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Made in us
Beast of Nurgle





That guy outside

As the title says, witch army is now the weakest since the Necrons are here. this seems like a good question as i want to know which army is weakest in terms of strategy, difficulty defeating them, and how "good" they are in competive play.

i know that exceptions probably be provided, but i mean the weakest army the majority of the time in both competive play and non-competive play

i hope i typed this the right way, and lets atempt to answer this question without a...."Flamewar" locking the thread around the 30th post

The use of a Chaos Dreadnought depends on three things:

1) How often do people piss you off?
2) Do you have any spare socks?
3) How hard can you swing said sock if it contained the aforementioned dreadnought?

Most common answers:
1) Very
2) Yes
3) Very
 
   
Made in gb
Rogue





one word TAU ok =)

"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Yep: Tau. An army entirely without close combat options in a game dedicating a third of it's time to close combat.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Beast of Nurgle





That guy outside

i dont want to do this, but what about those CC thingys the Tau have....i think they are called "Kroot"

The use of a Chaos Dreadnought depends on three things:

1) How often do people piss you off?
2) Do you have any spare socks?
3) How hard can you swing said sock if it contained the aforementioned dreadnought?

Most common answers:
1) Very
2) Yes
3) Very
 
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

Tau. They just can't cut it anymore

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

The worst army is the one you enjoy to play the least.

And my Tau do very well thank you, not that I would turn up my nose at a new codex with shiny new units, but I adapt my Tau with each new game.

Its a poor craftsman that blames his tools.

these kind of threads always end badly though.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in us
Sinewy Scourge





Lodi CA

Soo'Vah'Cha wrote: The worst army is the one you enjoy to play the least.

And my Tau do very well thank you, not that I would turn up my nose at a new codex with shiny new units, but I adapt my Tau with each new game.

Its a poor craftsman that blames his tools.

these kind of threads always end badly though.


This. Tau in the hands of a skilled vetran player is still a pretty solid army.

This message was edited 1 time. Last update was at 2011/11/05 20:04:02











 
   
Made in gb
Fixture of Dakka





Southampton

I'd go for CSM purely because that book now has dubious honour of being the most boring... alongside DA of course.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Sisters. They don't even have a real codex anymore.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

DarkHound wrote:Yep: Tau. An army entirely without close combat options in a game dedicating a third of it's time to close combat.


Also an army without any space magic attacks or defence.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Ruthless Interrogator




Confused

hand banana wrote:i dont want to do this, but what about those CC thingys the Tau have....i think they are called "Kroot"


They don't have armour saves, have terrible leadership, I3 and no power weapons. They're more of a meat shield than a real close combat unit.

Soo'Vah'Cha wrote:
And my Tau do very well thank you, not that I would turn up my nose at a new codex with shiny new units, but I adapt my Tau with each new game.

Its a poor craftsman that blames his tools.

The Tau codex is outdated and overcosted all round. There's a reason they only have 1 competitive build, and that still crumbles against most 5th edition codices.

Coolyo294 wrote: You are a strange, strange little manchicken.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Hückleberry wrote:
Soo'Vah'Cha wrote: The worst army is the one you enjoy to play the least.

And my Tau do very well thank you, not that I would turn up my nose at a new codex with shiny new units, but I adapt my Tau with each new game.
This. Tau in the hands of a skilled vetran player is still a pretty solid army.
First we must define what "worst" means. I'd call it the one which has the least chance of winning against any other given army. Tau may be a solid army in the hands of a veteran player, but an Imperial Guard army in the hands of the same player would be unstoppable.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

You have to think in terms of modelling and aesthetics too. Does an army with old, outdated looking models lose points? What about an army that has a lot of metal models?

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Tau.
   
Made in nz
Armored Iron Breaker





Karak-Carterton

There is no worse army. Play the army how it is and work around the problems, a lot of you guys just complain about rules and other useless bull crap that doesent even need to be said. Play the friggen army how it is and get over it.

AND fyi, Tau do very well a lot of the time, the reason why people lose with tau is because their not very good at 40k or just tau...

Simon

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in se
Tough Traitorous Guardsman






Tyranids? Their MC are all one hit kill by all GK's, DE have so many poison weapons and now necrons got some nasty anti Tyranid aswell.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

DarkHound wrote:
Hückleberry wrote:
Soo'Vah'Cha wrote: The worst army is the one you enjoy to play the least.

And my Tau do very well thank you, not that I would turn up my nose at a new codex with shiny new units, but I adapt my Tau with each new game.
This. Tau in the hands of a skilled vetran player is still a pretty solid army.
First we must define what "worst" means. I'd call it the one which has the least chance of winning against any other given army. Tau may be a solid army in the hands of a veteran player, but an Imperial Guard army in the hands of the same player would be unstoppable.


I think Tau were solid in 4th edition in the hands of a veteran player.

5th edition changed the balance a lot.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Beast of Nurgle





That guy outside

DarkHound wrote: First we must define what "worst" means. I'd call it the one which has the least chance of winning against any other given army.


Lets use this definition of what worst will be, and with that knowledge this thread can contuine saying "Tau" AND have a reason for it perferably

The use of a Chaos Dreadnought depends on three things:

1) How often do people piss you off?
2) Do you have any spare socks?
3) How hard can you swing said sock if it contained the aforementioned dreadnought?

Most common answers:
1) Very
2) Yes
3) Very
 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I would go with Sisters, myself. There have been a few Tau players at my FLGS, and they're generally at the top or near the middle of the league at the end. They aren't a bad codex, they just require a little more finesse. Some Tau builds can run circles around other armies, even modern ones.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

salix_fatuus wrote:Tyranids? Their MC are all one hit kill by all GK's, DE have so many poison weapons and now necrons got some nasty anti Tyranid aswell.



Ok so Nids have a real weakness to what, 3 armies? How many armies are there in 40k? 14 counting Nids. Wow, yea thats auto lose alright. Nids did suffer a bit to harshly in their re write for some reason, but they are far from suck. Even just adding a bunch of bodies and marching into CC with them blindly can net you some easy victories.

Tau, you actually have to be good with them to pull off wins often. And they have the absolutely, with out a doubt, THE worst unit in the entire game of 40k. So I think its a double whammy

But they can still be pretty devastating, so dont let this thread fool you into an auto win against them. Even a decent shooting phase against a Tau force will hurt
   
Made in se
Tough Traitorous Guardsman






KingCracker wrote:
salix_fatuus wrote:Tyranids? Their MC are all one hit kill by all GK's, DE have so many poison weapons and now necrons got some nasty anti Tyranid aswell.



Ok so Nids have a real weakness to what, 3 armies? How many armies are there in 40k? 14 counting Nids. Wow, yea thats auto lose alright. Nids did suffer a bit to harshly in their re write for some reason, but they are far from suck. Even just adding a bunch of bodies and marching into CC with them blindly can net you some easy victories.

Tau, you actually have to be good with them to pull off wins often. And they have the absolutely, with out a doubt, THE worst unit in the entire game of 40k. So I think its a double whammy

But they can still be pretty devastating, so dont let this thread fool you into an auto win against them. Even a decent shooting phase against a Tau force will hurt


Not saying thats auto lose just 3teams that all have alot of anti nids W (especially against MC) wich nids ofc need vs armor and the like. In a tournament perspective this is a certain draw back.
But yes they dont reaslly suck and they are not the worst army, just cursed with alot of draw backs and as you said "Nids did suffer a bit to harshly in their re write for some reason".
   
Made in gb
Longtime Dakkanaut





United Kingdom

KingCracker wrote: And they have the absolutely, with out a doubt, THE worst unit in the entire game of 40k. So I think its a double whammy



Which would be?

This message was edited 1 time. Last update was at 2011/11/07 18:56:31


   
Made in gb
Speedy Swiftclaw Biker




Ripley, Derbyshire

I still despise playing tau so I wouldn't say them, I still haven't played sisters.

The army I smile at seeing across from the table in a tournament is chaos space marines.

I don't think daemons are all that much better either.

 
   
Made in de
Longtime Dakkanaut




West Midlands (UK)

Another vote for Tau.

(Yes, it is still possible to win, but given equal skill, the odds are weighted against someone playing Tau more than any other army you could pick).

And part of the problem is not only their outdated costs and such. Part of the problem is that their more or less one build that does still work somewhat can be predicted (and countered) far too easily.

This message was edited 1 time. Last update was at 2011/11/07 19:01:09


   
Made in gb
Barpharanges







A skilled player can win with any army, even Tau.

But if I had to chose an Army that I disliked in both model range, army list and background its Tau. I don't think Gundam works in 40K, the figures are all hideous (Except Forge World models). I mean look at this:



Space Pope, with his rules that make Tau 'better' in close combat.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

blood reaper wrote:A skilled player can win with any army, even Tau.

But if I had to chose an Army that I disliked in both model range, army list and background its Tau. I don't think Gundam works in 40K, the figures are all hideous (Except Forge World models). I mean look at this:



Space Pope, with his rules that make Tau 'better' in close combat.

Hes not spcae pope.
Thats this guy.


   
Made in us
Purposeful Hammerhead Pilot





Atlanta GA

I cant wait for shiny new tau.

BLU
Opinions should go here. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Kroot are terrible, they are only worth something if you take tons of them, but even then unless assaulted by someone at the same or lower int, they get wrecked.

That said, I've been on a 5 week winning streak with my tau list (seen here: http://www.dakkadakka.com/dakkaforum/posts/list/408114.page )

Tau aren't easy to play, and as said they lack any psychic power stuff, they aren't nearly fast enough, have effectively nothing worth doing in CC, They have the worst special characters in the game (by far), Most of their equipment is overpriced, completely ineffective in this edition, or just horrible to take, and the army relies on heavy laser pointers to be super effective.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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ParatrooperSimon wrote:There is no worse army. Play the army how it is and work around the problems, a lot of you guys just complain about rules and other useless bull crap that doesent even need to be said. Play the friggen army how it is and get over it.

AND fyi, Tau do very well a lot of the time, the reason why people lose with tau is because their not very good at 40k or just tau...

Simon


I've been playing Tau since their first Codex, where all you could take was an Ethereal for an HQ (and perhaps the best Ethereal of the all, Aun'shi), and having a codex that still talks about 'Priority Targeting' might need some tweaking, so don't soapbox.

Tau do well in the hands of veteran Tau players, however, it requires far more finesse than Mech Guard or Grey Knights.

Armies are alot faster than they were the previous edition (Outflanking, running, Flat-out transports, and cheaper transports) and with the overcosted points for a majority of Tau units, you must have finesse in order to compensate.

This message was edited 1 time. Last update was at 2011/11/07 19:36:27


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Confident Halberdier





Altdorf

hand banana wrote:witch army


...asked and answered SoB, of course. At least, if you're using that abomination they printed in WD, that is...

As for tau...well, they do have a couple of things going for them in the current metagame...everyone's geared up to face transport spam...and tau don't do that. Not only that, but most anti-transport weapons choices don't have the AP to deal with battlesuits or the volume of fire to deal with kroot. It's a fundamental mismatch between what most all-comers armies bring to the fight and the tau targets that they face. It does go a long way towards minimizing the tau's fundamental disadvantages (lack of a reliable melee unit, lack of a durable scoring unit, lack of speed)

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