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Made in se
Ferocious Black Templar Castellan






Sweden

Rbb wrote:If preferred enemy applies to shooting my super shooty black templars will be very happy.


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I want!

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Loyal Necron Lychguard






CthuluIsSpy wrote:
Kevin949 wrote:
Sasori wrote:Supposedly Flyers are supposed to get some new rules.

I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.


What would be nice is if the tesla rule had an effect on vehicles. Like, a weak haywire. Perhaps, "Weapons with the TESLA rule can never go below a 2 on the damage result chart". Too much?


Unlikely. Tesla weapons are necron specific. If they would that effect, it would be in the codex.


Automatically Appended Next Post:
Kevin949 wrote:
Rbb wrote:If preferred enemy applies to shooting my super shooty black templars will be very happy.


I was pretty sure the BT vow that gives them preferred enemy states that it is for CC only anyway, so I don't think the change to PE would help them (not that they frikken need it with that vow!!)


Please see above to the red text as to why this rumor is a tad ridiculous to being with.


1. Ya, I know dude, it was just a wish. Which is why I said "what would be nice..." Don't think so literally all the time.

2. Why do I need to look at the above red text? I read it all and what that person said had no bearing on what *I* said. I ONLY referenced the BT vow, NOT the rumor of PE working on shooting.


Automatically Appended Next Post:
Sasori wrote:
Kevin949 wrote:
Sasori wrote:Supposedly Flyers are supposed to get some new rules.

I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.


What would be nice is if the tesla rule had an effect on vehicles. Like, a weak haywire. Perhaps, "Weapons with the TESLA rule can never go below a 2 on the damage result chart". Too much?


I'd personally prefer if the AP - on the Vehicle damage chart was removed. It would help my Tyranids, and My Necrons. It'd turn Night Scythes/Annillation barges into premier light transport killers as well, which would be awesome.


I am really expecting some flyer rules for the Night Scythe/ Doom Scythe. Every codex from Blood Angels on, has had a flyer in it.


Ya, the AP - on damage chart removal would be nice as well. Personally I've found that tesla weapons so far are very niche and not that good though so I don't know how much I'll personally be running them anyway.


Automatically Appended Next Post:
Theorius wrote:
5. 6th edition rumour - Assault Grenades might get changes (Pure speculation with no back up)

Evidence - The Ctan has a power that gives him assault grenades, yet he doesnt need them as he doesnt take difficult terrain/dangerous terrain tests. Why would he have a power giving him assault grenades then? Ive always found assault/defensive grenades to be a bad rule as it is kind of clunky and tons of good units fail as they dont have them. I can see why they might be changing them to do something else.



You're forgetting though that the rule you referenced gives the c'tan assault grenades, defensive grenades and stealth. So while the assault grenades may be redundant with the Immune to Natural Law rule, they probably threw it on there just to clear up any speculation or possible confusions. I mean, it generally is easier to just give a model something even if they don't need it then it is to leave it off and make people wonder.

Like how the tomb stalker is an MC that has Move Through Cover...when, all MC's have Move Through Cover just for being an MC.

This message was edited 2 times. Last update was at 2011/11/10 01:41:36


 
   
Made in ca
Depraved Slaanesh Chaos Lord





Whoa, whoa, whoa... what I suggested about PE was merely speculation, and not a rumour. Let's not start calling it a rumour. I didn't hear about it from anywhere except inside my own head, of which I am reasonably certain is not a source from inside GW.
   
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The best State-Texas

azazel the cat wrote:Whoa, whoa, whoa... what I suggested about PE was merely speculation, and not a rumour. Let's not start calling it a rumour. I didn't hear about it from anywhere except inside my own head, of which I am reasonably certain is not a source
from inside GW.


I could see it being true. Not many things have PE that shoot well so it's not like it's going to unbalance the game.

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I'd love to see changes to rapid fire. Then Guard would be able to survive after the inevitable nerfing of veterans.

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The Hive Mind





Sasori wrote:Supposedly Flyers are supposed to get some new rules.

Flyers are Apocalypse. Stormravens, Vendettas, Valks, Doom Scythes are all Skimmers.

I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.

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I think the deepstriking changes could be much broader than implied here.

Almost every army has some way of altering the standard DS rules - Drop Pod Assault, Heroic intervention, Chaos Icons, Decent of Angels, Subterranean Assault (and possibly others I've forgotten).

Seems the rules are too universal, there may be a significant change coming.
   
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Chicago

Theorius wrote:1. 6th edition rumor - Vehciles will be able to fire on multiple targets

Evidence - Under the ghost arc rules it says each bank of guass flayers can shoot at two different targets but it clarifies though that one entire bank of gauss flayers must shoot at the same target?!?!?

I think this is just to prevent any confusion brought about by it being able to split fire. I don't think this is indication of a universal rule.

2. 6th edition rumor - Rapid fire will be able to shoot twice at max range if you stand still, once at max range if you move and you can still rapidfire at half if you move

Evidence - the sheer amount of rapid fire Necrons got. Alot of it use to be assault 2 and now its rapid fire?!?! Including a sniper unit with rapid fire! which seems like a nerf (to standard sniper rules) if a sniper unit is suppose to be sniping from 12" all the time?!?!?

Rapid fire has been very consistent throughout the history of the game. I don't think there will be a major change like this. It would unbalance all the old codexes.

3. 6th edition rumor - You will immediately be able to make one ranged attack after you deep strike

Evidence - The deathmark ability to counter deep strike makes more sense if this is true as it would actually be dangerous to deep strike and rapid fire on a unit to counter its deployment.

Possibly. The rule does seem rather strange. But, there's also the possibility that the shooting phase will allow both sides to fire. Or, perhaps change turn order around like Movement->Charging->Reserves->Shooting->CC

4. 6th edition rumor - Heavy will be a vehicle rule faq'd on quite a few vehicles (Pure speculation at this point and has no real substantiation other than "makes sense"

Evidence - Necrom monolith has it, and it seems prudent that others might get it as well.

Totally agree. Giving a unique named rule to a single unit like that seems unlikely. We'll probably see "Heavy" on a bunch more vehicles, and possibly "Superheavy"

5. 6th edition rumour - Assault Grenades might get changes (Pure speculation with no back up)

Evidence - The Ctan has a power that gives him assault grenades, yet he doesnt need them as he doesnt take difficult terrain/dangerous terrain tests. Why would he have a power giving him assault grenades then? Ive always found assault/defensive grenades to be a bad rule as it is kind of clunky and tons of good units fail as they dont have them. I can see why they might be changing them to do something else.

Maybe. But, I think it's more likely that GW forgot that assault grenades are redundant.

6. 6th edition rumour - Monsterous creatures can now use a Go to ground action, some have rumoured to a brace type reaction to getting shot at

Evidence - Canoptek spiders (a monsterous creature) has a rule for their repair claws that says they can repair at any time except when going to ground.

Again, I think this is a solid maybe. It seems like a legitimate option. But, it could also indicate that GW doesn't do the best job of proofreading.

7. 6th edition rumour - Prefered enemy will apply to shooting as well as to hand to hand

Evidence - Destroyers get prefered enemy (everything!) even though they are a shooting unit?

I really doubt this one. I think it's more of a fluff rule than anything else. If preferred enemy does get changed to effect shooting, I'd expect we'll see a drastic change it what it does (like going back to always hitting on a 3+, which makes sense if modifiers to shooting really happen).



There's also the question about models being forced to use their best save. The Lychguard upgrade seems rather worthless. 5 points per model for a 4+ invul save, and a drop in 2 S doesn't seem worthwhile. And, the reflection ability currently only works on AP 1, 2, 3 shots. My guess is that they'll drop the "must always use best save" rule.

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Canterbury, UK

Grakmar wrote:
Rapid fire has been very consistent throughout the history of the game. I don't think there will be a major change like this. It would unbalance all the old codexes.


Dig out your 3rd Ed rulebook and reread rapid fire...

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