Switch Theme:

Searchlights and shooting  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Nemesor Dave wrote:
Another problem with the searchlight being used for multiple targets is that it makes no sense. Enemy units are constantly moving and the searchlight represents finding one and keeping the light on it so all my other units may fire at it.

If a single searchlight just needs to pass over an enemy for all my troop to see it, why not just illuminate the whole battlefield?


Fluff arguments mean nothing here. Some rules are there for game mechanics, not because they "make sense". For instance:

If I move my skimmer 12", why can I get out and fire, but I can't while I'm inside?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Any target that is acquired is illuminated when it is shot.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
 
Forum Index » 40K You Make Da Call
Go to: