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Karon wrote:How does World PVP work in GW2? I heard someone say factions don't fight eachother, but servers do - what does that mean?
I'm aware GW and GW2 is instanced in a large way, so World PvP isn't really a reality aside from their one area they let you do that in, but what do they mean by "Servers fighting servers"?
This game does look excellent, though I am slightly concerned with the quality of certain things due to it not having a subscription fee.
Though that may be an outdated and rather silly feeling, I can't help but give thought to it.
GW2 has very little in the way of instances other than the occasional personal story section (much like the sections in SW:TOR) and dungeons, GW1 was almost purely instanced though.
WvWvW is quite a bit like dark age of camelot, there is a separate (huge) map in which there are 3 teams (which team you are put into depends on what server you are on) fighting for castles/watch-towers/supply routes and etc. Each team has around 500 players at one time and matches last for a week.
As for factions, one of the main themes of gw2 is the different races putting aside their differences (for example the humans and charr have been at war for several hundred years) in order to fight the greater evil.
This message was edited 1 time. Last update was at 2012/02/22 00:38:36
Karon wrote:
I see, so all the races aren't divided into actual factions.
Nope, Fluff wise, they are all supposed to be working together to kill the Dragons anyway, and mechanics wise, they probably didn't want to split friends who wanted to play Charr and Human (as much as they hate eachother; Charr drove the Humans from their home and destroyed their homeland in the first campaign, there are still reasons for the two to work together)
I've never feared Death or Dying. I've only feared never Trying.
So, this will be openworld then? It wont be entirely instanced like GW?
So we'll be seeing randoms all over the place?
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
Also, each race has one non-joinable 'evil' faction that tend to crop up in quests. Charr have the Flame Legion, Asura have the Inquest, Norn have the Sons of Svanir, Slyvari have the Nightmare Court and humans have either the bandits or the bickering Chancellors and politicians.
Karon wrote:Excellent, excellent. I am pleased to hear GW2 is not entirely instanced like GW1.
If this game has PvP able to be compared to DaoC, that can be nothing but a good thing.
The story features they have for your own personal character interests me greatly. SWTOR made leveling the best part of their game by doing this.
WvWvW is basically what happened when a load of DAoC fanboys (read gw2 devs) decided to make a bigger and better version of realm v realm. WvWvW also includes RTS elements in the form of constructing siege weaponry (including giant asura mecha golems) using "supply" which is slowly gained from supply carts that can be destroyed by the enemy.
MrDwhitey wrote:So, this will be openworld then? It wont be entirely instanced like GW?
So we'll be seeing randoms all over the place?
Yeah the game is almost totally persistent, you'll be seeing randoms everywhere and you're expected to team up with them to do dynamic events.
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This message was edited 1 time. Last update was at 2012/02/22 01:11:28
Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
I am NOT playing asura.
This message was edited 1 time. Last update was at 2012/02/22 01:14:58
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote:Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
I am NOT playing asura.
Ele dagger is very fun, I played at gamescom 2010.
The mainhand is mostly quick attacks and the offhand is spikes.
Yeah, that's what I read as well. I haven't played yet though.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote:Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
I am NOT playing asura.
I would be willing to do that for my Alt, but I still haven't figured out my main yet....
Also, no love for Maurice Lamarche?
I've never feared Death or Dying. I've only feared never Trying.
corpsesarefun wrote:Dagger ele is much squishier than dagger necro though so be careful about swapping between the two.
Well yeah, it lacks the life stealing of the dagger necro.
My sylvari warrior is gonna be rifle focused. I wonder how many warriors will actually have rifle focus though? Most will likely be melee attackers.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
So corpses, you've played the game; is the Mesmer like he was in GW1, where it's interrupts, or do you actually play mind games with your enemies in this one?
I've never feared Death or Dying. I've only feared never Trying.
Sadly I haven't played it since the mesmer was released but from the footage I've seen the mind games are quite literal, PvP is so fast that if you blink you'll have no idea which is the clone and which is the mesmer.
Confusion is also a very powerful condition with which the mesmer can totally decimate a single target if they are given the time, never get into a long range 1 on 1 fight with a mesmer unless you can brings some powerful ranged AoE to the table.
That said as illusions are shattered on strike a horde of necromancer minions could probably steamroll a mesmer.
This message was edited 2 times. Last update was at 2012/02/22 01:41:36