Theorius wrote:1. 6th edition rumor - Vehciles will be able to fire on multiple targets
Evidence - Under the ghost arc rules it says each bank of guass flayers can shoot at two different targets but it clarifies though that one entire bank of gauss flayers must shoot at the same target?!?!?
I think this is just to prevent any confusion brought about by it being able to split fire. I don't think this is indication of a universal rule.
2. 6th edition rumor - Rapid fire will be able to shoot twice at max range if you stand still, once at max range if you move and you can still rapidfire at half if you move
Evidence - the sheer amount of rapid fire Necrons got. Alot of it use to be assault 2 and now its rapid fire?!?! Including a sniper unit with rapid fire! which seems like a nerf (to standard sniper rules) if a sniper unit is suppose to be sniping from 12" all the time?!?!?
Rapid fire has been very consistent throughout the history of the game. I don't think there will be a major change like this. It would unbalance all the old codexes.
3. 6th edition rumor - You will immediately be able to make one ranged attack after you deep strike
Evidence - The deathmark ability to counter deep strike makes more sense if this is true as it would actually be dangerous to deep strike and rapid fire on a unit to counter its deployment.
Possibly. The rule does seem rather strange. But, there's also the possibility that the shooting phase will allow both sides to fire. Or, perhaps change turn order around like Movement->Charging->Reserves->Shooting->CC
4. 6th edition rumor - Heavy will be a vehicle rule
faq'd on quite a few vehicles (Pure speculation at this point and has no real substantiation other than "makes sense"
Evidence - Necrom monolith has it, and it seems prudent that others might get it as well.
Totally agree. Giving a unique named rule to a single unit like that seems unlikely. We'll probably see "Heavy" on a bunch more vehicles, and possibly "Superheavy"
5. 6th edition rumour - Assault Grenades might get changes (Pure speculation with no back up)
Evidence - The Ctan has a power that gives him assault grenades, yet he doesnt need them as he doesnt take difficult terrain/dangerous terrain tests. Why would he have a power giving him assault grenades then? Ive always found assault/defensive grenades to be a bad rule as it is kind of clunky and tons of good units fail as they dont have them. I can see why they might be changing them to do something else.
Maybe. But, I think it's more likely that
GW forgot that assault grenades are redundant.
6. 6th edition rumour - Monsterous creatures can now use a Go to ground action, some have rumoured to a brace type reaction to getting shot at
Evidence - Canoptek spiders (a monsterous creature) has a rule for their repair claws that says they can repair at any time except when going to ground.
Again, I think this is a solid maybe. It seems like a legitimate option. But, it could also indicate that
GW doesn't do the best job of proofreading.
7. 6th edition rumour - Prefered enemy will apply to shooting as well as to hand to hand
Evidence - Destroyers get prefered enemy (everything!) even though they are a shooting unit?
I really doubt this one. I think it's more of a fluff rule than anything else. If preferred enemy does get changed to effect shooting, I'd expect we'll see a drastic change it what it does (like going back to always hitting on a 3+, which makes sense if modifiers to shooting really happen).
There's also the question about models being forced to use their best save. The Lychguard upgrade seems rather worthless. 5 points per model for a 4+ invul save, and a drop in 2 S doesn't seem worthwhile. And, the reflection ability currently only works on
AP 1, 2, 3 shots. My guess is that they'll drop the "must always use best save" rule.