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Made in us
Sinewy Scourge





Long Island, New York, USA

Jidmah wrote:Maybe someone could quote the exact rules of both everyliving and Thawn? If they are worded the same, they work the same.


Thrawn's rule says that every time he's removed as a casualty, you leave a counter in place to mark where he 'died'. In subsequent turns you roll to bring him back within 1" of the counter with 1 wound (his 1 wound restored).

Ever-living says when a model with the rule is removed as a casualty, place a counter where it was removed. At the end of the phase, roll to bring it back within 3" of the counter with 1 wound.

The difference is that if you fail to roll high enough for Thrawn the counter still remains and you roll again each subsequent turn, but with the necrons, if you fail the roll the counter is removed.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gr
Discriminating Deathmark Assassin




edit: ....................................

This message was edited 3 times. Last update was at 2011/12/22 14:43:43


 
   
Made in us
Sneaky Lictor





ToBeWilly wrote:From the Dark Elder FAQ:

Q: When does a unit with Power from Pain gain a pain
token for destroying a model/unit with the ability to
return to play. For example a Necron with the We’ll be
Back special rule. (p25)
A: The model/unit must be completely destroyed so the
unit will only gain a pain token once the model/unit is
completely removed from play. In the case of a
Necron unit, a pain token will be generated once a unit
has been destroyed (even if some of its models have
returned into other nearby units).


Necrons can no longer return to other units, but that pretty much answers your question.



Thanks for the clarification. I was definitely wrong on this one.

-Yad.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






time wizard wrote:
Jidmah wrote:Maybe someone could quote the exact rules of both everyliving and Thawn? If they are worded the same, they work the same.


Thrawn's rule says that every time he's removed as a casualty, you leave a counter in place to mark where he 'died'. In subsequent turns you roll to bring him back within 1" of the counter with 1 wound (his 1 wound restored).

Ever-living says when a model with the rule is removed as a casualty, place a counter where it was removed. At the end of the phase, roll to bring it back within 3" of the counter with 1 wound.

The difference is that if you fail to roll high enough for Thrawn the counter still remains and you roll again each subsequent turn, but with the necrons, if you fail the roll the counter is removed.


So no difference for the Pain Tokens to care about. So Galador and you are right.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gr
Discriminating Deathmark Assassin




Thrawn's "I shall not yield" is more complex rule than EL if you take into account that the character himself is a lot more complex than an overlord. He starts as an upgrade character and he ends up as a single model unit. So his FAQ concerns only him.

This faq:
Q: When does a unit with Power from Pain gain a pain
token for destroying a model/unit with the ability to
return to play
. For example a Necron with the We’ll be
Back special rule. (p25)
A: The model/unit must be completely destroyed so the
unit will only gain a pain token once the model/unit is
completely removed from play. In the case of a
Necron unit, a pain token will be generated once a unit
has been destroyed (even if some of its models have
returned into other nearby units).

is more generic and it concerns all models with an ability to return to play such as Necrons and StC, with Thawn being the exception.

This message was edited 3 times. Last update was at 2011/12/22 16:36:12


 
   
 
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