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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

leohart wrote:@labmouse42: That would be awesome.
http://www.dakkadakka.com/dakkaforum/posts/list/0/430419.page#3924231


Automatically Appended Next Post:
Project2501 wrote:
labmouse42 wrote:Or more likely I don't know the codex well...


No worries. Just didn't want anyone to be cheated was all.


Edit: quoted wrong post :/
Thanks for the heads up. I appreciate it when people mention things that were done wrong.

Overall the guy was a pleasure to play, and a good sport. As he had two wins, being beaten knocked him out of any placing in the tourney.

This message was edited 1 time. Last update was at 2012/02/16 00:43:51


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

leohart wrote:Am I missing some special abilities that the LoneWolf has? It takes 4+ and 2+ to wound Mephiston.

It gets to reroll To Hit against walkers, MCs and T5+, so he *should* be hitting with all of his attacks every turn.

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Hmm, just checked the codex now, Lone Wolf with Terminator Armour, 2 Ferisian Wolves, a Thunder Hammer is less than 100 pts. This will make Mephiston very very mad.
   
Made in us
Bounding Ultramarine Assault Trooper





Macragge

notabot187 wrote:A hard counter is something that counteracts something where that something has no chance to respond or get around the counter. Example: AV 14 vs S7 spam. AV 14 is hard counter vs auto-cannons.

Its slang from MtG IIRC. Counter spell straight out counters the target. Mana leak allows the enemy to avoid the counter at cost. Things that straight out negate something are hard, things you can still fight through or don't work every-time are soft.

His examples are soft counters, or just regular counters (due to randomness of 40k). Dreads are nearly a hard counter to infantry in CC, grenades and powerfists make them into soft counters. Melta guns are counters to armor, but they aren't a hard counter due to randomness and range.


I think this is where nails were hit on heads or somesuch.

Hard counters don't necessarily need to be 100% foolproof in a game based on luck, but they need to be darn close. One meltagun is not a hard counter to AV14, but a 3 Deep Striking MM/MM Land Speeders are. AC/Las Predators are certainly not a hard counter to Stormravens - someone already did the math, plus the Stormraven can shoot back with TL MM or TL AC. Meltas aren't a hard counter to Mephiston. One Dark Lance is not a hard counter to a squad of Paladins, but an army full of lance/blaster spam is. And, obviously, any AV is a hard counter to weapons that cannot hurt it.

1st and 2nd Company - 5000pts
86th Ultramar Regiment - 4000pts
Hive Fleet Kraken - 3000pts 
   
Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

leohart wrote:@apple1988218: I agree that predator is probably not the hard counter but your math is incorrect

2- 100%-(26/27*26/27*51/54*51/54) is not correct. It should be 100%-(26/27*26/27*49/54*49/54) = 23.6%

Edited. How stupid I am.... to make 54-5=51
leohart wrote:
3- Your calculation for SR without flat out is not consistent with SR going flat out. For SR flatting out, you accept a 4+ on the vehicle damage chart as an acceptable outcome while on SR not flatting out, you didn't.

When flat out, 4+ means wrecked

Don't worry, Draigo will protect you guys!

1850
(W32-D7-L8) 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@apple1988218: Yes, I apologize for not knowing the rule on this.

I also thought of something else:

Fire Dragon is a hard counter for vehicles and mephiston: 5 melta shots is just too killy.
   
 
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