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![[Post New]](/s/i/i.gif) 2012/01/27 21:17:43
Subject: Getting into the videogame business.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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No matter what you do, try to develop skills that extend beyond the game industry. It makes you more appealing as a potential employee, and also gives you options in case game design doesn't work out.
Also, programming (if you're looking to go into programming) and drawing (if you're looking on going into design) are good skills to have, but also develop an understanding of the theory of game design. Having ideas for a game is one thing, but actually turning them into a working game is a completely different one.
For example, in one of my classes on game design theory, I recently made a trading card game about the current political situation in North Korea. You'd think that wouldn't lend itself to a good game, but learning to work with such restrictive concepts really helps in understanding how to put games together. And not just videogames, but games in general.
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![[Post New]](/s/i/i.gif) 2012/01/27 21:20:47
Subject: Re:Getting into the videogame business.
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Kid_Kyoto
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biccat is right on the programming. I'd use C# nowadays if I was going to start learning (and doing programming on a Windows box) since it's the big up-and-comer and almost as simple as VB. You also need LOTS of background in math. They also like people with artistic talent. Consider that most games nowadays use engines that were already developed. That means that you need a LOT of content developed. App developing right now would be a great start. You need to pad out your portfolio. No one wants someone who has untested programming ability who is applying simply because he 'really likes games'.
I took a class on it about 6 years ago. The professor interviewed people who worked at EA for the class, and spent some time at smaller companies. He made it sound like it's a pretty thankless, soul-crushing job. He actually tried to dissuade us from going into the field simply for romantic reasons alone.
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![[Post New]](/s/i/i.gif) 2012/01/27 21:28:20
Subject: Re:Getting into the videogame business.
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Fixture of Dakka
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Also, don't take anything on "Game Theory". It's not what you think!
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![[Post New]](/s/i/i.gif) 2012/01/27 21:35:53
Subject: Re:Getting into the videogame business.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Grakmar wrote:Also, don't take anything on "Game Theory". It's not what you think!
The word "design" is VERY important!
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![[Post New]](/s/i/i.gif) 2012/01/27 21:42:07
Subject: Re:Getting into the videogame business.
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Hangin' with Gork & Mork
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Grakmar wrote:Also, don't take anything on "Game Theory". It's not what you think!
I created a model that predicted you would say that.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2012/01/27 22:17:57
Subject: Getting into the videogame business.
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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Well, I'm taking a 3D animation class right now, if that helps with anything. Also, I knew that getting the job was going to be hard, as well as the actual work being hard. I guess I should try making apps, can someone point me in the right direction for doing such a thing?
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750 points
1000 Points
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