Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/22 01:31:10
Subject: Re:new necrons. where to start?
|
 |
Depraved Slaanesh Chaos Lord
|
Use the Gauss Cannon on the barges. You get two shots at Str 5 AP3 so it's a MEQ killer. Use the Tesla guns on the Immortals. It's Assault 1, so you get far greater mobility, and they average out to 100% to-hit rate per shot fired. That means 67% wound rate per shot against MEQ, as opposed to a 45% wound rate with Gauss. With what you've purchased, I would play it like this: 11x Warriors 1x Harbinger of Destruction w/ Eldritch Lance & Solar Pulse ... points = 198 5x Immortals (Pyrrhian Eternals) w/ Tesla Carbines 1x Overlord w/ Warscythe, Sempiternal Weave & Mindshackle Scarabs ... points = 215 1x Anrakyr the Traveller 1x Catacomb Command Barge w/ Gauss Cannon ... points = 245 1x Annihilation Barge w/ Gauss Cannon ... points = 90 ... Total points = 748 750 is very tight with Necrons, but this way you get one unit that is decent at CC from the Pyrrhian Eternals and you get some anti-tank from the Harbinger of Destruction, Anrakyr's Tachyon Arrow and his Command Barge. (And the Annihilation barge is great against light armour like Rhinos, since you'll average a little better than one penetrating hit per round of shooting against AV 11) I've listed Anrakyr because he currently has no model, so nobody can say that your second Overlord isn't Anrakyr. And I have listed only 11 Warriors and 1 Cryptek. You should convert a Warrior into a Cryptek. I used a Warrior's legs & torso, and then used Praetorian arms, staff & head. Those pieces will cost you about $2.00 per unit on eBay and are totally worth it. I field 8 converted Crypteks because I refuse to pay $19.00 per model. EDIT: Spelling!
|
This message was edited 2 times. Last update was at 2011/12/22 01:58:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 05:42:26
Subject: new necrons. where to start?
|
 |
Loyal Necron Lychguard
|
On the barges, if you remove the 'top' peg from each gun, you can swap between them without using magnets.
Here's the list that you can make:
Overlord w/Warscythe, Mindshackle Scarabs, and a CCBarge =195
Overlord w/Warscythe, Mindshackle Scarabs, and a CCBarge =195
12x Warriors
5x Immortals (tesla)
4x Scarabs (you did get an extra 40mm base, right?)
Total =691
Drop 2 warriors (paint them differently, GS a cloak, single eye, etc) and you can convert them into Crypteks!
Add one Harbinger of Destruction with a Solar Pulse = 55
Add one Harbinger of Transmogrification = 30
New Total 750
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 08:01:25
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Anpu-adom wrote:On the barges, if you remove the 'top' peg from each gun, you can swap between them without using magnets.
Here's the list that you can make:
Overlord w/Warscythe, Mindshackle Scarabs, and a CCBarge =195
Overlord w/Warscythe, Mindshackle Scarabs, and a CCBarge =195
12x Warriors
5x Immortals (tesla)
4x Scarabs (you did get an extra 40mm base, right?)
Total =691
Drop 2 warriors (paint them differently, GS a cloak, single eye, etc) and you can convert them into Crypteks!
Add one Harbinger of Destruction with a Solar Pulse = 55
Add one Harbinger of Transmogrification = 30
New Total 750
In small pt games, you need numbers. Two Overlords are a bit much. I'd take 2x 10 Warriors in Ghost Arks, since AV 13 (with quantum shields) is hard to take on in small pt games.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 15:28:43
Subject: new necrons. where to start?
|
 |
Sneaky Sniper Drone
|
so Gauss it is! thanks
also what is the deal with the new well be back? i have not seen anything in the new book about it.
on a related note, res orbs. thoughts??
-Kane
|
3685
about 3000+
Cadian 101st airborne. 1250 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 16:50:07
Subject: new necrons. where to start?
|
 |
Loyal Necron Lychguard
|
We'll Be Back was changed to Reanimation Protocols...
It's a straight up, 5+ (4+ with and orb IN THE UNIT) but it isn't cancelled by anything: Not force weapons, not double strength. The only times you don't get it is if the unit is fleeing or if the unit has been completely destroyed (like in a Sweeping Advance).
Independent Characters and addon Lords and Cryteks have a specialized version that wasn't worded too well. It basically allows them to get RP roles if their unit is destroyed as long as there is space within 3" of where they died that is 1" away from an enemy model. In both cases, the roll is made at the end of the phase (movement, shooting, and assault) rather than wait until the next Necron's movement phase. No more Monolith tricks either.
The Orb is situation now, rather than a must-take like it was. It only helps the unit that the carrier joins. It only comes on the Lord and Overlord type HQ's... granted, you could have 12 of such models in your army but it would be terribly expensive.
In my opinion, the best place for a res orb is either in a death star type unit (combined Royal Court, or Lychguard, etc.) or with a large block of troops (usually including a Special Character).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 17:17:48
Subject: new necrons. where to start?
|
 |
Longtime Dakkanaut
|
Anpu-adom wrote:We'll Be Back was changed to Reanimation Protocols...
It's a straight up, 5+ (4+ with and orb IN THE UNIT) but it isn't cancelled by anything: Not force weapons, not double strength. The only times you don't get it is if the unit is fleeing or if the unit has been completely destroyed (like in a Sweeping Advance).
Independent Characters and addon Lords and Cryteks have a specialized version that wasn't worded too well. It basically allows them to get RP roles if their unit is destroyed as long as there is space within 3" of where they died that is 1" away from an enemy model. In both cases, the roll is made at the end of the phase (movement, shooting, and assault) rather than wait until the next Necron's movement phase. No more Monolith tricks either.
The Orb is situation now, rather than a must-take like it was. It only helps the unit that the carrier joins. It only comes on the Lord and Overlord type HQ's... granted, you could have 12 of such models in your army but it would be terribly expensive.
In my opinion, the best place for a res orb is either in a death star type unit (combined Royal Court, or Lychguard, etc.) or with a large block of troops (usually including a Special Character).
Pretty much what he said. I dig it on Tesle Immortals as well. Stick it on a Lord with MS/WSS and then assault face if anything dares get close. Automatically Appended Next Post: Also expensive units, primarily lychguard and and triarch praetorians, I think res orbs make much better. (and on a group of ten of either of these a RO is only 7.5% price increase for a 16.7% survivability increase. Not bad at all).
|
This message was edited 1 time. Last update was at 2011/12/22 17:21:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 21:00:52
Subject: Re:new necrons. where to start?
|
 |
Sneaky Sniper Drone
|
azazel the cat wrote:Use the Gauss Cannon on the barges. You get two shots at Str 5 AP3 so it's a MEQ killer.
Use the Tesla guns on the Immortals. It's Assault 1, so you get far greater mobility, and they average out to 100% to-hit rate per shot fired. That means 67% wound rate per shot against MEQ, as opposed to a 45% wound rate with Gauss.
With what you've purchased, I would play it like this:
11x Warriors
1x Harbinger of Destruction w/ Eldritch Lance & Solar Pulse
... points = 198
5x Immortals (Pyrrhian Eternals) w/ Tesla Carbines
1x Overlord w/ Warscythe, Sempiternal Weave & Mindshackle Scarabs
... points = 215
1x Anrakyr the Traveller
1x Catacomb Command Barge w/ Gauss Cannon
... points = 245
1x Annihilation Barge w/ Gauss Cannon
... points = 90
... Total points = 748
750 is very tight with Necrons, but this way you get one unit that is decent at CC from the Pyrrhian Eternals and you get some anti-tank from the Harbinger of Destruction, Anrakyr's Tachyon Arrow and his Command Barge. (And the Annihilation barge is great against light armour like Rhinos, since you'll average a little better than one penetrating hit per round of shooting against AV 11)
I've listed Anrakyr because he currently has no model, so nobody can say that your second Overlord isn't Anrakyr. And I have listed only 11 Warriors and 1 Cryptek. You should convert a Warrior into a Cryptek. I used a Warrior's legs & torso, and then used Praetorian arms, staff & head. Those pieces will cost you about $2.00 per unit on eBay and are totally worth it. I field 8 converted Crypteks because I refuse to pay $19.00 per model.
EDIT: Spelling!
the only change i think i will make is adding in 4 scarab bases for another 60 points. which puts me at 810 points.
also if my opponent needs to add more points i can upgrade the second overlord further (possibly a tachyon arrow and/or a res orb)
-Kane
P.S. question of the wording of the sweep attack of the command barge.
it says you get 3 sweep attacks per turn. does this mean that when you go over a unit you get 3 attacks?
i get the rest (someone with a warscythe would be amazing on one of these) but not too sure on the first paragraph.
if i hit a squad i get 3 attacks? also i only get to sweep one unit per turn, no running over 3 units and attacking all 3.
also is it 3 attacks or 3 of the characters attacks (ex arnykyr has 3 attacks so he would get 9 attacks in the unit).
thanks
-Kane
|
This message was edited 2 times. Last update was at 2011/12/22 23:26:20
3685
about 3000+
Cadian 101st airborne. 1250 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 09:24:27
Subject: new necrons. where to start?
|
 |
Quick-fingered Warlord Moderatus
|
To answer your question, the overlord (no matter who it is) gets 3 attacks with their weapon they are equipped with, but are limited to make those 3 attacks on one unit only.
|
Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 09:59:41
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Frankly, I'd start with 2 Overlord w/ warscythe in Barges and 3 Annihilation Barges. This comes out at 630 pts.
Some Ghost Arks would complement the Barges very well since all of them have quantum shields.
What next? Scarabs, Wraiths, Crypteks, ...
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 14:24:13
Subject: new necrons. where to start?
|
 |
Loyal Necron Lychguard
|
wuestenfux wrote:Frankly, I'd start with 2 Overlord w/ warscythe in Barges and 3 Annihilation Barges. This comes out at 630 pts.
Some Ghost Arks would complement the Barges very well since all of them have quantum shields.
What next? Scarabs, Wraiths, Crypteks, ...
I think that the strength of the codex lies on the backs of your Crypteks. I'll be converting a bunch of them whenever I get a chance (on warrior bodies... not on Lord/Immortal/Lychguard bodies, please look at their stat line and the official model!)
4 Crypteks (at 35 points each for arguments sake) and 2 Ghost Arks takes us up to 1000 points on the nose. Add 5 warriors to each barge for another 130 points, and a group of 10 walking behind with another crytek and a Lord for an orb, warscythe, and mindshackle scarabs brings us to 1395. (I come up to $300 dollars retail... not so bad, I guess)
What do you want to add for 105 points to get the army to 1500?
What do you want to add for 355 points to get the army to 1750? (keep in mind, you'll probably need another troop choice)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 14:43:52
Subject: new necrons. where to start?
|
 |
Sneaky Sniper Drone
|
the larger lists will come later (when more funds permit aka summer time, and also when the new models are out. the doom scythe looks fairly badass to me)
i do plan on eventually having a tourney list for necrons but not quite yet.
i think the boxes i have for not (about 810 points) will work just fine for now (i also need to paint all that!)
slow and purposeful wins the race.
-Kane
|
3685
about 3000+
Cadian 101st airborne. 1250 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 21:38:11
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Anpu-adom wrote:wuestenfux wrote:Frankly, I'd start with 2 Overlord w/ warscythe in Barges and 3 Annihilation Barges. This comes out at 630 pts.
Some Ghost Arks would complement the Barges very well since all of them have quantum shields.
What next? Scarabs, Wraiths, Crypteks, ...
I think that the strength of the codex lies on the backs of your Crypteks. I'll be converting a bunch of them whenever I get a chance (on warrior bodies... not on Lord/Immortal/Lychguard bodies, please look at their stat line and the official model!)
4 Crypteks (at 35 points each for arguments sake) and 2 Ghost Arks takes us up to 1000 points on the nose. Add 5 warriors to each barge for another 130 points, and a group of 10 walking behind with another crytek and a Lord for an orb, warscythe, and mindshackle scarabs brings us to 1395. (I come up to $300 dollars retail... not so bad, I guess)
What do you want to add for 105 points to get the army to 1500?
What do you want to add for 355 points to get the army to 1750? (keep in mind, you'll probably need another troop choice)
2x Overlord w/ warscythe, CCB - 360
3x Annihilator Barge - 270
2x 5 Lanceteks - 350
2x5 Warriors w/ Ghost Ark - 360
total: 1340 pts
Adding 2x 5 Immortals w/ Ghost Ark - 400 brings you up to 1740 pts.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/23 21:55:56
Subject: new necrons. where to start?
|
 |
Nihilistic Necron Lord
The best State-Texas
|
wuestenfux wrote:Anpu-adom wrote:wuestenfux wrote:Frankly, I'd start with 2 Overlord w/ warscythe in Barges and 3 Annihilation Barges. This comes out at 630 pts.
Some Ghost Arks would complement the Barges very well since all of them have quantum shields.
What next? Scarabs, Wraiths, Crypteks, ...
I think that the strength of the codex lies on the backs of your Crypteks. I'll be converting a bunch of them whenever I get a chance (on warrior bodies... not on Lord/Immortal/Lychguard bodies, please look at their stat line and the official model!)
4 Crypteks (at 35 points each for arguments sake) and 2 Ghost Arks takes us up to 1000 points on the nose. Add 5 warriors to each barge for another 130 points, and a group of 10 walking behind with another crytek and a Lord for an orb, warscythe, and mindshackle scarabs brings us to 1395. (I come up to $300 dollars retail... not so bad, I guess)
What do you want to add for 105 points to get the army to 1500?
What do you want to add for 355 points to get the army to 1750? (keep in mind, you'll probably need another troop choice)
2x Overlord w/ warscythe, CCB - 360
3x Annihilator Barge - 270
2x 5 Lanceteks - 350
2x5 Warriors w/ Ghost Ark - 360
total: 1340 pts
Adding 2x 5 Immortals w/ Ghost Ark - 400 brings you up to 1740 pts.
Immortals can't take Ghost Arks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/24 12:12:54
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
2x Overlord w/ warscythe, CCB - 360
3x Annihilator Barge - 270
2x 5 Lanceteks - 350
2x5 Warriors w/ Ghost Ark - 360
total: 1340 pts
The core list stands as it is. One could add 10 Scarabs or beef up the Warrior units.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/24 13:55:34
Subject: new necrons. where to start?
|
 |
Loyal Necron Lychguard
|
wuestenfux wrote:2x Overlord w/ warscythe, CCB - 360
3x Annihilator Barge - 270
2x 5 Lanceteks - 350
2x5 Warriors w/ Ghost Ark - 360
total: 1340 pts
The core list stands as it is. One could add 10 Scarabs or beef up the Warrior units.
Where will the 10 Lanceteks go? Are they a pair of Devastator Squads (they can't combine into one squad)? Are you sending 2 each into the Ghost Arks (if so, what happens to the other 6?)
In general, this is looking a lot like a sub-par Marine Mech list... and it is going to be inconsistent. It doesn't leverage any of the Necron's strengths and synergies.
You don't have a named character for any of those nice tricks.
You don't have any warriors that are likely to be repaired by the ghost ark
You don't have any of the scarab farm fun.
You don't have any of the Wraith Wing awesomeness.
You don't have any of the C'Tan tricks.
You do have ranged support in the Barges and the Lanceteks.
You do have plenty of AV13 vehicles... target saturation
You do have plenty of anti-tank.
Once again, you have the core of a much larger, MUCH LARGER army. Like 3 or 3.5k points (matter of fact, this is very close to what my goal is for my Necron Apoc army).
|
This message was edited 1 time. Last update was at 2011/12/24 14:16:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/24 14:24:31
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Anpu-adom wrote:wuestenfux wrote:2x Overlord w/ warscythe, CCB - 360
3x Annihilator Barge - 270
2x 5 Lanceteks - 350
2x5 Warriors w/ Ghost Ark - 360
total: 1340 pts
The core list stands as it is. One could add 10 Scarabs or beef up the Warrior units.
Where will the 10 Lanceteks go? Are they a pair of Devastator Squads (they can't combine into one squad)? Are you sending 2 each into the Ghost Arks (if so, what happens to the other 6?)
In general, this is looking a lot like a sub-par Marine Mech list... and it is going to be inconsistent. It doesn't leverage any of the Necron's strengths and synergies.
You don't have a named character for any of those nice tricks.
You don't have any warriors that are likely to be repaired by the ghost ark
You don't have any of the scarab farm fun.
You don't have any of the Wraith Wing awesomeness.
You don't have any of the C'Tan tricks.
You do have ranged support in the Barges and the Lanceteks.
You do have plenty of AV13 vehicles... target saturation
You do have plenty of anti-tank.
Once again, you have the core of a much larger, MUCH LARGER army. Like 3 or 3.5k points (matter of fact, this is very close to what my goal is for my Necron Apoc army).
The Lanceteks will go into the Ghost Arks while the Warriors will eventually stay in reserve.
Well, I stay away from named characters like the pest.
More Warriors can be added.
Same for Scarabs.
At larger pt levels, some Wraiths would be welcome, dito for a C'Tan.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/25 05:37:32
Subject: new necrons. where to start?
|
 |
Nasty Nob
|
For a 2000 point list, I would do this:
HQ:
Anrakyr the Traveller; Tachyon Arrow; Warscythe; Mind in the Machine; Catacomb Command Barge
Overlord; Warscythe; Mindshackle Scarabs; Catacomb Command Barge
Royal Court, 4 Harbingers of Destruction, one with Solar Pulse
Royal Court, 4 Harbingers of Destruction, one with Solar Pulse
Troops:
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
Fast Attack
6 Scarab Swarms (mainly because cant do much else with 90) I could add phase shifter, arrow and weave to Overlord).
Heavy Support:
Annihilation Barge
Annihilation Barge
Annihilation Barge
|
This message was edited 1 time. Last update was at 2011/12/25 05:39:18
A man's character is his fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/25 07:07:46
Subject: new necrons. where to start?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Hmm, not sure about this list. I'd possibly take some Wraiths for counterstrike. Are you sure about Anrakyr?
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/25 08:35:03
Subject: Re:new necrons. where to start?
|
 |
Depraved Slaanesh Chaos Lord
|
I like that list. It's boring, simple and effective. It knows exactly what it's supposed to do, and it does it.
As for Anrakyr, he's easily worth it. He costs 35 points more than a regular Overlord with a Warscythe & Tachyon Arrow, but he has Mind in the Machine, which can be used every turn in additional to anything else he does. I've found Mind in the Machine to be definitely worth 35 points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/25 08:35:56
Subject: new necrons. where to start?
|
 |
Nasty Nob
|
No - not entirely. I like him for his Mind in the Machine ability. Replacing him for another CCB Warsythe Overlord saves 60 points which can be added to that Scarab unit.
|
A man's character is his fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/25 17:59:06
Subject: Re:new necrons. where to start?
|
 |
Depraved Slaanesh Chaos Lord
|
It's actually 65 points - of which 30 is a Tachyon Arrow. That leaves 35 points toward counter-attack and Mind in the Machine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/26 04:46:34
Subject: new necrons. where to start?
|
 |
Loyal Necron Lychguard
|
kaiservonhugal wrote:For a 2000 point list, I would do this:
HQ:
Anrakyr the Traveller; Tachyon Arrow; Warscythe; Mind in the Machine; Catacomb Command Barge
Overlord; Warscythe; Mindshackle Scarabs; Catacomb Command Barge
Royal Court, 4 Harbingers of Destruction, one with Solar Pulse
Royal Court, 4 Harbingers of Destruction, one with Solar Pulse
Troops:
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
Fast Attack
6 Scarab Swarms (mainly because cant do much else with 90) I could add phase shifter, arrow and weave to Overlord).
Heavy Support:
Annihilation Barge
Annihilation Barge
Annihilation Barge
I think that you can cut the third Annihilation Barge for a Spyder with the fabricator claw to help out with any weapon destroyed results you get. You would also get to start your group of scarabs at 8. Since the rest of the list is more of a gun-line, I'd try and keep the scarabs back, and use them tarpit some of the more troublesome units that are rolling up to your warriors.
|
|
|
 |
 |
|