Just Dave wrote:
I don't understand the difficulty in using the re-roll armour saves, you just take wounds and roll armour saves as normal and instead just note/place a marker next to a model if you re-roll an armour save, so if that model cannot do so again that turn. I don't see it would be any more difficult than wound allocation or keeping track of wounds,
You mean how it's exactly the same as either of those except using a new provision that doesn't exist anywhere else in the game?