Except if he's bringing a halfway decent list, he'll be including several MCs with wings
Crowe counters one.
40 psycannon shots handle the rest and the remains that survive are taken care by three dark excommunicating dreadknights.
How would you solv it? Rush one
MC with the 600p stormchiclen combo and hope it is still flying the turn after?
Besides there will be no deepstrike and assault on the same turn for him.
he'll bring some Fiends of Slaanesh, which have volume of attacks and enough mobility to ensure one turn of shooting, max.
ame as above, what will his fragle fiends do? Really, what?
One turn of shooting or not, take your pick, 3 heavy incinerator templates or 84 S5 stormbolter shots or both and that from an army that can use all its guns from the very start of the game contrary to having one third of it hiding in one transport..
The best thing possible is if he brings a lot of fiends or other more expensive weak save infantry into the game.
But you ask how much Daemon infantry can possibly get through into CC? The answer is none, and they aren't the problem. I'm worried about MCs and possibly Crushers/Fiends, against whom your massive firepower will be blunted by higher T and 3+ saves.
Hence massed saves, sure luck can make him pass every save, every psycannon rending and every sanctuary diff test I agree but then so can luck make him pass everything any army can throw out against him.
The backup is dark excommunication, 3 dreadknights and a libby that makes all those mediocre strike knights do a lot better in melee.
What will say a 600p stormraven package do agaist multiple crusher squads with fateweaver then, asault and wipe one and be multicharged by the rest the turn after?
All I say is try it out yourself, you´ll be positively surprised,
MCs and crushers or not.
like a lot, but I'm not convinced that you'll be able to maneuver to bring all that firepower to bear effectively (not to mention that you lose half the psycannon shots on the move).
Depends on what he has, if he goes with long range anti MEW soulgrinders you play another ball game agains thim.
Lets say he goes with sandwitched units of crushers and fiends and deamonettes then plus some
MCs.
Dont split your forces, get in the middle on an objective and let him
DS where he wants, the farther away from you (should be a safe 18+-6 inches due to warp quake) he
DS the longer you can shoot.
ont want to waste your psycannons by moving? Simple, combat squad them.
Deamonettes and fiends will be slaughtered by heavy incinerators, what rest of the crushers survive are met by dreadknights fighting together, sanctuary and massed knights that yes, suck in
cc but will strike first and at S6. You really afraid of that one super
MC, well place Crowe so tht he can react well then if now all those psycannonsdo miss by some odd chance.
That is if he even gets to assault you right away since with a
DS distance of around 18 and your ability to walk 6 and still shoot not many things will get through.
Try it.
I know its dead boring and all those purifyer, stormchiclen,
psyfledreads, grenade tecchies and grandmaster builds are a helluva more fun to play but the
Ot asked for pure efficiency and this is it.
You are right, mobility suffers but everything CAN walk 6 and pour out fire and be just as good at receiving
CC as if they were stationary and with a 6 per turn move most objectives will be reached by the end of the game.
Still bad then use deepstrike if the opponnts army allows for it.
A personal favorite of mine is to use summoning, risky I know but wery wery powerful. You can split your squads of, deepstrike them elsewhere, lure his squads away for easy kills and summon away flanking squads the last second.
People simply dont realize how powerful summoning is,
IMO the risks/drawback should be far more severe then the off chance you scatter into your self.
I prefer to maintain some mobility, because firepower doesn't mean much if the enemy outmaneuvers you.
You are right. As I tend to rely on the solidity of the list you have a good point.
Imo ditching one dreadknight for rhinos-für-alles can be a very good thing if your game isnt about taking the odd risk with deepstriking and summoning.
Personally I hate the stormraven, it is absolute crap and by that I mean it is extremelly situational. Against a lot of armies it is an outright instant loss.
another very good list vs deamons is the landraider build, believe it or not.
Landraiders and strike knights and a libby, all you need really.
LRs take care of
MCs and other super tough things while the knights handle and protect the raiders from deamon anti tank infantry.
A tankshock with double incinerators murders pretty much anything infantry outside 3+ saving.
I'm not willing to count on winning the roll-off to find out if I get my 12" Warp Quake bubble or if the Daemons are showing up right in my grill, when and where they want to.
True, you can very well miss that one Ld9 warp quake roll...but can you miss up to 10 of those rolls?
You dont get first turn, bummer, then you will most probably get the charge, AFTER shooting tons and tons of firepower into whatever arrives.
I would second the suggestion to proxy some nasty daemon lists. Real experience is always better than theoryhammer.
So true.
This entire discussion would be so much more fun and interessting if we actually knew what deamon list the
Ot will be facing.
Then a truly solig
GK counter could be suggested.
Anyway, hope it will be a fun game for the
Ot and I look forward to hearing about it after the game.