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![[Post New]](/s/i/i.gif) 2011/11/15 17:19:18
Subject: New Necron dirty tricks
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Lord Commander in a Plush Chair
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Necrontyr40k wrote:King Pariah wrote:An interesting trick I saw on another thread was C'tan w/ Time Arrow + Wraiths with Whip Coils. Knock their initiative down to one, then make them pass a Initiative test. 
I noticed that one too. The question is, does the I1 work only for the assault sequence or is it a replacement of the I value for checks as well. The codex wording is that I counts as 1 regardless of actual value, but it does not say for what purposes it counts as 1. This should be FAQed asap, otherwise dreads and most MCs are going to be in trouble.
"while in Base-to-base" so in any phase the enemy model's I is 1. Of course the Time's arrow C'tan is still going to be exceptionally expensive and you are not likely to be able to get any particular model(that you want to "arrow" away) into base contact with both the C'Tan and the Wraith that you could not just kill with the C'Tan. Also the Arrow C'Tan, itself, is at least 235 points(I m not a Fan of C'Tan's due to cost, excepting a few specific builds that are not gimmick-driven)
Necrontyr40k wrote:Fetterkey wrote:Necrontyr40k wrote:5) Tesla and stormlord rules
The tesla rules do not specify that a unit must be outside a vehicle to be affected by the arcing. This means we should be able to arc from the transport to the units inside or on it (open-topped). This is particularly hurtful to DE, because they tend to deploy their ravagers and raiders in a blob. Similarly, the stormlord rules do not specify that the unit affected by the lightning had to be disembarked.
If you actually think this will work...
If we are approaching it from practical perspective, I agree it is a bit of a stretch for enclosed transports but why is it unreasonable for open-topped transports?
If we are approaching it from rules perspective, it is written rather simply and no exceptions are given: "roll a D6 for each other unit (friendly or unfriendly, engaged or unengaged) within 6 inches of the target" (quoted verbatim from the codex). Clearly unfriendly unengaged units in transports within 6 inches are within 6 inches as well.
I completely do not buy the explanation "if they are in transports, they are not on the map". If they are not on the map, who is shooting me from the fire ports? If they are not on the map, why are they affected by stunned and shaken results for the vehicle?
Transported enemy units can almost never be targeted by anything; for the "but why is it unreasonable for open-topped transports?" part; I Say this: For the same reason template weapons cannot effect transported units in open-topped transports.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/11/15 17:28:21
Subject: New Necron dirty tricks
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Dakka Veteran
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Blackgaze wrote:I've been thinking about two overlords/two veil of darkness crypteks and deep striking two lots of 3x Spyders to the front line.
Doesn't work, you can't attach to the Spyders.
You can take Obyron and deepstrike one unit though.
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![[Post New]](/s/i/i.gif) 2011/11/15 22:36:04
Subject: New Necron dirty tricks
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Lord Commander in a Plush Chair
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Halfpast_Yellow wrote:Blackgaze wrote:I've been thinking about two overlords/two veil of darkness crypteks and deep striking two lots of 3x Spyders to the front line.
Doesn't work, you can't attach to the Spyders.
You can take Obyron and deepstrike one unit though.
This poster speaks truth.
I do not know why everyone seems to think that Crypteks are ICs; they are closer to Wolf Guard.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/11/16 10:07:21
Subject: New Necron dirty tricks
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Regular Dakkanaut
UK
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Halfpast_Yellow wrote:Blackgaze wrote:I've been thinking about two overlords/two veil of darkness crypteks and deep striking two lots of 3x Spyders to the front line.
Doesn't work, you can't attach to the Spyders.
You can take Obyron and deepstrike one unit though.
Kommissar Kel wrote:Halfpast_Yellow wrote:Blackgaze wrote:I've been thinking about two overlords/two veil of darkness crypteks and deep striking two lots of 3x Spyders to the front line.
Doesn't work, you can't attach to the Spyders.
You can take Obyron and deepstrike one unit though.
This poster speaks truth.
I do not know why everyone seems to think that Crypteks are ICs; they are closer to Wolf Guard.
It wasn't the independent character thing I got wrong, but I did forget you can only attach them to certain units (lychguard, immortals, deathmarks etc). Oh well
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![[Post New]](/s/i/i.gif) 2011/11/16 14:35:12
Subject: New Necron dirty tricks
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Lord Commander in a Plush Chair
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Sorry it was more of a general statement than a direct dig at you; you are certainly not the first poster, nor flesh-and-blood person I have encountered making statement about them even being IC-Like(most of the others flat claim them as ICs; which I suspect stems from the rumors threads).
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This message was edited 1 time. Last update was at 2011/11/16 14:35:21
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/11/16 17:43:12
Subject: New Necron dirty tricks
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Fixture of Dakka
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schadenfreude wrote:Jackal wrote:Havent tried this yet, but its an idea:
Orikan - All enemy units move in difficult terrain.
Ctan shard with worldscape - All difficult terrain becomes dangerous.
Crypteks with tremmorstaves - Any unit hit by it count as being in difficult terrain while in the open.
Long story short, C'tan simply makes everything dangerous terrain.
Crypteks keep firing at large units simply to get the quake rule.
Set up a gunline on your edge and mow them down as they come.
Against horde its nasty.
However, gunboat DE are still a pain.
Gunboat DE along with all other armies have 5 options when going up against the C'tan + Orikan combo.
That's rather over complicating things. It takes only 2 Venoms to kill a C'tan in one turn.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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