Finesse or no, Tau are still looking at relatively overcosted transports, reliance on markerlight to overcome BS3, limited mobility compared to truly agile armies like Dark Eldar, and absolutely no ability to defend against assaults. Fish don't have firepoints, so you can't stay mounted up and have the infantry guns be relevant. If you use the same 'finesse' in your control of fire lanes and concentration of force, Dark Eldar will hand you wins where Tau gets draws. Any codex does better in the hands of a veteran player, bubblewrap positioning is critical for even Mech Guard and successfully structuring refused flanks in deployment is a must for Grey Knights. The entire idea that skill as a force multiplier varies so greatly across codices is a delusion. Good armies have the rules power to overcome some mistakes. Tau does not, and does not overreward flawless play. If you cannot make mistakes to have an even game with an opponent who does err, you are playing the weaker faction. If you look at the Ard Boyz results, where no soft scores matter, you're not even seeing Tau perform well in proportion to attendance. It's a codex written and priced under a different game paradigm than is seen today, and does not have the benefit of getting FAQ buffs like Dark Angels did. There are strong elements to be sure, but as a whole the codex doesn't hold up well in the high mobility, mechanized world of 5e.
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