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Made in us
Secretive Dark Angels Veteran





Houston, TX

Here are the hard(est) counter for certain units that I have learned so far:

TH/SS Terminators -> Null Zone + Plasma Rapid Fire
Mephiston -> Meltagun + Charge or Arjac
Stormraven -> AC Lascannon sponson Predator

Would you guys care to expand?

NOTE: Hard counter of a rock is a paper. There is little to nothing that one can do against a hard counter. The hard counter is usually units/wargear/abilities/build that is specific to counter a unit/wargear/abilities.

This message was edited 1 time. Last update was at 2012/02/15 17:58:56


 
   
Made in gb
Servoarm Flailing Magos





Why would someone leave Mephiston (18"+d6" threat range) within range of enemy melta guns? Anyway, rapid firing plasma guns does it better.
Not entirely sure what you mean by "hard counter" anyway tbh.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Your opponent might have him in a Stormraven that get popped. There are circumstances when this happen. Melta then charge Mephiston is always better than Plasma Rapid Fire then get creamed by him.
   
Made in us
Charing Cold One Knight




Lafayette, IN

Joey wrote:Why would someone leave Mephiston (18"+d6" threat range) within range of enemy melta guns? Anyway, rapid firing plasma guns does it better.
Not entirely sure what you mean by "hard counter" anyway tbh.


A hard counter is something that counteracts something where that something has no chance to respond or get around the counter. Example: AV 14 vs S7 spam. AV 14 is hard counter vs auto-cannons.

Its slang from MtG IIRC. Counter spell straight out counters the target. Mana leak allows the enemy to avoid the counter at cost. Things that straight out negate something are hard, things you can still fight through or don't work every-time are soft.

His examples are soft counters, or just regular counters (due to randomness of 40k). Dreads are nearly a hard counter to infantry in CC, grenades and powerfists make them into soft counters. Melta guns are counters to armor, but they aren't a hard counter due to randomness and range.



Automatically Appended Next Post:
leohart wrote:Your opponent might have him in a Stormraven that get popped. There are circumstances when this happen. Melta then charge Mephiston is always better than Plasma Rapid Fire then get creamed by him.


Why do people take storm ravens for just one guy? Its not like he can join a squad...

This message was edited 1 time. Last update was at 2012/02/15 18:04:39


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

The most inexpensive counter to Mephiston I've found is a 100pt Lone Wolf - TH/SS + 2 Fenrisian Wolves. It has some risk associated with it (the model itself only has 2 wounds, although the Wolves can make this effectively 6 before he dies), but if you have a Rune Priest nearby to nullify Unleash Rage then the Lone Wolf should be able to squash Mephiston with embarrassing ease.

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Am I missing some special abilities that the LoneWolf has? It takes 4+ and 2+ to wound Mephiston.

@notabot187: Stomraven with Mephiston + Blood Talon dreadnought is a very big thing to worry about.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

leohart wrote:Your opponent might have him in a Stormraven that get popped. There are circumstances when this happen. Melta then charge Mephiston is always better than Plasma Rapid Fire then get creamed by him.


Mind explaning why you think this is the case?


Automatically Appended Next Post:
leohart wrote:Am I missing some special abilities that the LoneWolf has? It takes 4+ and 2+ to wound Mephiston.

@notabot187: Stomraven with Mephiston + Blood Talon dreadnought is a very big thing to worry about.


At +600pts that comes as little surprise...

This message was edited 1 time. Last update was at 2012/02/15 18:29:31


I cannot believe in a God who wants to be praised all the time.
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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Isn't the hard counter to Mephiston simply assault terminators?

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@tedurur: Mephiston has 5 attack base (already counted two weapons). At 3+, 2+, he most likely will kill 4 out of the 5 members of my squad. If he charges, he will wipe them out. So throwing a melta at his face (get 1 wound off him), then tarpit him for his turn is a better counter than (getting 2 wound off him), then he stucks somewhere else I do not want.

Granted, I am a new player so my analysis will probably be off. Hence this thread.
   
Made in gb
Servoarm Flailing Magos





leohart wrote:Your opponent might have him in a Stormraven that get popped. There are circumstances when this happen. Melta then charge Mephiston is always better than Plasma Rapid Fire then get creamed by him.

Uhm no. 6 shots is more than 3, last time I checked. And charging Mephiston with veterans...go nuts.


Automatically Appended Next Post:
Polonius wrote:Isn't the hard counter to Mephiston simply assault terminators?


For the same cost as Mephiston you can get two squads of plasma vets shooting 12 shots at <12". That's 8 hits, ~6 wounds. Plasma vets pretty much make Mephiston redundant as I discovered yesterday when I managed to kill a (covered) Mephiston relatively easily in my first turn.

This message was edited 1 time. Last update was at 2012/02/15 18:49:51


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I know one you missed:

Any tau army -> Assault them

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
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Made in us
Secretive Dark Angels Veteran





Houston, TX

For 250 pts I can get two squad of plasma vets? DA? or C:SM?
   
Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

Stormraven -> AC Lascannon sponson Predator
---------------------------
when the SR flat out
1 AC shot: 1*2/3*(1/6*1/6+1/6*1/2)*1/2=1/27
1 LC shot: 1*2/3*(1/6*1/6+1/2*1/2)*1/2=5/54

With 2AC and 2LC shots, you have 100%-(26/27*26/27*49/54*49/54)=23.65% chance to wreck a flat outed SR.

If the SR didn't flat out
1 AC shot: 1*2/3*1/6*1/3=1/27
1 LC shot: 1*2/3*1/2*1/3=1/9
With 2AC and 2LC shots, you have 100%-(26/27*26/27*8/9*8/9)=26.7% chance to wreck a SR.


"hard(est) counter " ?

This message was edited 1 time. Last update was at 2012/02/16 04:56:43


Don't worry, Draigo will protect you guys!

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Made in us
The Hive Mind





Joey wrote:Why would someone leave Mephiston (18"+d6" threat range) within range of enemy melta guns? Anyway, rapid firing plasma guns does it better.
Not entirely sure what you mean by "hard counter" anyway tbh.

It's totally impossible for Meph to get lucky and wipe out a squad on your turn, leaving him vulnerable to getting shot on your opponents turn.

Just saying.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Servoarm Flailing Magos





leohart wrote:For 250 pts I can get two squad of plasma vets? DA? or C:SM?

Plasma vets are 115 each, so enough points for two squads with a lascannon thrown in.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

leohart wrote:@tedurur: Mephiston has 5 attack base (already counted two weapons). At 3+, 2+, he most likely will kill 4 out of the 5 members of my squad. If he charges, he will wipe them out. So throwing a melta at his face (get 1 wound off him), then tarpit him for his turn is a better counter than (getting 2 wound off him), then he stucks somewhere else I do not want.

Granted, I am a new player so my analysis will probably be off. Hence this thread.


I would not be banking on staying in CC with a ld of 5...

I cannot believe in a God who wants to be praised all the time.
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Made in us
Secretive Dark Angels Veteran





Houston, TX

@apple1988218: I agree that predator is probably not the hard counter but your math is incorrect

1- When enemy's SR goes flat out, it doesn't get wrecked on your turn. The FAQ has answered this.
2- 100%-(26/27*26/27*51/54*51/54) is not correct. It should be 100%-(26/27*26/27*49/54*49/54) = 23.6%
3- Your calculation for SR without flat out is not consistent with SR going flat out. For SR flatting out, you accept a 4+ on the vehicle damage chart as an acceptable outcome while on SR not flatting out, you didn't.

@rigeld2: unlikely, but not impossible. He has 5 attacks and probability is a b****.

@Joey: :( Good for you IG getting plasma veterans. The only guys who can get 5 plasma guns in C:SM is Command Squad. And that clocks in at twice that cost.

@tedurur: Agree. One would need either Fearless or Stubborn.

This message was edited 1 time. Last update was at 2012/02/15 20:03:47


 
   
Made in us
Fixture of Dakka






San Jose, CA

leohart wrote:1- When enemy's SR goes flat out, it doesn't get wrecked on your turn. The FAQ has answered this.
Immobilized results on a vehicle that moved Flat Out become Wrecked.

What the FAQ covers is what happens to the passengers; if your vehicle moves Flat Out on your turn, the passengers aren't automatically destroyed if the vehicle is destroyed in your opponent's turn.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Here I am missing the rules up again :(. My apology.

Ranting
Spoiler:
Damn, I have been cheated again. First, the no swinging on the next assault phase despite my termies surrounding the Stormraven. Second, it was freaking immobilized and it wasn't wrecked. Shennanigans

/Ranting

Ok people, so aside from plasma vets, what else can bring those damn Stormraven in line?

This message was edited 1 time. Last update was at 2012/02/15 20:42:05


 
   
Made in us
The Hive Mind





leohart wrote:@rigeld2: unlikely, but not impossible. He has 5 attacks and probability is a b****.

I didn't put the </sarcasm> on there because I felt it was pretty obvious. You can't control how well you roll vs. how well your opponent rolls. If you win combat and he fails his morale check... Mephy is all alone waiting to be shot.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

I played a BA player this weekend at a local tourney. He brought the following
* Stormraven *3
* Mephiston
* 2 LR god-hammers
* Death company dread
* 3 Assault Squads in LRs or Raven

He won his first 2 games, tabling the second player. They just did not have the tools to handle his list's alpha strike and use.
I played mech'dar with 3 fire dragons squads and Yuriel esorting a seer council. I nearly tabled him. He got countered HARD.
Ill post a battle report when I have more time.
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@labmouse42: That would be awesome.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Its subjective.

I have a landraider I am trying to counter. I can counter this easily with 10 sternguard in a pod with combimeltas. I can also counter this with say 2 (maybe even 3) MM/HF or why not since we're vacuuming it MM/MM speeders (that's vaguely in the area of the sternguard, pointswise (vaguely)). Both of these choices are hard counters. But which one is hard-est?

In other words- If rock beats scissors, do I take the big flat one or do I take the one that's nobbly and ridged but smaller?

This message was edited 1 time. Last update was at 2012/02/15 21:16:19


   
Made in us
Death-Dealing Devastator




Online

labmouse42 wrote:I played a BA player this weekend at a local tourney. He brought the following
* Stormraven *3
* Mephiston
* 2 LR god-hammers
* Death company dread
* 3 Assault Squads in LRs or Raven

He won his first 2 games, tabling the second player. They just did not have the tools to handle his list's alpha strike and use.
I played mech'dar with 3 fire dragons squads and Yuriel esorting a seer council. I nearly tabled him. He got countered HARD.
Ill post a battle report when I have more time.


That list is illegal. A DC dread can only be taken per 5 DC troop models. You guys got cheated.

This message was edited 1 time. Last update was at 2012/02/15 22:12:24


 
   
Made in us
Fixture of Dakka






Arlington, Texas

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Project2501 wrote:
labmouse42 wrote:I played a BA player this weekend at a local tourney. He brought the following
* Stormraven *3
* Mephiston
* 2 LR god-hammers
* Death company dread
* 3 Assault Squads in LRs or Raven

He won his first 2 games, tabling the second player. They just did not have the tools to handle his list's alpha strike and use.
I played mech'dar with 3 fire dragons squads and Yuriel esorting a seer council. I nearly tabled him. He got countered HARD.
Ill post a battle report when I have more time.


That list is illegal. A DC dread can only be taken per 5 DC troop models. You guys got cheated.
Or more likely I don't know the codex well enough to recite what kind of dread he used. Ill admit I don't know the BA codex that well. All I know is the dread had 2 claws and tore up some warlocks.

That's much more likely than him cheating.

This message was edited 1 time. Last update was at 2012/02/15 22:26:36


 
   
Made in us
Fixture of Dakka





labmouse42 wrote:I played a BA player this weekend at a local tourney. He brought the following
* Stormraven *3
* Mephiston
* 2 LR god-hammers
* Death company dread
* 3 Assault Squads in LRs or Raven

He won his first 2 games, tabling the second player. They just did not have the tools to handle his list's alpha strike

Where's the alpha strike in that army?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

If it is not painted Black, probably Furioso.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

DarknessEternal wrote:Where's the alpha strike in that army?
I was waiting for someone to bite.

I was actually quite surprised to see how much fire the stormchickens could put out in one round. He had each stormchicken move 6" and fire four STR 8 shots, one TL LC and one TL MM. As I moved up with serpents the MM was in range. When combined with the 4 LCs and 2 MMs on them, it was an unexpected first found of shooting. To summarize.
* 12 bloodstrike missiles
* 7 TL LC
* 5 MM (2 TL)
Does it match up to a guard army or GK shooting army? No. Was it considerably more than I expected? Yes.
The player tabled a DoA army in the 2nd round, and also won his first round.
   
Made in us
Death-Dealing Devastator




Online

labmouse42 wrote:Or more likely I don't know the codex well...


No worries. Just didn't want anyone to be cheated was all.


Edit: quoted wrong post :/

This message was edited 2 times. Last update was at 2012/02/16 00:18:30


 
   
 
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