loreweaver wrote:
However, as it stands today, I suspect you'd see better performance for less points out of any of the other 3 Fast Attack choices in the codex, also, all 3 would be able to fulfill the same role better (save the tomb blades vs AV 12+)
My problem with Destroyers, 40 points, 1 wound, 3+ save. My problem with Heavy Destroyers, 60pts, 1 wound, 3+ save. That's a lot of points for a 1 wound model. That unit gets expensive quickly, and dies embarrassingly to something as meager as bolter fire.
I certainly don't disagree with the notion that
PE effecting shooting will make the Destroyers quite a bit secsier, but I think you severely under estimate the Destroyers resiliency. They're not 1 wound 3+ save, they are 1 wound T5 3+ save
RP 5+. That's a massive difference. Die embarrassingly to bolter shots? It takes about 55 bolter shots to reliably kill 4 Destoryers, and if you don't kill all 5 33% of your fire power will be waisted. 55 Bolter shots is full rapid fire from the entire troop selection of most
MSU lists. The only way they die embarrassingly to bolter shots is if your dice just hate you.
Incidentally that T5 3+
RP 5+ frame makes it strong, on a point for point basis, against just about any kind of fire, particularly strength 6 and lower. Scarabs on the other hand have a whole list of weapons that can render them quite insignificant.
Like I said before though I like both, and think both certainly have their uses, however I don't think a lot of people realise how strong the 5 man Destroyer teams are. They will still be popping tanks late in the game long after the scarabs have been wiped clean.