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![[Post New]](/s/i/i.gif) 2011/10/01 08:26:09
Subject: Ork Truck Rush 1000pt
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Longtime Dakkanaut
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Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no man's land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
How about if your opponent is not silly and deserves to win?
Scenery, deployment of the enemy and movement of the enemy should make it easily possible for them to avoid the 2nd turn assault.
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![[Post New]](/s/i/i.gif) 2011/10/01 09:58:34
Subject: Ork Truck Rush 1000pt
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Skillful Swordmaster
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waaaaghboss wrote:Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no mans land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
Hi, sorry to ask so many questions.
I'm currently finishing up painting my trucks. Debating if I should toss on red paint for the 5 point faster upgrade or not. If a truck ran roll 12-18 inches without that extra inch, should I just skip it? Would save me 5 points per model, which I could put towards the ram. My final 1500 point list will probably end up being several trucks and a BW.
*edit* my boyz delivery system so far. Going to start on details now. Was very limited on materials so I couldnt mod them too much, will make the BW from scratch and make that my showpiece.

You need to run trucks as cheap as possible the idea is target saturation and to not sink too many points into something thta dies so easily. Automatically Appended Next Post: MFletch wrote:Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no man's land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
How about if your opponent is not silly and deserves to win?
Scenery, deployment of the enemy and movement of the enemy should make it easily possible for them to avoid the 2nd turn assault.
Yes this is true but there is so only so much table space to cram your units and if the fear of turn 2 assualt keeps you at the back table edge and denies the enemy his "parking lot" then I have already had my game made that much easier for me as I gleefully chomp one section of his army at a time.
Also this means in an objective game his is already denying himself objectives I dont even need to fight If I can just flood the objectives with boyz/wagon and spend the rest of the game saying come at me bro.
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This message was edited 1 time. Last update was at 2011/10/01 10:04:26
Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/10/01 21:14:22
Subject: Ork Truck Rush 1000pt
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Long-Range Land Speeder Pilot
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MFletch wrote:Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no man's land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
How about if your opponent is not silly and deserves to win?
Scenery, deployment of the enemy and movement of the enemy should make it easily possible for them to avoid the 2nd turn assault.
This +1
Jubear wrote:waaaaghboss wrote:Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no mans land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
You need to run trucks as cheap as possible the idea is target saturation and to not sink too many points into something thta dies so easily.
I actually really like Red paint job that extra inch is surprisingly useful, particularly if you combine it with pivoting on the new ork trukks (can easily gain maybe 2") but YMMV
Jubear wrote:
Automatically Appended Next Post:
MFletch wrote:Jubear wrote:Trucks do not end up getting you into combat quicker for the love of god will people learn this already.
Lets review with a stock battlewagon you can move 12" first turn and then second turn move 12" disembark 2" and warrrghhh D6" and then asualt D6" total threat range 31"-36" if you cant cross 24" of no man's land and get into assualt turn 2 without the extra 6" the trucks give you on your first movement phase you have deployed like a an idiot and deserve to loose.
How about if your opponent is not silly and deserves to win?
Scenery, deployment of the enemy and movement of the enemy should make it easily possible for them to avoid the 2nd turn assault.
Yes this is true but there is so only so much table space to cram your units and if the fear of turn 2 assualt keeps you at the back table edge and denies the enemy his "parking lot" then I have already had my game made that much easier for me as I gleefully chomp one section of his army at a time.
Also this means in an objective game his is already denying himself objectives I dont even need to fight If I can just flood the objectives with boyz/wagon and spend the rest of the game saying come at me bro.
Denying the park lot is good (especially against IG), I'd argue against other armies you still might struggle to get the turn 2 assault (Eldar and DE spring to mind :-P) heck even my SM if I used some good positioning. Not so worried about trukk boys sitting on objectives, BW yes but I personally like the "withering amounts of fire and slowly advance" approach :-P just my £0.02
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This message was edited 3 times. Last update was at 2011/10/02 10:57:01
Armies: Crimson Fists, Orks, Eldar |
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![[Post New]](/s/i/i.gif) 2011/10/02 00:22:21
Subject: Ork Truck Rush 1000pt
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Skillful Swordmaster
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I have played well over 200 hundred games with my BW orks I have lost a BW to long range shooting ie non melta all of 3 times AV14 with 4+ cover save and then having to roll a good result on the chart (yeah even for open top stuff).
Extremely good point about the pivot trick when your AV10 all around you might aswell use it as there is no downside.
Forgot to add in that most of these games are against various flavours of SM (sigh) and IG all armies are owned by older players and have all the toys. I have limited experince against DE however as I have yet to play a DE army that actually had all the stuff needed to make it work how it should.
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This message was edited 1 time. Last update was at 2011/10/02 00:25:43
Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/10/02 00:49:26
Subject: Ork Truck Rush 1000pt
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Bonkers Buggy Driver with Rockets
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Depends on how competitive and effective you want to be. I like adding a warboss here and there for fun and fluff. If you do, give him a cybork body. Automatically Appended Next Post: And you don't really need a BP on a Warboss. The unit's nob should have that.
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This message was edited 1 time. Last update was at 2011/10/02 00:49:55
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![[Post New]](/s/i/i.gif) 2011/10/02 01:29:57
Subject: Ork Truck Rush 1000pt
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Been Around the Block
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Jubear wrote:I have played well over 200 hundred games with my BW orks I have lost a BW to long range shooting ie non melta all of 3 times AV14 with 4+ cover save and then having to roll a good result on the chart (yeah even for open top stuff).
Extremely good point about the pivot trick when your AV10 all around you might aswell use it as there is no downside.
Forgot to add in that most of these games are against various flavours of SM (sigh) and IG all armies are owned by older players and have all the toys. I have limited experince against DE however as I have yet to play a DE army that actually had all the stuff needed to make it work how it should.
Could you link me to or post your BW army list?
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![[Post New]](/s/i/i.gif) 2011/10/02 02:11:13
Subject: Ork Truck Rush 1000pt
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Skillful Swordmaster
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1 Warboss,pk,attack squig,cyborg body 115
1 bigmek,KFF 90
18 boyz,nob,pk,bp 148
18 boy,nob,pk,bp 148
7 nobz wound allocation,painboy 300
5 lootas 75
5 lootas 75
Deffkopter,buzzsaw 70
Deffkopter buzzsaw 70
5 lootas 75
battlewagon,deffrolla,big shoota 115
battewagon,deffrolla,big shoota 115
battlewagon,deffrolla,big shoota 115
This is my standard 1500 list (or as close as I can remember when I am not home to check) This is the core of all my list higher point games usually just mean another battlewagon and boyz units.
List breaks down like this.
3 scoring units
Ability to handle AV 12 (lootas)
Ability to handle AV 14 (deffrollas)
Ability to handle elite infantry like terminators (da boyz)
Very straight forward to play
Some alpha strike ability in the deffkopters
Biggest weakness of the army is that in order to funtion effecively It cannot reserve as having the wagon with the big Mek not show up till late game can cripple the list also the idea of the wagons is to allow a turn 2 assault if I reserve I am denying myself the chance to swamp the target area.
The whole lack of reserves mean that in order to survive a vendetta alpha strike I have to sacrifice one of the wagon boyz mobs to screen my wagons (pro tip you can deploy them 8" away form the BW preventing those fething melta gunners geting in melta range and then jump back in the wagon first turn) and I am aslo forced to adopt the "trident" formation in the corner of the table in order to keep AV 14 faced to lascannons etc.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/10/02 11:04:31
Subject: Ork Truck Rush 1000pt
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Long-Range Land Speeder Pilot
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Nice list Jubear, looks pretty well balanced. I'd be interested to play it see how I do. Unfortunately there aren't too many ork players in my area, so I generally extrapoliate what I can do with my orks and how well they match up against my marines but I've never actually played against a BW ork list yet (sad face).
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Armies: Crimson Fists, Orks, Eldar |
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![[Post New]](/s/i/i.gif) 2011/10/02 11:57:44
Subject: Ork Truck Rush 1000pt
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Skillful Swordmaster
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Your welcome and thank you =)
Just remember the golden rules for orks and you will be fine
1,It will take 3 orks to do what one marine can do
2,Never leave home without the KFF
3,Hit the your foes lines at the same time turn 2 should be go time declare that warrghh and prepare to roll a gakload of dice
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/10/02 16:30:59
Subject: Ork Truck Rush 1000pt
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Growlin' Guntrukk Driver with Killacannon
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I like the Red Paint on my vehicles just because using that extra inch "does not incur penalties for this extra inch". That means the Shoota Boys in my Battlewagon can move 7" and still shoot, while an enemy assaulting the vehicle will only hit on 6+, not 4+.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/10/03 07:14:16
Subject: Ork Truck Rush 1000pt
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Bonkers Buggy Driver with Rockets
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Ditto on that Jon, but I run sluggas and just deffroll everything, unless it's a burnawagon.
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![[Post New]](/s/i/i.gif) 2011/10/09 00:08:28
Subject: Re:Ork Truck Rush 1000pt
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Been Around the Block
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I think I'm going to stick with sluggas. It is nice to know shootas are better than they were when I first bought up my minis (aroudn 2004). I always did like the look of orks with big guns. Was just really turned off by their horrible shooty back in 3rd.
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