism
[115] Fire Prism


This message was edited 2 times. Last update was at 2011/09/23 16:56:25


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Ohio

Jedend1 wrote:Oh, I didn't know there were diffrent armys to SM. And that is a good idea. I will look for information about the Blood angels.


Automatically Appended Next Post:
razielsempai wrote:
RaptorsTallon wrote:Go for one of the different types of Space Marines then, if you want to avoid having the same as everyone else.
I don't have experience of them myself, but I have heared that Blood Angels are quite good.


Here is a link for Blood Angels:
http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat440165a


I play Blood Angels, they're a great army with a lot of different options as far as play styles go.
Do you have any pictures you could share with us of your blood angels?


Just go to my gallery, I got them painted a custom scheme but Blood Angels look like SM they just have unique special characters and some things like that.


Automatically Appended Next Post:
And actually, I'm looking to sell my Blood Angels, I'm a poor college student and I desperately need the money lol. So if you really like my models and want to play Blood Angels let me know and we can maybe work something out.

This message was edited 1 time. Last update was at 2011/09/23 17:02:37


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This may be a stupid question but: can you have an army of both blood angels and SM?
   
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Somewhere in warp space

You can have SM and BA, but not as one force. (Outside of apocalypse that is)

They would have to be two seperate armies.
I would advise against starting both as a beginner.

This message was edited 1 time. Last update was at 2011/09/23 17:10:55


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Oh okay well I dont think I would start with two armies if im honest. I will look more into the BA and SM, and let you guys know what I do.
   
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Somewhere in warp space

Just done a quick search and found this thread on BA tactics:
http://www.dakkadakka.com/dakkaforum/posts/list/377139.page#3207650

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RaptorsTallon wrote:Just done a quick search and found this thread on BA tactics:
http://www.dakkadakka.com/dakkaforum/posts/list/377139.page#3207650
Thanks for your research Raptors. I will defornatily have a read when I have the time. And what is DoA and mech?
   
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akaean wrote:As long as you are choosing space marines because they are your favorite army, and you find their fluff and aethetic more attractive then the other races.

That is all I ask. For you see, I am on a crusade against people mindlessly touting "pick space marines, they are a good beginner army". This would be true of a video game, like Dawn of War, where its better to start with an easier army and branch later, however tabletop gaming is a lot different. You aren't spending untold hours and hundreds of dollars getting your army ready in a video game- painting, modeling all of that stuff takes a ton of time, and cash and you want to make sure that you are using the army you truly want. Even if you pick the most technical and difficult army out there, with Dakka as a recource and the tons of tactical advice available here, you'll quickly catch up anyway.

Anyway, my Eldar.

Well first lets talk about space marines, because they are Games Workshop's flagship army. Genetically engineered super men. Space Marines deploy in battle in 10 man "tactical" squads. These tactical squads are (typically) designed to be able to handle any obstacle the enemy can throw at them.

9 Tactical Space Marines and their Sargent in a Rhino
All of the Marines carry a boltgun (small arms gun) and well protected in Power armor for a 3+ save.
One of these Marines carries a flamer for dealing with enemies hiding in cover,
One of these Marines carries a missile launcher for shooting at tanks
The Sargent carries a power fist for close combat situations
The Rhino gives them some speed, 12 inch move, and an armored hull to protect against incoming fire

In this sense the squad is capable of handling "theoretically" any situation you can find them in, or need them in. They can shoot at tanks, wipe out infantry, and fight in close combat.

They are also tough. If every model in 40K stripped totally naked Space Marines are by far the toughest infantry models.

Space Marines are an elite force which is capable of being tactically flexible to engage in nearly any situation.


Now lets look over at Eldar.

In general, an Eldar army will be outnumbered even by Space Marines, they will have less fire power overall, inferior in close combat, and their infantry is far less protected.

Eldar win through speed and specialization. Where a Space Marine Rhino can move 12 inches a turn, a Wave Serpent can carry infantry up to 24 inches a turn, and totally ignore any intervening terrain.

Most Eldar armies use this speed in addition to a variety of special abilities- some of them psychic- to focus their fire power on any weak point that they enemy shows and obliterate it. The Eldar army wins by executing focused lightning quick attacks and picking the enemy army apart.

In comparison to the generic space marine troop squad, Eldar troops are extremely specialized. The standard troop squad this
9 Dire Avengers and an Exarch (sargent equivalent)
Each one is armed with a small arm gun
the Exarch has a power that lets them all fire an additional shot for a turn at the cost of not firing the next turn called bladestorm, and carries two guns.

In terms of Synergy, the Farseer HQ choice can have a variety of psychic powers that can further increase the devestation unleashed by this squad. For instance Guide allows the squad to re roll all of their misses, and Doom allows the squad to re roll all of their wounds against the opposing target. The Wave Serpent Transport can use its speed to deploy this squad where it needs to be to make the best use of this punishing fire power.

By combining the Exarch's special ability with the speed of the Wave Serpent, and the Farseer's psychic powers, the Dire Avenger squad has become a veritable meat grinder capable of turning most infantry squads in the game into paste. In the turn that they can't fire, they simply hop back into their wave serpent, and use the speed to quickly redeploy.

To combat vehicles Eldar can take Fire Dragons. Five guys, all armed with the best anti tank gun in the game- the melta gun. Combined with the speed of the Wave Serpent, it can be nearly impossible for your opponent to prevent them from slagging his biggest and favorite tank.

Space Marines feel like a hammer, Mighty warriors wading through their opponents- relying on their fire power and armor and skill to win the day.

Eldar by comparison feel like a scalpel. Expertly dissecting the opponent's army, and dancing away from counter attacks that they cannot handle.

I'll put my 2000 point eldar army in spoiler tags, I don't have any pictures but if I get some I'll pm you.

Spoiler:

[98] Farseer- Runes of Warding, Singing Spear, Doom
[125] Autarch- Warp Jump Generator, Mandiblasters, Power Weapon, Fusion Gun

[180] 5 Fire Dragons : Wave Serpent- tl shuriken cannon
[322] 10 Howling Banshees- Exarch, Executioner, War Shout, Acrobatics : Wave Serpent- tl eldar missile launcher, underslung shuriken cannon

[252] 10 Storm Guardians + Warlock- 2 flamers, destructor : Wave Serpent- tl bright lance
[287] 10 Dire Avengers- Exarch, 2 catapults, bladestorm : Wave Serpent- tl bright lance
[129] 3 Guardian Jetbikes + Warlock- shuriken cannon, embolden, singing spear
[129] 3 Guardian Jetbikes + Warlock- shuriken cannon, embolden, singing spear

[240] 9 Warp Spiders- Exarch, 2 death spinners, powered blades, withdraw

[115] Fire Prism
[115] Fire Prism


I agree with on the point that so many people do say but SM because they are good for begginer. I do want an army that has easier rules which many people do say SM are good for. What do you think? Because I have only started learning about 40K I dont know many armies and have just heard about Blood Angels. These seem very similar to the SM look wise but what do you think of them tacticaly and rule wise?

Thanks for more information on the SM. I have seen many images of these but I am now borrowing the SM codex so I will get more inside information about them and good tactics to use on the field!
I'm not to keen on the Eldar TBH but the SM and BA are my top two favorites ATM but I need more information.

Thanks again.

P.S. Picture splease me .

   
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Somewhere in warp space

Mech is using lots of vehicles.

Descent of Angels is, AFAIK, deep striking.

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HIDING IN METAL BAWKSES!

RaptorsTallon wrote:Mech is using lots of vehicles.

Descent of Angels is, AFAIK, deep striking.

Isn't it Deep-striking the entire army?

This message was edited 1 time. Last update was at 2011/09/23 18:14:34


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Lieutenant Colonel





Somewhere in warp space

forruner_mercy wrote:
RaptorsTallon wrote:Mech is using lots of vehicles.

Descent of Angels is, AFAIK, deep striking.

Isn't it Deep-striking the entire army?


It could well be.
It seems to focus around every model having a jump pack.

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Sweden

Whyyyyyy....

You have created YET ANOTHER Space Marine player. I'm seriously considering quitting 40k because all you play against is Space Marines, Space Marines, SPESS MUHREENS 75% of the time. Warhammer Fantasy has much more different armies, I'll try my luck there in a few months...

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Jedend1 wrote:
forruner_mercy wrote:That is another thing: do you want guys who can survive whatever is thrown at them, or massed amounts of troops?
I would prefer an army who can survive what ever is thrown at them .


I BEG YOU, DONT GET SPEES MEWEENS!! Everybody has them. PLEAAASE!!

Eldar are a great army for beginners, my bro got them. And they are VERY surviveble, as you get alot of invunreble saves wich you can reroll (Eldar get soooo many great spells). If i play against eldar, at the end my bro has half his army standing. If it goes against sm, My orks wipe them of the tabe in an instant; last two battles against marines, both times i only left him a battered LR. You just have to use something that ignores armor and they get theyr asses handed over to them on a silver plate.

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Somewhere in warp space

MrMerlin wrote: If it goes against sm, My orks wipe them of the tabe in an instant; last two battles against marines, both times i only left him a battered LR. You just have to use something that ignores armor and they get theyr asses handed over to them on a silver plate.


Thats interesting....

I play space marines and every time I play orks, I destroy them.


You are right that everyone playes SM, but I don't see a problem with playing BA, BT, DA or SW. Marines have a lot of players because they are versatile and are in the starter set, I don't see a problem with liking Marines and playing either standered marines or, preferably, a marine varient.

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RaptorsTallon wrote:Mech is using lots of vehicles.

Descent of Angels is, AFAIK, deep striking.
Thanks. I wouldn't perticulally like an army with lots of vehicles to be honest. I prefer all out infantry. Would you say Blood angels or Space marines had alot of vehicles if so, are they important to have?

And Marzillius, you said all you play against is Space Marines, well not every Space marine player has the EXACT same army... They may have the same units but each SM player will have diffrent sized army or some tactics you have never come across, therefore it can be challenging and is certainly diffrent whenever you play diffrent 40K players.
   
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Sweden

MrMerlin wrote:
Jedend1 wrote:
forruner_mercy wrote:That is another thing: do you want guys who can survive whatever is thrown at them, or massed amounts of troops?
I would prefer an army who can survive what ever is thrown at them .


I BEG YOU, DONT GET SPEES MEWEENS!! Everybody has them. PLEAAASE!!

Eldar are a great army for beginners, my bro got them. And they are VERY surviveble, as you get alot of invunreble saves wich you can reroll (Eldar get soooo many great spells). If i play against eldar, at the end my bro has half his army standing. If it goes against sm, My orks wipe them of the tabe in an instant; last two battles against marines, both times i only left him a battered LR. You just have to use something that ignores armor and they get theyr asses handed over to them on a silver plate.


Indeed, a (as I like to call it) Guided Bladestorm of Doom leaves few to none Space Marines left in the squad they fired at. Dark Reapers absolutley slaughter them. Focussed Shots with a Fire Prism will kill even Terminators (as long as they don't have Storm Shields...).


Automatically Appended Next Post:
Jedend1 wrote:
RaptorsTallon wrote:Mech is using lots of vehicles.
And Marzillius, you said all you play against is Space Marines, well not every Space marine player has the EXACT same army... They may have the same units but each SM player will have diffrent sized army or some tactics you have never come across, therefore it can be challenging and is certainly diffrent whenever you play diffrent 40K players.


Lol, that's funny.

Whenever I face Space Marines at tournaments, clubs or my friends, they always include Tacticals, Assault Terminators, Land Raiders, Dreadnoughts, Captains and then it's "different".

There are armies that have much less choices than Space Marines (I'm looking at you, Necrons...) but the thing is that there are soooooooooooooooo many Space Marine players that it eventually gets extraordinarily boring to face them. And beat them. Everyone knows how the table Space Marines since everyone plays vs. them so much...

This message was edited 1 time. Last update was at 2011/09/23 18:42:19


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Somewhere in warp space

Jedend1 wrote:
RaptorsTallon wrote:Mech is using lots of vehicles.

Descent of Angels is, AFAIK, deep striking.
Thanks. I wouldn't perticulally like an army with lots of vehicles to be honest. I prefer all out infantry. Would you say Blood angels or Space marines had alot of vehicles if so, are they important to have?

And Marzillius, you said all you play against is Space Marines, well not every Space marine player has the EXACT same army... They may have the same units but each SM player will have diffrent sized army or some tactics you have never come across, therefore it can be challenging and is certainly diffrent whenever you play diffrent 40K players.


Space Marines can do both infantry and vehicals well. All depends on how you build them.

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Sweden

Wow, what happened to that post?

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