DukeRustfield wrote:I evaluate what people post in the context of the current game. If they want to make a HUGE marathon post and rewrite every Special Character in the game, that's one thing. But saying every other character is wrong and mine is right I don't think is going to work. There's a different cost structure around every type of unit. It actually does make sense--if everyone has to adhere to the same structure.
But the fact you see so few SC's probably says they need a rework in general.
But, at the end of the day, at the points cost you suggested, I wouldn't take this guy. That I'm also not taking any other special characters is neither here nor there.
I mean, it might be balanced in one sense of the term to have everyone's special characters on the sideline because they're all overcosted, but its terrible game design.
Automatically Appended Next Post: DukeRustfield wrote:Like Lizardmen have Scaly Skin and Daemons have wards and Dwarfs have armor. But people tend to cherry pick the best concepts from all books and add them to their guys regardless of whether it makes sense or jives with their general theme. Like if someone came up with a Core Beastman unit that was a BS 5 archer with 36" range multi-shot, flaming KB unit. I'd be like, there's a reason Beastmen aren't uber archers. That unit might work in an elf army, but it doesn't amazingly make sense in Beastmen. Certainly not Core.
Definitely, and I'm pretty sure I've been in other threads agreeing with you on rules proposals that basically sidestep the limitations of certain armies (giving dwarves mobility, or Bretonians high quality infantry)
But granting ward saves to certain special characters doesn't break any overall army limitation. Just about every army can access 6+ ward saves with hand weapon and shield, and ultimately a ward save is the best way to represent a character who's survival depends mostly on their ability to dodge and parry, instead of high toughness or heavy armour.
And the balance across all army books. Again, I compare them to what exists in that book and what exists in all books. If there's only "crap" to compare them with, then think of ways to buff all heroes so they aren't crap. But adding more Teclis units just makes the game more broken one army at a time. (Not that this guy is Teclis, just using that as an example.) Because if there's only crap, then that's all your opponents have to choose from and that's overpowered. Like I think there was a thread (or two) a while ago where we batted around the idea of giving ALL monsters a 5+ armor save if they didn't already have a ward/regen/scaly skin or armor. Just a little something to make monsters less meh.
Or begin to steadily bring the price of characters down, book by book, by pricing them as what they're actually worth.