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![[Post New]](/s/i/i.gif) 2011/10/19 13:26:56
Subject: The Wasteland Revisited
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Decrepit Dakkanaut
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And it's awesome.
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![[Post New]](/s/i/i.gif) 2011/10/19 13:33:57
Subject: The Wasteland Revisited
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Fixture of Dakka
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This thread has insipired me to reinstall and play FO1. I can't believe that after all these years, it's still a fun game to play.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/10/19 13:42:11
Subject: Re:The Wasteland Revisited
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Dusty Skeleton
Sheffield, United Kingdom.
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Coolyo294 wrote:Bastion of Insanity wrote:Soladrin wrote:With the DLC you get one that talks to you.
Do you mean Fawkes?
No, he means that there is a suit of Stealth Armour in FO:NV that talks to you.
Ah right. Wasn't sure if it was talking armour or a talking super mutant.
Traded New Vegas after finishing the Dead Money DLC so never came across it.
I've just remembered sneaking around wearing the stealth armour and overhearing a super mutant wondering to another if it was originally a woman.
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![[Post New]](/s/i/i.gif) 2011/10/19 17:51:06
Subject: Re:The Wasteland Revisited
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Fixture of Dakka
Kamloops, BC
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One thing that always irked me about Fallout games is you can't use your repair or science skill to fix cars and motorbikes so you can ride or sell them. Also I would be nice if there was a perk or you had high
enough survival skill that allowed you to mount and tame animals. It's weird seeing all these cars around and none of the Wastelanders seem to be fishing them for parts or restoring them to working condition.
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![[Post New]](/s/i/i.gif) 2011/10/19 21:00:16
Subject: Re:The Wasteland Revisited
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Sinewy Scourge
Grand ol US of A
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Cheesecat wrote:One thing that always irked me about Fallout games is you can't use your repair or science skill to fix cars and motorbikes so you can ride or sell them. Also I would be nice if there was a perk or you had high
enough survival skill that allowed you to mount and tame animals. It's weird seeing all these cars around and none of the Wastelanders seem to be fishing them for parts or restoring them to working condition.
I think the problem with that would be fuel. A car or motorcycle doesn't do any good without gas, and I believe that is part of what the war with China was about. I wanna say gas was something stupid expensive like $30 a gallon before the bombs fell due to shortages. Now I could see something where you could scrap a car for components then sell that.
As for the survival part taming a wild animal would take years of work, and some like Gui or Deathclaws you can forget about. What gonna ride around on a molerat or gecko? I'd rather walk.
To the original question...I've played 1, 2, tactics, 3, and vegas. I need to get brotherhood. I didn't like 1 or 2 and I couldn't stand tactics. 3 is by far my favorite as it has a true post apocalyptic feel, with a splash of the 50s culture thrown in. The story also had great motivation. New Vegas...I liked some things. The DLCs were good (haven't played lonseome road yet), the environement just bugged me. It didn't feel post apocalyptic at all. There were practically no ruins to go through, people were in communitites and not struggleing to survive. I did love the "true iron sights", and the customisable weapons. The vaults also felt a bit rushed with the exception of the one where they had to kill a member every year. There were just too many times you had to make choices where both solutions could have been achieved, such as saving the family from the boomers vault. All you had to do was say oh hey have it transfer control back in 10 min so I can save the fams...grr.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/10/19 21:40:06
Subject: The Wasteland Revisited
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[MOD]
Solahma
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Don't Fallout cars run on miniature fission reactors? Shooting them results is huge explosions and radiation leakage.
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![[Post New]](/s/i/i.gif) 2011/10/19 21:40:44
Subject: The Wasteland Revisited
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Stone Bonkers Fabricator General
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The cars in Fallout are nuclear powered. Pretty much everything is.
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![[Post New]](/s/i/i.gif) 2011/10/19 22:01:06
Subject: Re:The Wasteland Revisited
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Ancient Ultramarine Venerable Dreadnought
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Akroma06 wrote:Cheesecat wrote:One thing that always irked me about Fallout games is you can't use your repair or science skill to fix cars and motorbikes so you can ride or sell them. Also I would be nice if there was a perk or you had high
enough survival skill that allowed you to mount and tame animals. It's weird seeing all these cars around and none of the Wastelanders seem to be fishing them for parts or restoring them to working condition.
I think the problem with that would be fuel. A car or motorcycle doesn't do any good without gas, and I believe that is part of what the war with China was about. I wanna say gas was something stupid expensive like $30 a gallon before the bombs fell due to shortages. Now I could see something where you could scrap a car for components then sell that.
As for the survival part taming a wild animal would take years of work, and some like Gui or Deathclaws you can forget about. What gonna ride around on a molerat or gecko? I'd rather walk.
To the original question...I've played 1, 2, tactics, 3, and vegas. I need to get brotherhood. I didn't like 1 or 2 and I couldn't stand tactics. 3 is by far my favorite as it has a true post apocalyptic feel, with a splash of the 50s culture thrown in. The story also had great motivation. New Vegas...I liked some things. The DLCs were good (haven't played lonseome road yet), the environement just bugged me. It didn't feel post apocalyptic at all. There were practically no ruins to go through, people were in communitites and not struggleing to survive. I did love the "true iron sights", and the customisable weapons. The vaults also felt a bit rushed with the exception of the one where they had to kill a member every year. There were just too many times you had to make choices where both solutions could have been achieved, such as saving the family from the boomers vault. All you had to do was say oh hey have it transfer control back in 10 min so I can save the fams...grr.
New Vegas and the surrounding areas aren't as post-apocalyptic as DC because Mr. House managed to shoot down most of the nukes aimed at Vegas.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/10/19 22:33:20
Subject: The Wasteland Revisited
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Decrepit Dakkanaut
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What I disliked about new vegas was how much of it was just countryside and how little was actually vegas.
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![[Post New]](/s/i/i.gif) 2011/10/19 23:07:26
Subject: Re:The Wasteland Revisited
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Decrepit Dakkanaut
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Cheesecat wrote:One thing that always irked me about Fallout games is you can't use your repair or science skill to fix cars and motorbikes so you can ride or sell them. Also I would be nice if there was a perk or you had high
enough survival skill that allowed you to mount and tame animals. It's weird seeing all these cars around and none of the Wastelanders seem to be fishing them for parts or restoring them to working condition.
Go play fallout 2 again, I had meself a car in that. Tactics even has tanks.
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![[Post New]](/s/i/i.gif) 2011/10/19 23:54:56
Subject: Re:The Wasteland Revisited
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Fixture of Dakka
Kamloops, BC
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Soladrin wrote:Cheesecat wrote:One thing that always irked me about Fallout games is you can't use your repair or science skill to fix cars and motorbikes so you can ride or sell them. Also I would be nice if there was a perk or you had high
enough survival skill that allowed you to mount and tame animals. It's weird seeing all these cars around and none of the Wastelanders seem to be fishing them for parts or restoring them to working condition.
Go play fallout 2 again, I had meself a car in that. Tactics even has tanks.
Oh, I wasn't aware of that.
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![[Post New]](/s/i/i.gif) 2011/10/20 02:58:53
Subject: The Wasteland Revisited
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Savage Minotaur
Chicago
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corpsesarefun wrote:What I disliked about new vegas was how much of it was just countryside and how little was actually vegas.
This.
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![[Post New]](/s/i/i.gif) 2011/10/20 03:35:14
Subject: The Wasteland Revisited
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Dwarf High King with New Book of Grudges
United States
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Manchu wrote:I loved the FO3 main story. I thought it brought a sense of gravity and even myth to the relatively mundane task of purifying water, which is all it really boiled down to (I did a pun). Oblivion was the real story disappointment, in my view. Of course, the absolute high water mark in my book was Morrowind.
We'll not likely agree here, but I think that the only solid Bethesda RPG story was NV.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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![[Post New]](/s/i/i.gif) 2011/10/20 04:04:56
Subject: The Wasteland Revisited
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[MOD]
Solahma
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Wasn't that Obsidian?
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![[Post New]](/s/i/i.gif) 2011/10/20 04:42:13
Subject: The Wasteland Revisited
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Dwarf High King with New Book of Grudges
United States
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Manchu wrote:Wasn't that Obsidian?
Bethesda published and patched it.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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