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![[Post New]](/s/i/i.gif) 2011/12/27 15:56:41
Subject: Re:Dealing with Ethereal
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Hauptmann
In the belly of the whale.
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Well, we shall wait and see before we all cry cheese  ... At least I shall.
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kestril wrote:The game is only as fun as the people I play it with.
"War is as natural to a man as maternity is to a woman." |
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![[Post New]](/s/i/i.gif) 2011/12/27 16:15:38
Subject: Dealing with Ethereal
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Fixture of Dakka
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Experiment 626 wrote:So maybe their existance will also mean that everyone needs to start packing a cheap hero with a magic weapon in their main units now?! (if these guys break skaven out of MSU slave abuses, then that's only an improvement for the game.)
Why? Tying up a unit with slaves and shooting it to death with various Warpstone weapons is a basic and time-honored Skaven tactic. Makes up for rats not being able to fight their way out of a paper bag.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/12/27 16:22:43
Subject: Dealing with Ethereal
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Cosmic Joe
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That or flaming sword of ruin.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/12/27 18:00:13
Subject: Dealing with Ethereal
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[DCM]
Dankhold Troggoth
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Vulcan wrote:Experiment 626 wrote:So maybe their existance will also mean that everyone needs to start packing a cheap hero with a magic weapon in their main units now?! (if these guys break skaven out of MSU slave abuses, then that's only an improvement for the game.)
Why? Tying up a unit with slaves and shooting it to death with various Warpstone weapons is a basic and time-honored Skaven tactic. Makes up for rats not being able to fight their way out of a paper bag.
Why does a hero with magic weapon help so much? If the unit is hard to kill, like most cavalry are, then he might only add in a wound or 2 a turn. Not helping combat res all that much... but I guess every little bit helps if you're facing a small unit and already have the edge from your own combat res causing them to crumble.
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![[Post New]](/s/i/i.gif) 2011/12/27 20:51:37
Subject: Dealing with Ethereal
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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RiTides wrote:Vulcan wrote:Experiment 626 wrote:So maybe their existance will also mean that everyone needs to start packing a cheap hero with a magic weapon in their main units now?! (if these guys break skaven out of MSU slave abuses, then that's only an improvement for the game.)
Why? Tying up a unit with slaves and shooting it to death with various Warpstone weapons is a basic and time-honored Skaven tactic. Makes up for rats not being able to fight their way out of a paper bag.
Why does a hero with magic weapon help so much? If the unit is hard to kill, like most cavalry are, then he might only add in a wound or 2 a turn. Not helping combat res all that much... but I guess every little bit helps if you're facing a small unit and already have the edge from your own combat res causing them to crumble.
Stupid warpstone weapons!  Well, I'd honestly rather have those guns killing a few wraiths than say, murdering my grave guard or blood knights.
Etherals almost *never* have armour saves. Even if the hexwraiths get a 5+ save, most heroes are minimum S4 so yes, they'll likely kill 1 or 2. Add that 1 or 2 kills to a ranked unit's SCR of 4+, and those wraiths will crumble away with little effort.
Even the current cairn wraith unit has a hard time dealing 6-8+ wounds simply because they're WS3, and fear tests are pretty easy to pass in 8th thanks to BSB's re-rolling everything under the sun.
Some of the lastest rumors are definately starting to sound quite juicy! The hexwraiths themselves are rumored to be able to inflict S5 hits on a unit they move through! So combined with all the screaming from banshees, 'ghiests & the coven throne, VC can finally have their own unique style of shooting phase. (likely a very nasty one to armies like WoC, but laughable vs hordes)
Some nifty new rules to some of the powers, and each vampire getting a type of weak 'blood drinker effect'. (Vlad is rumored to be carrying the Blood Drinker itself)
Here's hoping we can still get access to the lores of Death & Metal. (as those are the lores that give the casting bonus to VC lore in Storm of Magic) If we can still take metal, I won't mind losing access to light or beast magic, instead of ninja skeletons or super vampires, I'll just have hard-as-nails skeletons with save modifiers and vampire ladies who turn people into golden decorations!
Mind you, it's also rumored that ghouls have gone up in pts, so I can imagine alot of VC players will be moaning about their hordes of 80+ ghouls now being 'nerfed hardcore'... (good ridden I say!)
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![[Post New]](/s/i/i.gif) 2011/12/28 02:00:02
Subject: Dealing with Ethereal
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Powerful Irongut
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RiTides wrote:Vulcan wrote:Experiment 626 wrote:So maybe their existance will also mean that everyone needs to start packing a cheap hero with a magic weapon in their main units now?! (if these guys break skaven out of MSU slave abuses, then that's only an improvement for the game.)
Why? Tying up a unit with slaves and shooting it to death with various Warpstone weapons is a basic and time-honored Skaven tactic. Makes up for rats not being able to fight their way out of a paper bag.
Why does a hero with magic weapon help so much? If the unit is hard to kill, like most cavalry are, then he might only add in a wound or 2 a turn. Not helping combat res all that much... but I guess every little bit helps if you're facing a small unit and already have the edge from your own combat res causing them to crumble.
Ethereals can only be damaged by magic.
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![[Post New]](/s/i/i.gif) 2011/12/28 03:41:55
Subject: Dealing with Ethereal
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Fixture of Dakka
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marielle wrote:RiTides wrote:Vulcan wrote:Experiment 626 wrote:So maybe their existance will also mean that everyone needs to start packing a cheap hero with a magic weapon in their main units now?! (if these guys break skaven out of MSU slave abuses, then that's only an improvement for the game.)
Why? Tying up a unit with slaves and shooting it to death with various Warpstone weapons is a basic and time-honored Skaven tactic. Makes up for rats not being able to fight their way out of a paper bag.
Why does a hero with magic weapon help so much? If the unit is hard to kill, like most cavalry are, then he might only add in a wound or 2 a turn. Not helping combat res all that much... but I guess every little bit helps if you're facing a small unit and already have the edge from your own combat res causing them to crumble.
Ethereals can only be damaged by magic.
Which is why Skaven shoot them down with Warpstone Weapons.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/12/29 17:22:08
Subject: Dealing with Ethereal
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Johnny-Crass wrote:Lizardmen have Slann (this sounds familiar)
Or failing that cheap magic weapons on things like Scar Veterans or Skink Chiefs.
Oh, hi small unit of ethereal cavalary. What's that? Low (undead) initiative? Low toughness? Probably not that great a save? Pity about me likely having higher initiative (I can't see them being higher than I2 or I3 and I tend to prefer the ASF weapons for Saurus) and 4 rather choppy attacks at high strength. Oh look. POP.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2011/12/29 19:42:38
Subject: Dealing with Ethereal
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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DarkStarSabre wrote:Johnny-Crass wrote:Lizardmen have Slann (this sounds familiar)
Or failing that cheap magic weapons on things like Scar Veterans or Skink Chiefs.
Oh, hi small unit of ethereal cavalary. What's that? Low (undead) initiative? Low toughness? Probably not that great a save? Pity about me likely having higher initiative (I can't see them being higher than I2 or I3 and I tend to prefer the ASF weapons for Saurus) and 4 rather choppy attacks at high strength. Oh look. POP. 
Well, those Hexwraiths also have great weapons, so they're ASL to make things even easier!
On the other hand, I'm laughing with them having S5 flaming attacks! Hello Mr.Hellpit!  (at least untill every local skaven player starts adding warpstone spikes to the darned things...)
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![[Post New]](/s/i/i.gif) 2011/12/30 06:34:28
Subject: Dealing with Ethereal
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Skink Armed with a Blowpipe
Little Rock Arkansas
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Why wait Hoverboy? I'm panicking now, getting a head start.
Personally I've never found ethereal units to be that difficult as I always pack characters wIth magic weapons and can put them where I want them.
And of course the magic phase.
I will say my beastmen army or the OK armies I've been seeing (all eggs in one basket) may be given some trouble.
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![[Post New]](/s/i/i.gif) 2011/12/30 09:34:02
Subject: Dealing with Ethereal
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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Personally "all eggs in one basket" players deserve any trouble they get. It's a terrible strategy that is often easily foiled.
I always bring 6 lvs of magic on my HE so ethereal won't be a problem for them, and my wifes DE are strong enough with 4 lvs of magic and a dragon rider with magic attacks so she'll be fine.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2011/12/31 05:26:11
Subject: Re:Dealing with Ethereal
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Fixture of Dakka
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I always gave my hellpit the spikes, for just such emergencies - especially fun for the etherial slann...
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2012/01/03 15:35:16
Subject: Re:Dealing with Ethereal
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Beast Lord
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Vulcan wrote:I always gave my hellpit the spikes, for just such emergencies - especially fun for the etherial slann... 
I don't even think that comes close to a fair fight. That would be like Timmy from South Park trying to fight Godzilla.
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![[Post New]](/s/i/i.gif) 2012/01/03 17:28:47
Subject: Dealing with Ethereal
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Inspiring Icon Bearer
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Hmm My daemons bring a bloodthirster.
But my TK will have a lvl 2 of lights so banishment or shems will seal the deal.
High usualy has 6 lvls of magic at 2k.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/01/03 19:59:34
Subject: Re:Dealing with Ethereal
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Fixture of Dakka
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The Foot wrote:Vulcan wrote:I always gave my hellpit the spikes, for just such emergencies - especially fun for the etherial slann... 
I don't even think that comes close to a fair fight. That would be like Timmy from South Park trying to fight Godzilla.
Who said anything about a fair fight? Try pitting Stormvermin against Temple Guard sometime and see how fair that is!
Each list has its strengths and its weaknesses. Trying to pit your weakness against his strength is the route to loosing.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2012/01/05 18:19:09
Subject: Dealing with Ethereal
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Beast Lord
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Oh I wasn't trying to say you shouldn't do it, just predicting an outcome for the toad.
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