Switch Theme:

The Fabulous Unicorn's Last Ride: Relentless at Lonewolf X (Game 5 added)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Boom! Leman Russ Commander






Oslo Norway

Another great report

Is there any comp at these events? The armies seem fairly varied with little spam.

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

No explicit comp. The "house rules" are:

- No daemons special characters.
- Other 7th ed. books may not select lord level special characters.
- All BSBs may take standard equipment options.
- Dwellers tests all characters as if they had str 5.
- Book of Hoeth is banned.
- Folding tower is banned.

Finally:

The tournament organizers reserve the right to disallow any army list that is deemed to be terribly unsporting but unless an army list makes us throw up a little in our mouths when we read it, if it's legal, it's getting in the door. (Some people just stopped reading, so they will miss the important part)

But that does NOT mean that your army list is "APPROVED". It just didn't make us physically ill. Those are not the same things. No one is required to like playing against it, or to like you for bringing it. If you bring the pain, keep your gob shut when people cast their bad game votes accordingly...


The Texas scene often follows Lonewolf's lead. It wasn't till Alamo last year that I heard of anyone getting bad game votes for their list. My good friend got two bad game votes for his artillery/magic heavy Empire list. One was from a Warriors dude that had a huge knight unit with double shrine and favor, so I was astounded that he'd ding anyone for lists.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Sasa0mg wrote:Well I say because my list I field 100 slaves, 80 clanrats and still field 2 abominations plague monks and furnace and a warlord on blood horror, engineer and plague priest. with no real problems. Alternatively if I did want to include a grey seer I could easily remove the warlord and keep such while adding a WC at the same time... so this is why I ask why from the pictures and list his army seems so very small he must of blown alot of points in places there not needed.


I'd love to see your list, cause the only way I've found to bring the 300+ bodies I used to(at 2000 no less) is to limit myself on the things like towers and abombs.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Infiltrating Naga





England

I only bring 200 bodies but my list is here: http://www.dakkadakka.com/dakkaforum/posts/list/440008.page

My old list is this.

Spoiler:
Finalized Army List.

Content: 0 – Lord (240/500pts) Total: 240pts
1 – Heroes (169/500pts) Total: 169pts
2 – Core (778/500+) Total: 778pts
3 – Special (400/500) Total: 400pts
4 – Rare (415/500) Total: 415pts
Overall Total: 2002pts
Remaining: -2pts


LORD(s)
Grey Seer

HEROE(s)
Warlock Engineer
Lvl1 Wizard
Doomrocket

Cheiftan
Battle standard bearer
Shield
Halberd

CORE(s)

50 Slaves
Musician

50 Slaves
Musician

50 Slaves
Musician

30 Clanrats
Musician
Standard
Poisoned Wind Mortar

30 Clanrats
Musician
Standard
Poisoned Wind Mortar

6 Giant rats (Rat dart unit)
Packmaster

6 Giant rats (Rat dart unit)
Packmaster

6 Giant rats (Rat dart unit)
Packmaster

SPECIAL(s)
20 Plague Monks
Musician
Standard Bearer
Bringer-of-the-Word
Plague Banner

5 Poisoned Wind Globadiers
Bombardier
Deathglobe
Poisoned Wind Mortar

5 Gutter Runners

RARE(s)
Warp Lightning Cannon
Warp Lightning Cannon

Hell Pit Abomination



Automatically Appended Next Post:
even then I run 2 cannons and an abom with a grey seer in 2000pts

This message was edited 1 time. Last update was at 2012/04/02 19:51:02


   
Made in us
Regular Dakkanaut





City of Angels

As all of your batreps are, this is great reading. Appreciated the Spinal Tap reference!

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in nz
Armored Iron Breaker





Wellington

Another great report Zeke, good read ;D.

Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack?
Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

- No daemons special characters.

Really? That's just silly.... the heralds are better anyway

- Other 7th ed. books may not select lord level special characters.

Meh. Understandable.

- All BSBs may take standard equipment options.

Well that is just nonsense.

- Dwellers tests all characters as if they had str 5.

Now this one I fully agree with.

- Book of Hoeth is banned.

Hmmm a character with only 2 wounds and no save at all.... LOL
If you going to ban the book of meh then you should at least ban the puppet of WTF WOTC

- Folding tower is banned.

Good choice, fighting a tower is not fun.

WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Red_Zeke wrote:I’m an old man now. Fondly going through old mementos in the attic, I come across an ancient laptop I thought I’d thrown out. Amused, I boot her up and have a chuckle at the archaic operating system. But then I see it… the Lonewolf 2012 Battle Report, never completed! Oh noes! I rush downstairs to try to make things right, as my grandkids jump on their hoverboards, and don their auto-fitting jackets and sneakers. QWERTY keyboards?! Who uses these anymore? Ah well…

Red_Zeke wrote:Stay tuned for the next installment against Dark Elves...
...some time in 2014

I never realized you posted Game 4! It was hilarious!

...So what would it take to get Game 5 in 2012

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

@RI: Thanks! Still planning on finishing this out- hopefully this coming week...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Hackneyed, worn out apology for massive delay in report goes here...

The Dark Elves-

Dreadlord, Stubborn crown, Pendant, Sword of might, Full mundane kit
Supreme sorceress, lvl 4, sac. Dagger, 5+ ward (Metal)
Hag BSB on Cauldron
Sorceress, lvl 2, dispel scroll (Metal)

25-ish spearmen, marked vulnerability to dagger attacks
38-ish executioners, full command, armor piercing
4 x 10 repeater crossbows, shields

2 x hydras

Unfortunately, I don’t entirely recall which caster had which spell- though I’m fairly certain between the two of them, there were a pair of searing dooms, glittering robes, plague of rust, enchanted blades, and final transmutation.

Our scenario was one in which we each were responsible for four mini-objectives, unique and mutually exclusive. We took turns picking these, and you could get a tournament point for doing things like- getting into the enemy deployment zone, killing the cheapest enemy unit, or killing at least one spellcaster.

The matchup was both familiar and foreign at the same time. I play against Dark Elves a lot, but hadn’t faced off against Lore of Metal or the stabby dagger. I was familiar with (and very well equipped for) double hydras, and though the peg lord was going to be a pain with no Challenge rune, I was hoping I could hang him up on a block indefinitely. Ideally I’d get the shields on him with an anvil charge, but Russell would have to slip up for that to happen.

That repeaters would get attention in late game if at all, because I’d have to deal with the executioners too. Normally, my policy is to simply not fight big blocks like that at all, but this one wasn’t loaded out with characters, and I expected the peg lord might find a way to lock down the anvil- which meant I couldn’t slow them forever, and was going to have to whittle them down the best I could.

You can see more or less see our deployment below (after the first Dark Elf movement phase).

I’d toyed with the idea of putting the rangers in the tower, but they wouldn’t get their full 20 shots. Instead, the plan was to step the shield in to the building once the hydras got close. They’d be able to survive a lot longer defending against one hydra at a time, and only having to fight every other phase.

The rangers instead went down in front of a little village on my right in order to either tempt the executioners away, or to rain bolts in to them as they passed by. If I did draw attention, I’d be able to withdraw through the village, either jumping into buildings or retreating through them.

The Dark Elves won the first turn and advanced across the line. I immediately found my plan to anchor the left was going to have a bit of a problem. The tower was also going to give the hydras a chance to get some cover by turn two. Already I couldn’t see the leftmost with my flaming GT, which was a bummer.



You would think I’d have learned my lesson about providing regenerating monsters a route to run an end-around on my line.

Notice the dreadlord has played it cagey, hanging far enough back that even a move plus anvil isn’t a very sure thing.

In the magic phase, I immediately discovered that I was kind of lost. Five dice into a final transmutation, the casting cost was far surpassed, but halfway through their prayer of thanks to the god of murder (perhaps not the best choice) the sorceress stabbed one in the face-bone to bump herself to irresistible force (presumably to keep me from spell-eating). The result was 14 dead great weapons, though my BSB was so blinged out in armor, the Wind of Chamon presumed him to already be a gaudy gold statue and so left him alone. That would be one unit no longer combat effective! In exchange, the miscast wounded the supreme sorceress and let me dump dice all over the remaining spells.

Shooting was negligible- crossbows at range on shield dwarfs snagged a couple, but the other blocks had to march before they could reach targets.

In my turn, I elected to send the gyro down to the right as part of operation “Get Away From Most of the Crossbows And Maybe If You Can, Flame Some Executioners And If You Can’t Then Kill Yourself Diverting Them” (henceforth abbreviated as OPERATION GAFMCMIYCNFSEIYCTKYDT). I also took some goofy swift reforms and facings with the great weapons and hammerers to prevent the dreadlord from charging my cannon, while making it apparent that a counter-charge awaited if he went after the organ gun.

A few quick jokes about Dwarven magic phases, and it was on to shooting. The crossbows and organ gun did a great job, stripping most of a rank off the executioners, who were also slowed by the anvil. I had the greedy, glorious thought of killing the near hydra and panicking the other off the board, but the GT missed and the cannon laid three wounds on the near hydra.

Turn two

No charges- crucially including the dreadlord. Russell decided not to gamble on failing a charge and decided to place the dreadlord in position for a sure thing charge on the anvil next turn. This would give me a tough decision next turn.

Otherwise the hydras continued to scamper forward, with only one visible to the cannon, and the other shielded from all my warmachines.

Magic comes in low- and I can afford to spend my energy to keep glittering robes off the executioners.

Crossbows moved to open fire on rangers and the cannon, but fail to put any wounds on the artillery and only drop a couple rangers.

The dreadlord could potentially chew through the great weapons in a few combat phases, and I expect I’ll need the hammerers to go head to head with the executioners in a few more turns, so I make the tough decision to let the dreadlord in to the anvil. On the charge he averages about a wound, less once hatred wears off and the dark peg isn’t getting a strength bonus. I’ll send help once I’ve got a handle on the rest.

But in the meantime… the BSB hops around to counter charge and potentially challenge out the dreadlord to keep him off my runelord (hopefully for a good long time with T5 and a 1+ re-rollable). Plus, the standard would keep forcing him to take stubborn checks well out of range of his own BSB. In order to do so, I gambled showing my BSB’s solo flank to the wounded hydra. This may have been a little too fancy of a maneuver- in retrospect, I might

The gyro continues with OPERATION: GAFMCMIYCNFSEIYCTKYDT…



Sometimes generals that lead from the rear, behind a huge chunk of metal are less than inspiring…

Shooting is disapointing on the left, with the cannon skipping short of its target, but pretty devastating on the right, organ gun, GT, and crossbows combining to bring the executioners down to about 22 strong.



7 wounds of hydra, still alive and kickin’

Turn Three

While the dreadlord shuts down the anvil with a charge, the hydras split the difference around the tower, with the unwounded one looking to wrap around the back side, and the wounded beast unwilling to fully commit. This ended up being an interesting standoff- one where I was unwilling to engage with only 14 great weapons, but Russell didn’t want to send in a hydra on only two wounds. I thought he was being overly cautious- he’d probably only have to endure a grand total of about 12 swings over two rounds, and it would let him do something other than hide from war machines.

In the magic phase, I continue to scratch my head over what to do, and finally commit to spell-eating (successfully!) glittering robes in order to permanently deny the executioners the additional armor.

Repeater crossbows again fail to achieve much- long range, high toughness and the MR of Grungni keeping me safe and sound.

In combat, the dreadlord kills one of the anvil guard, and that is it.

In my turn, the BSB bulls his way into the dreadlord’s flank, while the gyro hops forward for a full flank flame shot along the beleagured executioners.

I convert every one of my partial hits from the gyro’s gun into a full hit, then only wound with two, both of which are saved, which is quite disappointing! However, the organ gun and rangers again do good work, and the unit is reduced to only about 18 strong. On the left, the cannon gets a line on the wounded hydra, but again skips short of the target.

In combat, it’s all aboard to crazy town, as the dreadlord inflicts a wound on the BSB, who fails his 3+ re-rollable, but still wins thanks to banner, flank, and charge. The dreadlord breaks from combat! We randomize to see if he flees from the BSB or the anvil and he flees from the BSB which will take him right off the board. Oh yeah! Needing the BSB to keep morale up and probably to help deal with hydras, I try to restrain pursuit, but fail even with the re-roll. WhaaaAA?! Stubby dwarfen legs at least keep him on the tabletop.

Dreadlord’s down, executioners are looking thin, and I’m looking good!

Turn 4

The executioners maneuver for a next turn charge, though they are seriously depleted, and I like my odds, provided nothing too untoward happens to the hammerers. The unwounded hydra sets up for a charge on the anvil, but will have to take a shot from everything one of my war machines.

I’m able to dump all my dispel dice to stop final transmutation, and the other spells don’t really matter now. Shooting is similarly unimpressive. Looking good!

Which means I’m due for a fall…

In an attempt to take down the unwounded hydra, the grudgethrower misses, the cannon rolls a one to wound and the organ gun blows up. Ruh-roh…

Turn 5 & 6

The hydra, spectacularly unwounded charges the anvil. The executioners, down to about 12 strong, charge the hammerers as well.

Tragically, the hydra tears the anvil apart in a single round and overruns 9-10” right past my BSB’s flaming hammer counter charge and into the cannon. The executioners continue to underperform on their bloodshield saves, and though they kill a healthy number of hammerers, they are wiped out after just a couple combat phases… right as the hydra rampages into the hammerers’ rear.

On the left, the shield warriors exit the tower and with the help of miners to corral fleeing repeaters, bully the dark elf shooters with their fistful of static combat res, picking up some crucial points.

The wounded hydra is brought down by the grudge thrower, buying the great weapons and BSB time to gather themselves together to try to rescue the hammerers.

Meanwhile, the gyro plays it coy again, shooting the mage bunker, and then unleashes its true nature as a combat beast and charges the flank! One wound on the supreme sorceress for none in return forces an easily passed break check, and reformed.



The spear elves change their facing. The gyro changes the supreme sorceress’ face. By landing on it.

So once again, the gyro takes out a level 4! In combat!

The final turn was a brutal exchange of haymakers- the hammerers finished the executioners, then were finished by the hydra, which was in change wiped by the great weapons and BSB. The gyro killed the level 4, but broke one turn later and but nipped away from the spears.

In the end, I gave up the runelord, hammerers, cannon, and organ gun in exchange for the supreme sorceress, executioners, dreadlord, both hydras, and ¾ of the crossbow units, to pick up a:

Dwarf Win: 18-6 (ish)

Total roller-coaster game. I was almost positive I had it in the bag when the dreadlord broke off the table- found myself probably losing when the hydra stormed through all the shooting and ate the anvil in one go.

In the recounting, it seems like magic played little role in the game, but I felt under a great deal of pressure throughout. I’m not sure if I just wasn’t evaluating the magical threats very well at the time, or what, but really I only needed (most of the time) to worry about transmutation and robes.

After a great deal of deliberation, I gave my best sports vote to Russell. I felt like it was a quintessential tournament game- he knew his rules extremely well but didn’t try to bend anything, and took his successes and heartbreaking turns of luck in stride.

I’ll be wrapping up the tournament shortly (ha!) and also looking to write up a “year in review” after 5 GTs of 8th edition…



This message was edited 1 time. Last update was at 2012/05/23 04:45:37


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I laughed so hard during that battle report I almost cried

 
   
Made in us
Omnipotent Lord of Change





Albany, NY

<-- pumps fist wildly at dreadlord running off table!

Great report to finish the GT off, especially with the W against a fairly nasty DE list

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

It finally arrived

Great report as always, looking forward to the wrap-ups

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Very nice! Sounded like a good game. I need to find a way to make it to one of these events down there sometime.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Thanks guys!

@Boss: Certainly, no tears are ever shed on my part when any crown of command solo character breaks and runs.

@Platuan4th: You totally should! Lonewolf's going to be geographically closest, but if you're flying anyway, I'd recommend the Alamo. Bayou and Lonewolf are pretty great too, though. And if you decide to make it the Austin GT (now concurrent with WargamesCon), let me know, and I can see about hooking you up with some billeting.

@J-C: Happy to please. I know the humor can be hit or miss, so I'm glad I scored a few hits there.

@Illumini: Wrap up you shall have-


The Wrap-Up

So, it has been several months since Lonewolf X closed out- big changes in family and school made it difficult to crank through this report. Additionally, our local group ran a pseudo-Blood in the Badlands campaign which competed for the same available free time.

In the end, I placed 8th out of the 62 attendees. Its numerically higher than last year, but thanks to the smaller field, its proportionally a little worse. In essence, though essentially identical.

I also had the honors of 3rd sportsman, which was pretty cool. I should note, that I was in about a 10 way tie for this, though- with the tie-breaker being battle points. My painting was scored a little harsher than last year, but I think that was universal, as I appeared to have improved relative to the rest of the field, which was pretty rewarding.

Anyhow, some thoughts on the list:

Runelord and anvil: Brutal stack of dispel dice, but the end result was that most casters would get one spell off, either by pushing through irresistible, or by spamming a +4 casting advantage to my +2 dispel in order to drain the dice pool. I'm almost certainly taking this level of magic protection for granted though. The anvil wasn't as exciting as I hoped. As I expected, one game was made extremely difficult by an untimely failure from the anvil. I'd love to see this thing a little less powerful, but a little more reliable (ala the Cauldron of Blood). It feels ridiculous that it can explode with the same frequency as an orc rock lobba. Also disappointing- I almost exclusively used the thing to slow enemy units down... More on this later.

BSB: Such a great build for this guy. Able to tank so many things as a hero is tremendous. I've often been tempted to give him the MR of Challenge, but to do so would give up the flaming ward, immunity to poison and killing blow, and lose his magic flaming attacks. Sacrificing too much utility in m opinion.

Shield warriors: Nothing amazing, nothing terrible. I think quite prone to getting appropriate match-ups.

Great weapon warriors: As above. I get the matchup wrong for these guys an awful lot. I was hoping to use the anvil to do cool things with them, but it just didn't pan out.

Rangers: Awesome. When 8th arrived, I decided BS-based shooting was worthless. No longer feel that way. This unit is pretty pricey, and I can put myself in a bad way if I give them away too cheaply.

Hammerers: Great, and great value. Stubborn and hard hitting is a pretty sweet combo, and I've really leaned on the MR of Grungni a lot of late.

Cannon: A staple. Required inclusion.

Grudgethrower: Got what I paid for. Easy to discount it as terrible in light of the accurate str5 version- but I could get two of these for the same price...

The miners who I totally did not forget about: (Thanks Illumini) I like this 60 point option. They could go bigger, especially with the anvil to make them do cool things. But kept this way, they're cheap, can kick over isolated war machines, or act as redirectors in the main line.

Organ gun: Intimidating and for good reason. As long as the enemy is coming to you, this guy is really versatile (if not especially reliable). Strips ranks, whacks skirmishers, hurts large targets.

Gyro: MVP. If not always the most effective thing in the world, I count it as most valuable since it actually gives me something interesting to do. And of course, this time out it was a rock star in Game 1 & 5, almost snagged a chaos dwarf war machine in game 2, and found some useful blocking tasks in games 3 & 4.

Overall: I ended up being just a little too static for my liking. I was hoping the anvil would open up opportunities to be more aggressive, but 4/5 matchups had monsters that I simply couldn’t afford to engage until I was sure they were shot down. This was pretty disappointing to me, as I hate not moving anything for 3 movement phases- it feels like I’m fulfilling the boring stereotype for Dwarf armies. I’ll have a thread looking back at the year in GTs for Relentless and try to expound on this a little more.

Other than that, I did enjoy my games, and except for game 3, felt like I was in the running in any of the matchups, while still avoiding an out and out gunline, which I hope added to the enjoyment of the game for my opponents.

As usual, thanks for reading, and I greatly appreciate your comments and criticism!

RZ

This message was edited 2 times. Last update was at 2012/05/24 11:41:56


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Guessing the miners weren't your favorite unit then, seeing as you've not mentioned them

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Whoops! Trying to write this between newborn feedings in the middle of the night, does not make for good analysis. Lemme drop them in there right quick...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Red_Zeke wrote:I’ll have a thread looking back at the year in GTs for Relentless and try to expound on this a little more.

Great final report and nice analysis!

I have to admit, now that I'm getting out of fantasy (8th edition has broke my heart... troll army's going on ebay this weekend) I am hopeful that the break will tempt you into another game system at some point . Yours and Salvage's are the reports I try to read without fail, you make them very interesting. Now if only they had an interesting game system to go along with them

Looking forward to the "year in review" thread, too!
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

RiTides wrote:
I have to admit, now that I'm getting out of fantasy (8th edition has broke my heart... troll army's going on ebay this weekend) I am hopeful that the break will tempt you into another game system at some point . Yours and Salvage's are the reports I try to read without fail, you make them very interesting. Now if only they had an interesting game system to go along with them


Sad news! Your trolls were another army I was hoping to play someday. How much are you asking for them?

If there's one thing constant about 8th, it's that it's a decisive. I enjoy it more than 7th and has actually gotten me back into the game. Haven't gotten any games in since release though due to my group's WM/H and RPG kick.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Salvage pointed out that a large part of it is my army- a list full of monstrous infantry and not much else doesn't have much to do but push the models to the center of the table. RZ always amazes me with how tactical he is with his dwarfs, and is the only person who ever got me interested in them! But I think that has more to do with his skills as a general than the army, as most dwarf armies I've faced don't seem to do much that's interesting

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

RiTides wrote:Salvage pointed out that a large part of it is my army- a list full of monstrous infantry and not much else doesn't have much to do but push the models to the center of the table. RZ always amazes me with how tactical he is with his dwarfs, and is the only person who ever got me interested in them! But I think that has more to do with his skills as a general than the army, as most dwarf armies I've faced don't seem to do much that's interesting



Yeah, I can see that wearing down on wanting to play. It's why I try to think outside of the box when I design lists(also why I buy 8000 points of Skaven to be able to field 2500, ). I figure with enough time, I'll find the perfect list for my playstyle(much like what RZ is doing with his Dwarves).

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Fresh-Faced New User




Tides, say it isn't so!!

Zeke, once again, your batreps are awesome. Plenty of tactics, plenty of funny. I like how you asses your performance and call out where you make mistakes, as well as where you do things right. And speaking as a fellow dwarf player, I really like your army list. More moving peices than a normal dwarf army, and much more interesting to play (and to play against).

And I smiled when the unkillable pendant stubborn peg lord fled off the table...delicious!

Personally, I love the small miner units because of the versatility. And I agree with you on the anvil. Your plunking down around 400 points for a war machine that can blow up and kill your lord once per tourney. Like you, I have Cauldron envy . I keep trying it when I'm playing at the club, but I just can't bring myself to take it to a tourney. Besides the shield warriors, I take a pretty similar list, and I'm happy to see someone else doing better than me at a major GT without a Lorpedo or 7 war machines

Anyway, I'm looking forward to your year end recap. And Congratulations on the baby!!

And again...Tides, say it isn't so!

Orzabal
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Join the Hordes revolution, Orzabal

Are either of you (and Zeke) considering the Avatars of War dwarfs (link here)? They could be beautiful, and like I said, reading these bat reps make dwarfs surprisingly tempting... in another edition, maybe!
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

RiTides wrote:Join the Hordes revolution, Orzabal


I've been part of the Revolution since it was originally released. And part of the steamier half from its release, too. You CAN play both.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Whoops, sorry not trying to derail the thread, just trying to tempt cool players to play cool games (Okay, that was a zinger, I admit it!). And don't get me wrong, I love fantasy in many ways, just want a change.

I had PM'ed with RZ a little bit, but I'm hoping he might indicate what direction he's going hobby-wise now that he finished his GT marathon... I'm very curious!

This message was edited 1 time. Last update was at 2012/06/03 00:09:09


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Don't worry about derailing anything. I've definitely scoped those AoW dwarf concepts. They're great, very thematic. I don't know that I'll jump on the fundraiser, but I'll eagerly watch to see what they release.

For what its worth, the GW concepts for dwarfs last time they came out (in 6th!) were really, really awesome too. The translation into 3D will be the key.

As to PP games- Kiwidru has just come into possession of a Circle army, which gives me someone to play against even if I'm not feeling like receiving a stone faced, nut-kicking with some of the local tournament crowd.

Still working on the year's write-up, will arrive soon (ha!)


Automatically Appended Next Post:
Okey doke! Year in summary posted right about heah.

This message was edited 1 time. Last update was at 2012/06/03 04:23:42


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Red_Zeke wrote:Okey doke! Year in summary posted right about heah.

Excellent! Going to read it now

And all this dwarf talk really does have me wanting to do something with them... I am very seriously considering the "Rhulic" mercenaries for warmachine now, as they're dwarfs as well.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

RiTides wrote:
Red_Zeke wrote:Okey doke! Year in summary posted right about heah.

Excellent! Going to read it now

And all this dwarf talk really does have me wanting to do something with them... I am very seriously considering the "Rhulic" mercenaries for warmachine now, as they're dwarfs as well.


Rhulics are beasts in Warmachine and are only to get more so when General Awesome is released. That said, they need just a few more units and solos to really round them out.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: