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![[Post New]](/s/i/i.gif) 2012/03/09 00:23:17
Subject: A Discussion: The Tyrannofex
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Member of a Lodge? I Can't Say
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Yeah, I believe it was 3 solo shrikes. Something like
Tervigon HQ
Elite
3 squads of hive guard x3
Troops
Termagaunts (min size for tervigon troop)
Tervigon
FA
Shrike
Shrike
Shrike
Heavy
Tyrannofex with rupture cannon
Tyrannofex with rupture cannon
Tyrannofex with rupture cannon
Then whatever upgrades you can fit in there. Like I said, I don't have the points available to me, but it seems like an interesting idea. Are Shrikes synapse or nah?
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![[Post New]](/s/i/i.gif) 2012/03/09 00:31:10
Subject: A Discussion: The Tyrannofex
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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yes but the squad size starts at 3
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/03/09 00:37:28
Subject: A Discussion: The Tyrannofex
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Member of a Lodge? I Can't Say
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/shrug
I don't have the codex handy, so whatever works there. So if one borrd has to be 3 strong, then it would be one brood. With biomorphs to taste/points I suppose.
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![[Post New]](/s/i/i.gif) 2012/03/09 00:47:21
Subject: A Discussion: The Tyrannofex
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Napoleonics Obsesser
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Well, personally, I'm more of a genestealers kind of guy, but I'm almost considering buying boxes and boxes of gaunts just so I can buy an equal amount of tervigons
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2012/03/09 02:36:26
Subject: A Discussion: The Tyrannofex
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Twisted Trueborn with Blaster
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I personally love the t-fex and its role within the hive. I hope to see nids creap up the power line with the addition of this new model as a lot of people just did not consider the model due to a lack of one!.
I am really considering starting a nid list just because now the models that I wanted to get into the army have been released! And that list posted before with the dual T-fex, and dual tervi with onslought seems like a peachy prospect.
I hope that more people can test this out, (and with good generalship) make it shine!
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![[Post New]](/s/i/i.gif) 2012/03/09 03:01:34
Subject: A Discussion: The Tyrannofex
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Numberless Necron Warrior
Beyond the veil of light and dark...
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Hmmm. Onslaughting T-Fexes is an interesting idea....
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![[Post New]](/s/i/i.gif) 2012/03/09 03:05:55
Subject: Re:A Discussion: The Tyrannofex
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Raging Ravener
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Grey Templar wrote:That build it whats tempting me to start Nids.
5 Tervigons, 3 units of Uberguants, 3 Tyrannofexs, 9 Hive Guard, and a whole bunch of gaunts for my Tervis to spawn.
This could work...
Tyranid Prime, BS & Lash Whip, Adrenal Glands, Deathspitter - 105pts
2x Hive Guard - 100 pts
2x Hive Guard - 100 pts
3x Venomthrope - 165 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
10x Termagants - 50pts
10x Termagants - 50pts
10x Termagants - 50pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
TOTAL - 2000pts
-attach prime to venomthropes to absorb ID wounds
- Should produce on average 69 more Gaunts. valued at 345 pts
- with FNP and 5+ cover Tyranofexes become extremely resilient
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Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts |
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![[Post New]](/s/i/i.gif) 2012/03/09 03:09:14
Subject: Re:A Discussion: The Tyrannofex
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Numberless Necron Warrior
Beyond the veil of light and dark...
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Karnac wrote:Grey Templar wrote:That build it whats tempting me to start Nids.
5 Tervigons, 3 units of Uberguants, 3 Tyrannofexs, 9 Hive Guard, and a whole bunch of gaunts for my Tervis to spawn.
This could work...
Tyranid Prime, BS & Lash Whip, Adrenal Glands, Deathspitter - 105pts
2x Hive Guard - 100 pts
2x Hive Guard - 100 pts
3x Venomthrope - 165 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
10x Termagants - 50pts
10x Termagants - 50pts
10x Termagants - 50pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
TOTAL - 2000pts
-attach prime to venomthropes to absorb ID wounds
- Should produce on average 69 more Gaunts. valued at 345 pts
- with FNP and 5+ cover Tyranofexes become extremely resilient
I just might have to try this out. Seems like it will work well.
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![[Post New]](/s/i/i.gif) 2012/03/09 09:57:42
Subject: Re:A Discussion: The Tyrannofex
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Tunneling Trygon
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I just can't deal with 265 points for WS3 and no twin-linking on that rupture cannon. Twin-linking or WS4 and I'm all over it. As it is dakka-fex is great for tranports etc and trygon for close and dirty.
Main problem with running onslaught TFex is that means the tervigon is not giving catalyst that turn ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/03/09 13:46:23
Subject: Re:A Discussion: The Tyrannofex
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Longtime Dakkanaut
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ruminator wrote:I just can't deal with 265 points for WS3 and no twin-linking on that rupture cannon. Twin-linking or WS4 and I'm all over it. As it is dakka-fex is great for tranports etc and trygon for close and dirty.
Main problem with running onslaught TFex is that means the tervigon is not giving catalyst that turn ...
But it's 2 shot, which is better then twinlinked,and its 265 points for T6 2+ save 6 wounds and 3 relatively powerful weapons it can fire at once, not to mention 4 S6 MC attacks on the charge.. Boiling it down to just a 265 point rupture cannon is tragically missing the point of the unit.
Also, the T6 2+ 6 wounds makes it the best frame in the Dex to give regen too. It takes a lot of point value worth of dakka to bring down each wound, and it's very difficult to do in one round of shooting, one regened wound and the upgrade has more then paid for itself.
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![[Post New]](/s/i/i.gif) 2012/03/09 16:50:00
Subject: Re:A Discussion: The Tyrannofex
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Lurking Gaunt
USA
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Ugh, I'd have making the tyrannofex any more expensive by adding regen; I'd rather add in more models to another squad. The rupture cannon is enough; just don't sit him back and pretend it's a broadside. He's meant to draw attention, take fire, provide some LOS cover, move up and be threatening to AV13/14, or thing out some hordes prior to another unit assaulting. He can also become even more resilient if you decide to have some venomthropes in your list.
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This message was edited 1 time. Last update was at 2012/03/09 16:51:14
It is the mark of an educated mind to be able to entertain a thought without accepting it.
-Aristotle |
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![[Post New]](/s/i/i.gif) 2012/03/09 16:56:14
Subject: Re:A Discussion: The Tyrannofex
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Longtime Dakkanaut
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Altimera wrote:Ugh, I'd have making the tyrannofex any more expensive by adding regen; I'd rather add in more models to another squad. The rupture cannon is enough; just don't sit him back and pretend it's a broadside. He's meant to draw attention, take fire, provide some LOS cover, move up and be threatening to AV13/14, or thing out some hordes prior to another unit assaulting. He can also become even more resilient if you decide to have some venomthropes in your list.
That's not a bad point, but to me it's kind of a pot committed issue. You're already pot committed to 265 points, an extra 30 on top is insurance for the first 265. Plus, if he's getting shot at, which he will, that regen can be real nasty.
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This message was edited 1 time. Last update was at 2012/03/09 17:01:03
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![[Post New]](/s/i/i.gif) 2012/03/10 03:14:09
Subject: A Discussion: The Tyrannofex
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Rampaging Carnifex
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Regen is amazing - my experiences with it have been great. Last game, I ran a Trygon at 3 Broadsides and failed horribly at run rolls (got 1's and 2's.) It took 3 turns to get there, and the Trygon regenerated 7 wounds. Seven. I ended the game with the Broadsides dead and one wound left on the Trygon. He was taking fire from the Broadsides, a Devilfish, and 12 Fire Warriors for those 3 turns... I did give him FNP however, and ran him in the venomthrope 5+ bubble.
Regen on Tyrannofexes is a must, IMO.
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![[Post New]](/s/i/i.gif) 2012/03/10 04:27:00
Subject: Re:A Discussion: The Tyrannofex
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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FnP isn't a bad idea either. Its good for those wounds that slip past that 2+ save. Wouldn't want to get Lasgunned to death.
And that Regeneration can take you back from those wounds that do stick.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/10 05:50:33
Subject: Re:A Discussion: The Tyrannofex
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Warp-Screaming Noise Marine
Canada!
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Karnac wrote:
Tyranid Prime, BS & Lash Whip, Adrenal Glands, Deathspitter - 105pts
2x Hive Guard - 100 pts
2x Hive Guard - 100 pts
3x Venomthrope - 165 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs - 195 pts
10x Termagants - 50pts
10x Termagants - 50pts
10x Termagants - 50pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
Tyranofex, rupture Cannon - 265 pts
TOTAL - 2000pts
-attach prime to venomthropes to absorb ID wounds
- Should produce on average 69 more Gaunts. valued at 345 pts
- with FNP and 5+ cover Tyranofexes become extremely resilient
Yes! A friend of mine was describing an list like this he called Castle Nids when I was thinking of taking them up.
I guess it's more of a RV than a castle, since castles don't tend to get around very often. The idea was to advance behind a couple of Tryanos while they screened your 'Gant farm and Hive guard. I forget the numbers but he had some way of balancing the psychic powers on the Tervigons for their purpose. Between the venomthropes and the FNP the tyranofex's would soak a lot of fire and make it very difficult to get close to your core units. The smaller bugs/monsterous creatures make your more resilient than traditional castles are to deployment trickery.
I think his list was 1850 though. It sounded like so much fun. I think a tervigon took an hq slot and there was one fewer Tyrano.
Right now I'm drooling thinking about how frustrating using traditional missile, destructor and melta spam would be against a list like this. They are such a lame point sink though. It really is more of a cutesy list than a bang for your buck one.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/03/11 06:02:25
Subject: Re:A Discussion: The Tyrannofex
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Scuttling Genestealer
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Grey Templar wrote:That build it whats tempting me to start Nids.
5 Tervigons, 3 units of Uberguants, 3 Tyrannofexs, 9 Hive Guard, and a whole bunch of gaunts for my Tervis to spawn.
This could work...
HQ:
Tervigon - AG/ TS, Cluster Spines, Onslaught, Catalyst - 210 ($57.75 USD)
Tervigon - AG/ TS, Cluster Spines, Onslaught, Catalyst - 210 ($57.75 USD)
Elite:
(3) Hive Guard - 150 ($74.85 USD)
(3) Hive Guard - 150 ($74.85 USD)
(3) Hive Guard - 150 ($74.85 USD)
Troops:
Tervigon - AG/ TS, Cluster Spines, Onslaught, Catalyst - 210 ($57.75 USD)
Tervigon - AG/ TS, Cluster Spines, Onslaught, Catalyst - 210 ($57.75 USD)
Tervigon - AG/ TS, Cluster Spines, Onslaught, Catalyst - 210 ($57.75 USD)
(10) Termagants - Devourers - 100 ($29.00 USD)
(10) Termagants - Fleshborers - 50 ($29.00 USD)
(10) Termagants - Fleshborers - 50 ($29.00 USD)
Heavy Support:
Tyrannofex - Rupture Cannon - 265 ($57.75 USD)
Tyrannofex - Rupture Cannon - 265 ($57.75 USD)
Tyrannofex - Rupture Cannon - 265 ($57.75 USD)
(Average 20 Termagants Per Tervigon for spawning = 100 extra Termagants) = 8 Boxes @ $29.00 USD = $232.00 USD
Total Points = 2495
Total Investment (not counting painting/time/shipping/taxes) = $1005.55 USD
"I was just wondering.."
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This message was edited 1 time. Last update was at 2012/03/11 06:08:28
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![[Post New]](/s/i/i.gif) 2012/03/12 02:06:39
Subject: Re:A Discussion: The Tyrannofex
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Regular Dakkanaut
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I wonder if with the new Fex/Tervy models, you could completely block LOS to a thrope and Hive Guard sitting behind?
If so, this tactic could really work - Two Tervies with FnP and two T-Fexes in front to wear the brunt of the damage, a single thrope and 2 broods of Hive Guard behind (who don't need LOS).
Maybe some gants in front to ensure you can't see the thrope or Hive Guards feet... But if you can completely block LOS, you only need a single thrope and the hive guard would become more survivable...
Would this work do you think?
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![[Post New]](/s/i/i.gif) 2012/03/12 02:14:29
Subject: Re:A Discussion: The Tyrannofex
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Dour Wolf Priest with Iron Wolf Amulet
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Grey Templar wrote:FnP isn't a bad idea either. Its good for those wounds that slip past that 2+ save. Wouldn't want to get Lasgunned to death.
And that Regeneration can take you back from those wounds that do stick.
Tyrannofexes are one of the few Tyranid creatures that Regen may actually be worth it on. 6 wounds and a 2+ save are good, but if it's soaking up enemy fire then regenerating wounds isn't a bad idea.
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![[Post New]](/s/i/i.gif) 2012/03/12 03:03:09
Subject: Re:A Discussion: The Tyrannofex
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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And it works against things that FnP doesn't.
Regeneration is a big pain. having faced Biotitans before, it gets more broken the bigger the monster.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/12 13:24:26
Subject: A Discussion: The Tyrannofex
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Perfect Shot Dark Angels Predator Pilot
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I love the T-fex. Str10 shots from turn 1 can't be scoffed at, and it's the only way tyranids can touch tanks turn 1.
2+ saves means all those missle spam armies are in a tough situation. Usually everyone has ap2 weaponry, but you need 6 wounds of it to stop it from coming. Usually you use ap2 to take out termies or elite infantry/characters, where two wounds will greatly reduce the enemies damage output. It's quite a job to get 6 wounds of ap2 shots at a target. Throw in a 5+ save and it's even harder.
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![[Post New]](/s/i/i.gif) 2012/03/12 14:12:14
Subject: A Discussion: The Tyrannofex
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Thinking of Joining a Davinite Loge
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Well from the games I have seen and players I have played that use the T-Fex, They did realy well because they didn't used it as a discration. At first 2 srt 10 shots sounds realy scary, then it will only hit once and any armor its hitting should be in that 4+ cover. So I belive the T-fex is good for discration but for 200+ points I see better chosies.
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