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![[Post New]](/s/i/i.gif) 2011/10/24 20:51:44
Subject: What would you like to see in the next Eldar Codex?
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Stealthy Kroot Stalker
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Aren't Eldar drivers/pilots the Eagle Pilot Aspect?
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![[Post New]](/s/i/i.gif) 2011/10/24 20:51:58
Subject: What would you like to see in the next Eldar Codex?
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Fixture of Dakka
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At least part of what I want to see is new models. No help from you there Dave.
1 special character per named craftworld. Not just the majors, il kaith lugganoth and Kaelor too. And the ghosty grim reaper one.
Reduce the cost of vypers and weapons to replace thier glass cannon nature.
Maybe a turretless falcon, with little or no upgrades available to give Eldar thier much bemoaned cheap transport.
Redraw the roles and rules of swooping hawks with shiny new models like the DE succubai.
Mostly cost adjustments to make them modern.
crystal targeting matrix
Most of my beef with the codex is cost, the rest is actually BRB stuff. Namely
Defensive weapons need to be S5,
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/10/24 20:58:09
Subject: Re:What would you like to see in the next Eldar Codex?
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Regular Dakkanaut
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Well I hope to see a return to the rules of an dying race, with Eldar getting some rules similar like Necron about after taking so many loses in none soul stone units being a brake limit of how many eldar troops that can die before the loses are to high for the victory in battle.
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![[Post New]](/s/i/i.gif) 2011/10/24 21:07:09
Subject: What would you like to see in the next Eldar Codex?
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Screaming Shining Spear
NeoGliwice III
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Unfortunately Eldar powers *are* one of the biggest problems. You can't just have units on par with TH/SS or have single model powerhouses. Giving them fortune / guide / doom benefits can put them OTT. On the other hand farseer is not free and it takes up HQ slot not having any combat abilities on his own. 4+ ward or RoW (can with a bit of luck) totally shut down farseers just by existing. Not every codex is able to take them though. Farseer should not be mandatory - he should be increasing potency of forces, not bring them on par with others.
The *possibility* of unbalance because of fortune / guide / doom is the reason why Eldar units are weaker than they should be. Just because there is a *possibility* of making them stronger.
This is not fair because as indicated farseer should not be mandatory and can be shut down. Also he is not affecting the whole army so two same units can be awesome / weak.
Making Eldar units on par with others point- / power- wise can lead to imbalanced farseer+unit combo.
I love those powers but they are hindering codex balance.
IMHO powers should not affect different units equally. For example: 5 wound 3++ avatar would not be as scary if it was unaffected by all farseer powers.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2011/10/24 21:11:06
Subject: Re:What would you like to see in the next Eldar Codex?
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Blood Angel Terminator with Lightning Claws
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I think the new Eldar Codex needs more vehicles so GW can sell more models and take more of our money.
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![[Post New]](/s/i/i.gif) 2011/10/24 22:36:37
Subject: Re:What would you like to see in the next Eldar Codex?
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Bloodthirsty Chaos Knight
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Macok wrote:Some ideas here are cool but many are so unrealistic it would make playing Eldar a stigma really. 6 wound avatar with 3++ and fortune is apocalypse material not normal wh40k.
Glad it's not just me wanting balance and not insane stuff like move and fire reapers...
I want my army to be made of many different units, not [best vehicle]-spam or [annoying unit]-wing.
Impossiible, but a man can dream though.. A man can dream..
If only that would happen for each codex too. Though right now footdar make this possible in a way, you get a nice mix available to you.
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![[Post New]](/s/i/i.gif) 2011/10/24 23:18:44
Subject: What would you like to see in the next Eldar Codex?
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Regular Dakkanaut
United Kingdom
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The fluff also implies that all Eldar are likely to follow an aspect at some point in their very long lives. Guardians are not callow 18 year old human conscripts they are incredibly old and experienced aliens who have had centuries to get decent at their weapons/vehicles. Also with their mega high tech there is no reason why they can't augment their shooting skill with targetting arrays or similar. I just deeply dislike the BS3 vehicles it seems such a glaring weak link that is easily ironed out by such an advanced race. If so then we surely need the prism down to BS3?
It just doesn't ring true to me for the Eldar to field cannon-fodder militia. I guess they are pretty militarised and all of them go into an aspect at some point. Every one is probably a decent shot, but not tough enough to take any serious damage. Assuming they all learn to operate Eldar technology systems then there is no reason why they should be unable to work reasonably sophisticated weapon targetting.
I'll buy BS3 for guardians but not vehicles, even though I think almost every Eldar has spent more time as an aspect warrior than the lifetime of an IG trooper, allowing for multiple changes of career on the Eldar path.
Agree on the avatar. I'd like to see a little more toughness as I think he is a walking target, just to get him more chance of getting in closer but not the upgrade being put forward, that makes him like a mini version of a titan!
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This message was edited 1 time. Last update was at 2011/10/24 23:19:46
Quis custodiet ipsos custodes? |
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![[Post New]](/s/i/i.gif) 2011/10/24 23:38:30
Subject: Re:What would you like to see in the next Eldar Codex?
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Drone without a Controller
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Howling banshees with some ability to make a transport open topped- still keep them elites they never see combat on foot and even if the 1 out of 100 times they do that STR 3 power weapon is bad. They need more CC dmg output for a unit so highly renowned in all the fluff as being a CC threat
Also, a more animated avatar model with a nice scenic base, and some better jetbike models, they make eldar look like they are riding hover mobility scooters (that is not cool)
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![[Post New]](/s/i/i.gif) 2011/10/24 23:39:40
Subject: What would you like to see in the next Eldar Codex?
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Servoarm Flailing Magos
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Is there any desire to make gaurdians a viable choice? Or are eldar players happy to let them languish in shitness?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/10/25 08:22:19
Subject: What would you like to see in the next Eldar Codex?
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Decrepit Dakkanaut
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Isengard - actually the latest examples of fluff suggest the opposite. (Warrior and Seer)
Also Eldar dont generally go on more than one warrior path - as that makes you an Autarch, essentially.
Addiionally Eldar learn incredibly fast: assuming a "cycle" is roughly one solar day they go from Guardian to Aspect warrior stats in half a year - poet to striking scorpion incredibly quickly. Marines spend many, many years to do the equivalent.
So no, nothing says theyre an 18 year old conscript - however i never said they were. I said they shoot as well as a kid who has completed basic, the INSTANT they pick up their weapons.
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![[Post New]](/s/i/i.gif) 2011/10/25 08:27:44
Subject: Re:What would you like to see in the next Eldar Codex?
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Bloodthirsty Chaos Knight
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obimarleykenobi wrote:Howling banshees with some ability to make a transport open topped- still keep them elites they never see combat on foot and even if the 1 out of 100 times they do that STR 3 power weapon is bad. They need more CC dmg output for a unit so highly renowned in all the fluff as being a CC threat
Lets be fair though, the reputation banshees have is from pre 3rd ed. When weapons had their own str in CC so you were wounding a marine on 3+ and they were saving on a 5+, and first round they charged the mask automatically worked.
Compared to then they certainly have went down in power a lot for a game that is infamous for codex creep and units becoming more powerful
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![[Post New]](/s/i/i.gif) 2011/10/25 09:08:18
Subject: What would you like to see in the next Eldar Codex?
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Warning From Magnus? Not Listening!
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Better ws.
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Notice: If you notice this notice you will notice that this notice is not worth noticing
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![[Post New]](/s/i/i.gif) 2011/10/25 17:21:43
Subject: Re:What would you like to see in the next Eldar Codex?
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Fixture of Dakka
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One point I feel worth raising however is the call for more special characters; this will increase the # of Eldar special characters quite significantly. As it stands, the Eldar already have 8 special characters (and the Avatar), let alone if there was one added for each craftworld.
Adding Lyanna is very reasonable as she would add something unique to the army; however this would make it have 2 Lyanden Characters - when some others would have none - but is this that bad? I don't think Yriel can reasonably be dropped IMHO...
Vermillion wrote:Macok wrote:Some ideas here are cool but many are so unrealistic it would make playing Eldar a stigma really. 6 wound avatar with 3++ and fortune is apocalypse material not normal wh40k.
Glad it's not just me wanting balance and not insane stuff like move and fire reapers...
I kind of have to agree with this however and move & fire Dark Reapers is a lot less 'insane' than many things. However, honestly this thread was created to see what people feel should be in the Eldar Codex, not the rules.
Nonetheless, there is some great feedback here that helps me gauge what people want; cheers guys!
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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/10/25 18:53:41
Subject: Re:What would you like to see in the next Eldar Codex?
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Bloodthirsty Chaos Knight
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Just Dave wrote:I kind of have to agree with this however and move & fire Dark Reapers is a lot less 'insane' than many things. However, honestly this thread was created to see what people feel should be in the Eldar Codex, not the rules.
Nonetheless, there is some great feedback here that helps me gauge what people want; cheers guys!
It's a pity that I'm starting to think a lot want the insaneness. Perhaps its because they have become too used to codex creep and the new codex should outshine all others. Perhaps Eldar should get that treatment, that way in years to come they are made totally unplayable due to this and no list types are playable at all as they are now with a codex of its age? Just something for people to consider when pitching ideas, keep em realistic, don't think GK, ignore that  travesty exists
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![[Post New]](/s/i/i.gif) 2011/10/25 19:32:24
Subject: What would you like to see in the next Eldar Codex?
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Mekboy on Kustom Deth Kopta
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It may be because I am used to playign orks so having a ton of models out on the field, but even considering my space marines (who have better stats in general per point) I feel I dont' get nearly as many models fo rthe points... and I feel my eldar choices are generally weaker.
wraithlord/wraithguard should have some kind of inv save imo.
I personally like my harliquins btu they are pretty expensive points wise
basically just point reducitons across the board by a bit and maybe some tweaks, but I'm enjoying playign them
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![[Post New]](/s/i/i.gif) 2011/10/25 19:52:04
Subject: What would you like to see in the next Eldar Codex?
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Fixture of Dakka
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G00fySmiley wrote:
basically just point reducitons across the board by a bit
Point reductions are not sufficient.
Guardians aren't just too expensive. They are too expensive and also pointless. They're only use is a gun that never even gets to shoot in the current meta.
Eldar should not be a horde army; they shouldn't even have the options to make it so.
The heavy weapons are not diverse enough. It's all Str 6, all the time. The only variables are AP and shots. They need to actually be different.
Making Avengers cheaper wouldn't change the Eldar having zero competitive Troops choices. It would just make Dire Avengers as a vehicle upgrade cheaper.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/10/25 20:20:05
Subject: What would you like to see in the next Eldar Codex?
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Mekboy on Kustom Deth Kopta
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DarknessEternal wrote:G00fySmiley wrote: basically just point reducitons across the board by a bit
Point reductions are not sufficient. Guardians aren't just too expensive. They are too expensive and also pointless. They're only use is a gun that never even gets to shoot in the current meta. Eldar should not be a horde army; they shouldn't even have the options to make it so. The heavy weapons are not diverse enough. It's all Str 6, all the time. The only variables are AP and shots. They need to actually be different. Making Avengers cheaper wouldn't change the Eldar having zero competitive Troops choices. It would just make Dire Avengers as a vehicle upgrade cheaper. you completely dropped off the and tweaks part. some units are grossly overcossted for what you get. I realize with the fluff the dyign race should never be a horde army... but space marines also shouldn't. i was simply pointing out that by comparison my venilla marines even get mroe stuff which I mostly think of as more powerful... than again i am new to the dex, I just see alot of one trick ponies that take alot mroe points than I think they should. granted I've seen eldar played well and it was one of the mso tinteresting things I've seen on a tabletop, its why i go tthem and am learning them... the thign I am learnign is one mistake or bad clutch dce roll can lose a game mmoreso than any other army I've seen *add* there are some interesting units for sure, btu the power creep has kind of left em behind thats where i think cost adjustments need to be made
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This message was edited 1 time. Last update was at 2011/10/25 20:28:24
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![[Post New]](/s/i/i.gif) 2011/10/25 23:03:20
Subject: What would you like to see in the next Eldar Codex?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Hot elf-on-elf pr0n.
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What? Just sayin' what everyone was thinkin'. Don't try to front, you know it's true.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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