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![[Post New]](/s/i/i.gif) 2011/10/09 20:07:45
Subject: Re:chaos super heavy (need rules for custom weapon)
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Been Around the Block
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Alrighty  just gotta finish the build now.
thank you all so much for the rules/stats/opinions and i will up load pics when the build is done and the paint too.
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![[Post New]](/s/i/i.gif) 2011/10/22 06:30:11
Subject: Re:chaos super heavy (need rules for custom weapon)
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Been Around the Block
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Grey Templar wrote:What is the rest of the vehicle's stats?
Going off the pictures I would say,
Points Cost: 400 points
Type: Super-Heavy tank
AV 14/14/14
BS3
Transport Capacity: 12 models
Access Points: Front Assault Hatch, 2 side hatches
Structure Points: 3
Special Rules: Daemonic Posession(BS drop included in stats), Assault Vehicle
Weapons: 2 Sponson mounted Twin-linked Lascannons, Hull Mounted Reaper Autocannon, Turret mounted Diabolos Cannon
Diabolos Cannon
Range 72", Str9, AP2, Ordinance(1), Small Blast, Posessed Shell*, Spawn of Chaos**
*The Daemonically posessed shell is able to steer the shell in flight so that it is much more accurate. The blast only scatters a single D6.
**The Daemon posessing the shell will often attempt to posess a new host upon the impact, and destruction, of its current host the Daemon shell. Any non-vehicle model directly underneath the center hole of the blast must, before rolling to wound for the actual blast marker, pass a Toughness test. If the test is passed, they have resisted the Daemon's attempts to posess them. If the test is failed, the model is immediatly replaced with a Chaos Spawn model under the control of the Chaos player in exactly the same way as for Gift of Chaos. The new spawn doesn't take the hit from the Diabolos cannon, but the model it replaces is counted as slain for the purposes of panic tests.
PLUS THE MM
The manager at my local store loves these rules, but hes is concerned that it is only a toughness test to spawn, he suggests roll 1d6 and on a 4+ the daemon attempts to possess, and then roll another 1d6 and it does possess on a 4+ and fails on a 3-. also this way i wont need to make as many spawns
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![[Post New]](/s/i/i.gif) 2011/10/22 11:37:34
Subject: chaos super heavy (need rules for custom weapon)
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Terrifying Doombull
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Oooo nice use of the terrorgeist/ Zombie dragon kit! And as a chaos player this looks rather intresting. I will be following this with intrest
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![[Post New]](/s/i/i.gif) 2011/10/22 15:28:19
Subject: Re:chaos super heavy (need rules for custom weapon)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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antichrist22 wrote:Grey Templar wrote:What is the rest of the vehicle's stats?
Going off the pictures I would say,
Points Cost: 400 points
Type: Super-Heavy tank
AV 14/14/14
BS3
Transport Capacity: 12 models
Access Points: Front Assault Hatch, 2 side hatches
Structure Points: 3
Special Rules: Daemonic Posession(BS drop included in stats), Assault Vehicle
Weapons: 2 Sponson mounted Twin-linked Lascannons, Hull Mounted Reaper Autocannon, Turret mounted Diabolos Cannon
Diabolos Cannon
Range 72", Str9, AP2, Ordinance(1), Small Blast, Posessed Shell*, Spawn of Chaos**
*The Daemonically posessed shell is able to steer the shell in flight so that it is much more accurate. The blast only scatters a single D6.
**The Daemon posessing the shell will often attempt to posess a new host upon the impact, and destruction, of its current host the Daemon shell. Any non-vehicle model directly underneath the center hole of the blast must, before rolling to wound for the actual blast marker, pass a Toughness test. If the test is passed, they have resisted the Daemon's attempts to posess them. If the test is failed, the model is immediatly replaced with a Chaos Spawn model under the control of the Chaos player in exactly the same way as for Gift of Chaos. The new spawn doesn't take the hit from the Diabolos cannon, but the model it replaces is counted as slain for the purposes of panic tests.
PLUS THE MM
The manager at my local store loves these rules, but hes is concerned that it is only a toughness test to spawn, he suggests roll 1d6 and on a 4+ the daemon attempts to possess, and then roll another 1d6 and it does possess on a 4+ and fails on a 3-. also this way i wont need to make as many spawns
But then its too complicated.
Besides, this only happens when the hole is directly over the target model. if it scatters at all its not going to be able to do this.
then you have to consider that Toughness tests arn't that scary to alot of things. anything with a 4 or better(most everything) only has a 1/3 chance to get spawned.
the main rule for making your own rules is to KISS. make it any more complicated and you end up getting bogged down with more stuff and no one has any fun.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/22 16:26:51
Subject: chaos super heavy (need rules for custom weapon)
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Courageous Space Marine Captain
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What is KISS?
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/22 18:59:15
Subject: chaos super heavy (need rules for custom weapon)
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Daemonic Dreadnought
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Deadshot wrote:What is KISS?
Keep It Simple Silly
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/10/23 07:23:01
Subject: Re:chaos super heavy (need rules for custom weapon)
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Been Around the Block
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@ Grey Templar
True true, i guess it will really be whatever my opponent is happy with in the end anyway.
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