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Made in au
Malicious Mandrake





Fafnir wrote:That would depend entirely on the pokemon. Based on the examples I gave:

HQ:
All trainers would be normal infantry independent characters, with the exception being that they can join single model units and monsterous creatures that are pokemon.

Elites:
Nidoking would be normal infantry
Suicune would be a Beast
Blissey would be normal infantry

Troops:
Bulbasaur would be normal infantry
Squirtle would be normal infantry
Charmander would be a beast

Fast Attack:
Arkanine would be a beast with move through cover
Zapdos would be jump infantry
Dugtrio would be a beast that ignored difficult and dangerous terrain, with the ability to deepstrike

Heavy Support:
Gyarados would be a monsterous creature that moves like jump infantry.
Tyranitar would be a monsterous creature.



So...

Nidoking.....135 points
WS5, BS3, S5, T5, W4, I4, A3, Ld8 Sv3+
Unit type: Infantry
Wargear: claws and horns (counts as a close combat weapon)
Special Rules:
Poison Body - for each time Nidoking is hit by an attack in close combat, the unit that hit him immediately suffers a single S3 hit, with armour saves allowed
Horn Drill - instead of attacking normally in close combat, Nidoking may attempt to use Horn Drill. Target one enemy model in base contact. Both players roll a D6 and add it to their respective model's strength. If Nidoking's value is higher than his target's, than the target model is removed from the game. If used against models without a strength value, that model immediately suffers a S10, AP1 hit.
Thunderbolt - During the shooting phase, Nidoking may use the following shooting attack:

Thunderbolt:
Range: 18" Strength: 5 AP: 3 Assault 3, Chain Lightning, Paralyze
Chain Lightning: If a unit suffers an unsaved wound from an ability with the Chain Lightning rule, then the unit is immediately struck by another attack, at -1 strength (so a unit wounded by thunderbolt would then take a S4 hit, and if that wounded, a S3 hit, and so on).
Paralyze: Models wounded by an ability with the Paralyze characteristic that survive strike at I1 in close combat.

Suicune.....180 points
WS3, BS5, S4, T5, W4, I4, A3, Ld10 Sv4++
Unit type: Beast
Wargear: jetstream (counts as a power weapon)
Special Rules:
Stubborn
Calm Mind: During the shooting phase, instead of shooting, running or any other abilities, Suicune may use Calm Mind. Place a Calm Mind counter on Suicune. If Suicune has 2 or more Calm Mind counters on it, increase its invulnerable save to 3++
Rest: During the shooting phase, instead of shooting, running, or any other abilities, Suicune may use Rest. Remove all Calm Mind counters on Suicune, and recover an amount of wounds equal to the amount of CM counters removed. This may not take Suicune above its starting Wounds value.
Surf: During the Shooting Phase, Suicune may use the following attack:

Surf:
Range: template, Strength: 4, AP5, assault 1
For each Calm Mind counter on Suicune, increase the strength of Surf by 1, and reduce the AP by 1

Ice Beam: During the Shooting Phase, Suicune may use the following attack:

Ice Beam:
Range: 36, Strength: 6, AP2, assault 3
For each Calm Mind counter on Suicune, increase the assault value of Ice Beam by 1


This suggestion sounds completely awesome. Do want.

As a suggestion, the trainers should definitely provide boosting effects to the pokemon whilst they are still alive, perhaps in a fashion comparable to Synapse? i.e, if a trainer is removed, a pokemon will move using the scatter dice, perform random attacks etc. This would allow for a lowering of their cost. However, if the trainers remain alive, the pokemon autopass all morale checks?

*Click*  
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

So we've done Elites and Troops. We should start going with the HQ now.

A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Honestly, I don't care for what you've done for the troops as much as I would like to.

The stats are too high (really, they should be at 3 for their Strength and Toughness), and their abilities can be a little too powerful for their costs (seriously, giving every charmander a heavy flamer at 15 points?).

Also, I'd avoid evolution. Sure, it happens in the Pokemon games and fluff, but it's too much book keeping for a tabletop game.

I'd focus on making the troop pokemon weaker and cheaper.
   
 
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