Impy wrote:On a larger point, the idea of making cannons weaker against monsters is fairly problematic. Cannons are intended to be a hard counter to monsters... if you weaken them, "MonsterHammer" gets bigger and more important. Dwarf and Empire armies, neither one of which is currently in the top 3, fall a few ranks. Dark Elves, with their undercosted Hydra and #1 position, get even better.
But if you consider fixes purely in terms of the present play environment and not as part of changes, then you end up with a shambles of minor changes to chase after some vague notion of perfect balance.
I don't think anyone is pretending that the next Dark Elves release is going to have Hydras at anywhere near their present cost, or that Empire and Dwarves aren't very likely to see price increase
If I were to balance Cannons, I'd do so by: making them explode less (so that you're not either randomly deleting monsters or taking your own models off the table), cost more, and have the Stonehorn "All Multiple Wounds are Halved" rule. If a Cannon blew itself up less often, was a lot less likely to die in a single barrage of counter-battery fire, but cost 215 points, it would make a lot more sense. It would also make the cheap Bolt Throwers an interesting option... though they still badly need some way to hit more often.
215 points for a cannon? Even if it didn't explode at all that's madness. And counter battery fire ought to destroy a cannon quite often - cannons really can't handle being hit by another cannon ball, after all. Having a shell just bounce off another cannon with only a scratch on most occasions would be very silly.
I do like the idea of extending 'all multiple wounds are halved' to every monster, though.
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Grey Templar wrote:Monsters should get buffed, not nerf cannons.
Fair point.
Monsters should also all count as having 2 ranks for the purposes of determining Steadfast and breaking Ranks. So a monster in the flank denys rank bonuses and a Monster will also break Steadfast on units with 2 or less ranks. That will allow a monster to be a viable flanking unit as well as possably be able to break enemy units on the charge after doing some damage to them.
I think that's about the best set of changes I've heard for making monsters viable again. Not so powerful that they make monsters capable of sweeping through massed ranks of troops like they used, but powerful enough that they can route small units like they should be able to, and play a decisive role in combined arms against large enemy targets.
Instead of giving them more wounds, though, I like the idea of giving them 'multiple wounds are halved'. That way it's still possible for decent infantry units to inflict enough wounds, but they're not such easy prey for cannons.