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![[Post New]](/s/i/i.gif) 2011/11/08 23:28:14
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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Ok this is what I am seeing as a substantiation of rumors that have been floating around. Just a few of them so here we go!
1. 6th edition rumor - Vehciles will be able to fire on multiple targets
Evidence - Under the ghost arc rules it says each bank of guass flayers can shoot at two different targets but it clarifies though that one entire bank of gauss flayers must shoot at the same target?!?!?
2. 6th edition rumor - Rapid fire will be able to shoot twice at max range if you stand still, once at max range if you move and you can still rapidfire at half if you move
Evidence - the sheer amount of rapid fire Necrons got. Alot of it use to be assault 2 and now its rapid fire?!?! Including a sniper unit with rapid fire! which seems like a nerf (to standard sniper rules) if a sniper unit is suppose to be sniping from 12" all the time?!?!?
3. 6th edition rumor - You will immediately be able to make one ranged attack after you deep strike
Evidence - The deathmark ability to counter deep strike makes more sense if this is true as it would actually be dangerous to deep strike and rapid fire on a unit to counter its deployment.
4. 6th edition rumor - Heavy will be a vehicle rule faq'd on quite a few vehicles (Pure speculation at this point and has no real substantiation other than "makes sense")
Evidence - Necrom monolith has it, and it seems prudent that others might get it as well.
5. 6th edition rumour - Assault Grenades might get changes (Pure speculation with no back up)
Evidence - The Ctan has a power that gives him assault grenades, yet he doesnt need them as he doesnt take difficult terrain/dangerous terrain tests. Why would he have a power giving him assault grenades then? Ive always found assault/defensive grenades to be a bad rule as it is kind of clunky and tons of good units fail as they dont have them. I can see why they might be changing them to do something else.
6. 6th edition rumour - Monsterous creatures can now use a Go to ground action, some have rumoured to a brace type reaction to getting shot at
Evidence - Canoptek spiders (a monsterous creature) has a rule for their repair claws that says they can repair at any time except when going to ground.
7. 6th edition rumour - Prefered enemy will apply to shooting as well as to hand to hand
Evidence - Destroyers get prefered enemy (everything!) even though they are a shooting unit?
Those are the main things I have found to substantiate the rumors I have seen floating around. I swear there was a fourth I had found but it eludes me right now...I will add to this list if others have something to ad!
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This message was edited 7 times. Last update was at 2011/11/09 02:06:25
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![[Post New]](/s/i/i.gif) 2011/11/08 23:43:48
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Lethal Lhamean
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I don't think the deep strike thing Is coming. But the others sound plausible. Add the vehicle "heavy" rule as well. Might see that applied to a few things.
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![[Post New]](/s/i/i.gif) 2011/11/08 23:56:08
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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DarthSpader wrote:I don't think the deep strike thing Is coming. But the others sound plausible. Add the vehicle "heavy" rule as well. Might see that applied to a few things.
thats a good point about the heavy rule. I think it might be faq'd in on alot of armies.
I actually do think the deep strike rules will go into effect as right now a clarification that you can shoot after you deep strike is not needed as I dont think any other unit in the game to date can deep strike in someone elses turn. I mean really what is the point of being able to deep strike when someone else deep strikes if you dont get to do anything? Its not like its a cc unit preparing to eat you in the next assault. He has guns! he should be making an assassination move deep striking behind you and taking a shot.
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This message was edited 1 time. Last update was at 2011/11/08 23:59:12
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![[Post New]](/s/i/i.gif) 2011/11/09 00:30:28
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Depraved Slaanesh Chaos Lord
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I suspect that "Preferred Enemy" will begin to apply to shooting as well. Necron Destroyers currently have "Preferred Enemy: Everything!", despite the fact that they are the single least likely unit in the entire Necron army to ever assault.
And I have a feeling that "Heavy" will grant some protection from Deep Strike Mishaps, as with its 6" x 6" base, the Monolith is far too large to safely be able to Deep Strike, despite Matt Ward's suggestion of Deep Striking the Monolith in the middle of enemy troops, which can be found on the Monolith page on GW's website. I would guess that instead of a mishap, when vehicles bearing the "Heavy" designation deep strike onto units without the "Heavy" designation, then no mishap will occur and instead the smaller units will be pushed aside as they were in the previous codex. However, I have seen speculation that in such an instance the smaller units will instead suffer Tank Shock, rather than the larger Monolith suffering a mishap.
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![[Post New]](/s/i/i.gif) 2011/11/09 00:48:34
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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If the rapid fire and preferred enemy things are true, i'm a very happy panda.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/11/09 01:44:22
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Tough Tyrant Guard
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If the preferred enemy change is true the Tyranid codex will have a TITANIC buff incoming.
Tyrant giving all units within 6" preferred enemy... Devilgaunts, Tyrannofexen, Hive guard, it's a pretty interesting concept.
A ton of the rumored changes fit with a lot of the "poor" design choices of the Tyranid codex when seen in a 5th edition setting.
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This message was edited 1 time. Last update was at 2011/11/09 01:44:40
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![[Post New]](/s/i/i.gif) 2011/11/09 03:10:16
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Khorne Veteran Marine with Chain-Axe
Mississippi
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If preferred enemy applies to shooting my super shooty black templars will be very happy.
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![[Post New]](/s/i/i.gif) 2011/11/09 04:53:38
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Battleship Captain
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This is really more supposition and speculation than news or rumors - can this be moved to Discussions?
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2011/11/09 06:00:53
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Water-Caste Negotiator
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Changing assault 2 to rapid fire might mean an other change to rapid fire. Currently you cannot assault after shooting a rapid fire weapon (which makes rapid firing a death sentence in most cases if you do not completely kill off your target), maybe something is being changed here, as now all those units which had their assault turned into rapid fire are now useless for assaulting.
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This message was edited 1 time. Last update was at 2011/11/09 06:01:07
1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB |
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![[Post New]](/s/i/i.gif) 2011/11/09 06:06:36
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Calculating Commissar
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If that heavy rule is true... OH GOD, DEEP STRIKING LAND RAIDERS IS NOW 100% AWESOME!
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![[Post New]](/s/i/i.gif) 2011/11/09 06:07:38
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Shas'o Commanding the Hunter Kadre
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The preferred enemy thing would be funny with tau. Run 1 ethereal and run aun'va, get aun'va killed quickly, somehow, and twin link everything. Amazing.
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![[Post New]](/s/i/i.gif) 2011/11/09 06:13:50
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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[MOD]
Madrak Ironhide
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Moved to 40k Discussion as these are theories rather than rumors.
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![[Post New]](/s/i/i.gif) 2011/11/09 07:37:06
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Depraved Slaanesh Chaos Lord
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juraigamer wrote:The preferred enemy thing would be funny with tau. Run 1 ethereal and run aun'va, get aun'va killed quickly, somehow, and twin link everything. Amazing.
Yeah, this was the first thing I thought of when I started to suspect a change to Preferred Enemy.
I would find it hilarious to suddenly see a Turn 1 suicide run from the Tau HQs.
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![[Post New]](/s/i/i.gif) 2011/11/09 07:58:56
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Storm Trooper with Maglight
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6th Ed mid-next year, we know.
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-Cadian Commander
able to snatch defeat from the jaws of the surest victories.
Catachan 222nd Regiment Command Squad Gamma Platoon: Captain JKB JayneKateBob (JKB) Sniper (loving her longlas more than any man)
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![[Post New]](/s/i/i.gif) 2011/11/09 08:01:25
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I'm taking this with a trruck load of salt, and really it sounds like wishlisting to me like the changes to rapid fire.
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![[Post New]](/s/i/i.gif) 2011/11/09 18:03:17
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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hmm, dunno why they moved my post? this are rumours from credible sources that i was posting back-up from the necro rules that suppose said rumours?
this is not based on the blood of kittens "wish list" nor is it my wish list....
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![[Post New]](/s/i/i.gif) 2011/11/09 18:24:20
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Depraved Slaanesh Chaos Lord
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I won't lie, Preferred Enemy applying to shooting is #2 on my wish list (a distant second behind "lowest Initiative goes first in CC" that I know will never happen), but I don't think it should be written off as mere wish-listing, simply because it was given to the least CC-oriented unit in the Necron army, and one that has the mobility and range to never get caught in CC, to boot. I can on;y interpret that as a portent of sorts, or else the most useless piece of rules creation I've ever seen in 40k.
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![[Post New]](/s/i/i.gif) 2011/11/09 18:36:33
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Trazyn's Museum Curator
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Theorius wrote:Ok this is what I am seeing as a substantiation of rumors that have been floating around. Just a few of them so here we go!
1. 6th edition rumor - Vehciles will be able to fire on multiple targets
Evidence - Under the ghost arc rules it says each bank of guass flayers can shoot at two different targets but it clarifies though that one entire bank of gauss flayers must shoot at the same target?!?!?
No. That means that ALL the weapons in ONE bank have to shoot at a target. Its to stop people from selecting 2 targets from one bank
2. 6th edition rumor - Rapid fire will be able to shoot twice at max range if you stand still, once at max range if you move and you can still rapidfire at half if you move
Evidence - the sheer amount of rapid fire Necrons got. Alot of it use to be assault 2 and now its rapid fire?!?! Including a sniper unit with rapid fire! which seems like a nerf (to standard sniper rules) if a sniper unit is suppose to be sniping from 12" all the time?!?!?
Its possible...but it could just a nerf, plain and simple. The sniper unit does DS in, so it would make sense that the attacks are short ranged. The change from Assault 2 to Rapid was most likely a balancing mechanism, to accompany the immortals moving to troops.
3. 6th edition rumor - You will immediately be able to make one ranged attack after you deep strike
Evidence - The deathmark ability to counter deep strike makes more sense if this is true as it would actually be dangerous to deep strike and rapid fire on a unit to counter its deployment.
4. 6th edition rumor - Heavy will be a vehicle rule faq'd on quite a few vehicles (Pure speculation at this point and has no real substantiation other than "makes sense")
Evidence - Necrom monolith has it, and it seems prudent that others might get it as well.
Yes. This makes sense.
5. 6th edition rumour - Assault Grenades might get changes (Pure speculation with no back up)
Evidence - The Ctan has a power that gives him assault grenades, yet he doesnt need them as he doesnt take difficult terrain/dangerous terrain tests. Why would he have a power giving him assault grenades then? Ive always found assault/defensive grenades to be a bad rule as it is kind of clunky and tons of good units fail as they dont have them. I can see why they might be changing them to do something else.
This could just be a typo. We'll see in the next FAQ
6. 6th edition rumour - Monsterous creatures can now use a Go to ground action, some have rumoured to a brace type reaction to getting shot at
Evidence - Canoptek spiders (a monsterous creature) has a rule for their repair claws that says they can repair at any time except when going to ground.
7. 6th edition rumour - Prefered enemy will apply to shooting as well as to hand to hand
Evidence - Destroyers get prefered enemy (everything!) even though they are a shooting unit?
I find this extremely unlikely. If that was the case, then why not make them TL? The Preferred enemy rule is there to support its fluff, that states that they will go in close to make sure that there are no survivors. That, and I think the destroyers have become more of a clean up squad than a straight shooting squad, which would explain why they have assault weapons now, and the change to JI. JI=No DT tests on the charge. Of course, for obvious reasons, they are only meant to charge weakened squads, hence the AP3 shots, and the focus on synergy.
Those are the main things I have found to substantiate the rumors I have seen floating around. I swear there was a fourth I had found but it eludes me right now...I will add to this list if others have something to ad!
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/09 18:38:17
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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I guess ill do the leg work and link all the rumours (that came out of before the codex) that I am saying these rules in the codex might be supporting that these rumours POTENTIALLY are not just salted....
Its called coroboration! you hear a rumour then you find things that substantiate said rumours.....
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![[Post New]](/s/i/i.gif) 2011/11/09 18:52:33
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Androgynous Daemon Prince of Slaanesh
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To be fair about the assault grenades/defense grenades for the C'tan, Daemons can get them on MCs: MoS and MoN have 5pt options to give the daemons carrying them assault/defense grenades. That's a 4th edition codex. I'm not quite buying that one...yet. The rest sound awesome, especially potential for my BA landraiders to rain from the sky without people telling me I'm an idiot. I do it anyway though-it wins me games. Nobody expects the LR-quisition!
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/11/09 18:54:06
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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the ctan one is actually not based on a rumor hence why it has a disclaimer saying it is pure speculation....
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![[Post New]](/s/i/i.gif) 2011/11/09 19:37:03
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Fresh-Faced New User
Bay Area California
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Happygrunt wrote:If that heavy rule is true... OH GOD, DEEP STRIKING LAND RAIDERS IS NOW 100% AWESOME!
But that wouldn't be anywhere near worth the nerf of Land Raiders only being able to move 6". (which is what the Monolith's "Heavy" rule does)
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![[Post New]](/s/i/i.gif) 2011/11/09 19:37:23
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Purposeful Hammerhead Pilot
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Whats the source on this? Did I miss that somewhere?
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BLU
Opinions should go here. |
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![[Post New]](/s/i/i.gif) 2011/11/09 19:40:47
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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The Heavy deep strike protection would make sense, also would solve the 'too risky BA Land Raider Deep Strikes' if it got heavy (which seems likely.)
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This message was edited 1 time. Last update was at 2011/11/09 19:41:00
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/11/09 19:51:45
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Loyal Necron Lychguard
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Rbb wrote:If preferred enemy applies to shooting my super shooty black templars will be very happy.
I was pretty sure the BT vow that gives them preferred enemy states that it is for CC only anyway, so I don't think the change to PE would help them (not that they frikken need it with that vow!!)
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![[Post New]](/s/i/i.gif) 2011/11/09 20:05:08
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Nihilistic Necron Lord
The best State-Texas
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Supposedly Flyers are supposed to get some new rules.
I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.
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![[Post New]](/s/i/i.gif) 2011/11/09 20:24:07
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Loyal Necron Lychguard
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Sasori wrote:Supposedly Flyers are supposed to get some new rules.
I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.
What would be nice is if the tesla rule had an effect on vehicles. Like, a weak haywire. Perhaps, "Weapons with the TESLA rule can never go below a 2 on the damage result chart". Too much?
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![[Post New]](/s/i/i.gif) 2011/11/09 20:59:14
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Trazyn's Museum Curator
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Kevin949 wrote:Sasori wrote:Supposedly Flyers are supposed to get some new rules.
I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.
What would be nice is if the tesla rule had an effect on vehicles. Like, a weak haywire. Perhaps, "Weapons with the TESLA rule can never go below a 2 on the damage result chart". Too much?
Unlikely. Tesla weapons are necron specific. If they would that effect, it would be in the codex. Automatically Appended Next Post: Kevin949 wrote:Rbb wrote:If preferred enemy applies to shooting my super shooty black templars will be very happy.
I was pretty sure the BT vow that gives them preferred enemy states that it is for CC only anyway, so I don't think the change to PE would help them (not that they frikken need it with that vow!!)
Please see above to the red text as to why this rumor is a tad ridiculous to being with.
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This message was edited 1 time. Last update was at 2011/11/09 21:00:38
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/09 21:10:43
Subject: Re:Necron Rules that support rumored changes in 6th! (Potentially)
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Dakka Veteran
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azazel the cat wrote:And I have a feeling that "Heavy" will grant some protection from Deep Strike Mishaps, as with its 6" x 6" base, the Monolith is far too large to safely be able to Deep Strike, despite Matt Ward's suggestion of Deep Striking the Monolith in the middle of enemy troops, which can be found on the Monolith page on GW's website. I would guess that instead of a mishap, when vehicles bearing the "Heavy" designation deep strike onto units without the "Heavy" designation, then no mishap will occur and instead the smaller units will be pushed aside as they were in the previous codex. However, I have seen speculation that in such an instance the smaller units will instead suffer Tank Shock, rather than the larger Monolith suffering a mishap.
Sounds pretty horrible to me (a non-marine player). I have visions of land raiders and monoliths being dropped on enemies like they were S10 large blasts.
Plus, the monolith has always had big, heavy, and slow as part of its charm. The land raider, less so.
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![[Post New]](/s/i/i.gif) 2011/11/09 21:14:21
Subject: Necron Rules that support rumored changes in 6th! (Potentially)
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Nihilistic Necron Lord
The best State-Texas
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Kevin949 wrote:Sasori wrote:Supposedly Flyers are supposed to get some new rules.
I hope that the "Ap -" doesn't affect the vehicle damage chart anymore.
What would be nice is if the tesla rule had an effect on vehicles. Like, a weak haywire. Perhaps, "Weapons with the TESLA rule can never go below a 2 on the damage result chart". Too much?
I'd personally prefer if the AP - on the Vehicle damage chart was removed. It would help my Tyranids, and My Necrons. It'd turn Night Scythes/Annillation barges into premier light transport killers as well, which would be awesome.
I am really expecting some flyer rules for the Night Scythe/ Doom Scythe. Every codex from Blood Angels on, has had a flyer in it.
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