Switch Theme:

Grey Knights Purifier Order vs Tau - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tower of Power






Cannock

Great White wrote:Great game guys.


Thanks, dude.

davethepak wrote:

Regarding Poddy's list



Hammerheads
These are very risky and a lot of points sunk into a "one gun syndrome tank" especially if not equipped with multi-trackers to give them more mobility.
As we see in the bat rep, a single weapondestroyed turns this thing into a useless 170 point piece of cover.
A single gun is also very annoying in the fact that its not twin llinked, and a miss is bad....tau lack the volume of AT that other armies have, thus ever single railgun becomes that much more important. Personally, I prefer more broadsides....run one squad with stabalizers for the ability to adjust to terrain, the other with targeting arrays and deploy them in a good position. Muti-trackers are essential here - if you move your HH 12" it reduces the chance it will get killed by hammers.

The loss of the railguns this early in the game (partly bad luck, partly some poor choces in list and deployment (the hammerhead was in range?)) is devestating to tau, as is going second. Tau have about three turns in most games to do the majority of their damage before an opponent starts hitting their sacrifice units (i.e. bubble wrapping kroot, fish, etc.).

Sounds like poddy did a good job JSJ (jump shoot jump) with his crisis teams...this is essential as they are the backbone of any tau army - and relatively fragile for their points (one missile or melta away from dead for a 60 point model).

This game was very tough on poddy, tau need to kill enemy transports first, as while enemy shooters are dangerous (your dreds) the real death comes being assaulted by marines coming out of transports. Those things have got to be popped to enable those crisis plasma teams to do their work. Target priority for tau is very crucial...the biggest challenge is when an opponent has long range AP1/2/3 (those are suit killers AND transports). Anything else is just annoying.

Again the broadside loss early was crippling, as hammerheads do not have the volume of fire necessary in today's game.

I look forward to more battle reports.

Dave Pak





I totally agree about the Hammerhead. I think two Broadsides with target like and ASP would be good. Btw, the Hammerhead did have a multi tracker, I msised it off

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
Forum Index » 40K Battle Reports
Go to: