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![[Post New]](/s/i/i.gif) 2012/03/29 16:44:11
Subject: Urban Dead -- Who play(s/ed) it?
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Joined the Military for Authentic Experience
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http://www.urbandead.com/ I've joined again (lost my old characters I think) as DaBossfromDakka http://urbandead.com/profile.cgi?id=2035263 Zombie!
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This message was edited 1 time. Last update was at 2012/03/29 17:38:49
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![[Post New]](/s/i/i.gif) 2012/03/29 16:59:53
Subject: Re:Urban Dead -- Who play(s/ed) it?
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Fixture of Dakka
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Tried it out. Made a soldier (Grakmar) and a zombie (Grakbie). My human ran around for a bit, found a book, and hid in a building with someone else. My zombie walked around, found someone and started biting him.
It seems somewhat interesting, but 50 AP runs out really quick when you don't have a plan.
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![[Post New]](/s/i/i.gif) 2012/03/29 17:24:23
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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For folks who are completely new, let me try to summarize it. The simplest way of looking at it is: Imagine a box with impenetrable walls filled with little balls that are constantly in motion. Some balls are pink and some balls are green. When a green ball touches a pink ball, it turns green. Now add in a level of complexity -- if a pink ball hits a green ball in a certain way, the green ball turns pink. Now let's crank it all the way up: every ball is actually controlled by a human being and the ball is defined by a variety of possibilities based on how it has been controlled by the human. All of this human idiosyncrasy is expressed through the formation of ideologies and associations that produce behaviors. What do I mean by ideologies? Well, the best example is " barhah." This concept stands for the ideal of "zombieness." Different groups (and individuals) have all sorts of ideas about what it really means to be a zombie but they all talk about it in terms of "barhah." Barhah thus becomes a focal point around which humans playing as zombies organize. What are the implications of barhah? Should zombies kill humans indiscriminately? Can zombies live in harmony with humans? Or would that be anti-barhah? But that's the game taken to it's most conceptual level. More concretely, a night in the life of a member of the RRF consists in signing onto the RFF channel via IRC and finding out what the target is. You then proceed to the target and tear it apart, killing whoever is around. (The why's and how's of choosing targets are wrapped up in the concept of Barhah.) A day in the life of a survivor, at least one running with M.E.R.C.Y., consists in logging into a forum, seeing what other members of your group have been doing and what they've seen in other parts of the map, and acting accordingly by collecting and using supplies while maintaining safehouses. (The why's and how's of survivors' goals are just as convoluted and external to the game mechanics themselves as the concept of barhah.) No matter who you are, you only have so many action points to spend each day. Survivors can move around scavenging, attacking zombies and one another with weapons, reviving zombies, and developing/shoring up infrastructure. Zombies can move around attacking/feeding off of survivors and tearing down infrastructure. But once your points are spent, you're "stuck" wherever you were until your points regenerate (at the rate of like one per half hour or so). For survivors, this means ending every day somewhere safe from zombies. Zombies also try to end their turns somewhere safe from survivors. If you die as a survivor, the next time you "stand up" you will be a zombie. If you want to continue being a survivor, you need to find someone to revive you -- this usually means going to a revive point manned by survivors who do that sort of thing as part of their organization. If you die as a zombie, the next time you "stand up" you will still be a zombie. You gain XP by successfully attacking humans or other zombies as zombie (although attacking other zombies earns reduced XP) or successfully attacking zombies or other survivors, healing other survivors, and successfully reviving zombies (among other things) as a survivor. Gaining XP allows you to level up, making your more effective at all of these things. If you want to see the complete skill tree, take a look at my profile: http://urbandead.com/profile.cgi?id=880412 The game itself has some interesting and sometimes quirky options. But the real fun is the organization and watching how things develop at the macro level. It's like watching the news when the news is about you and your friends. Another fun aspect is all the "spontaneous culture," (e.g., barhah) that developed in the game. Automatically Appended Next Post: Grakmar wrote:It seems somewhat interesting, but 50 AP runs out really quick when you don't have a plan.
This is actually a good thing for all you folks who don't want to get sucked into a time waster. UD only lets you play for so long every day. You can't waste much more than 15 minutes playing this game unless you start running an organization. Automatically Appended Next Post: Da Boss wrote:Zombie!
You mean zambah! Come join the RFF! Link here: http://www.barhah.com/viewtopic.php?t=100 Automatically Appended Next Post: Some examples of survivor ideologies are: barricade plans, Sacred Ground, and River Tactics.
The best example of neutral ideology is Dual Nature.
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This message was edited 4 times. Last update was at 2012/03/29 17:31:10
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![[Post New]](/s/i/i.gif) 2012/03/29 18:02:36
Subject: Urban Dead -- Who play(s/ed) it?
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Renegade Inquisitor de Marche
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Just read the Ridleybank barricade plan...
It is unusual...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/29 18:06:18
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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I assume you mean the RRF-sponsored plan. I can assure you, it is currently in full effect and works great! Just ask the friendly neighborhood Contabulary:
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![[Post New]](/s/i/i.gif) 2012/03/29 18:13:33
Subject: Re:Urban Dead -- Who play(s/ed) it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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http://www.urbandead.com/profile.cgi?id=2035276
This seems like a good way to waste some time. I'm in!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2012/03/29 18:24:25
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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Where are you MR?
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![[Post New]](/s/i/i.gif) 2012/03/29 18:30:03
Subject: Urban Dead -- Who play(s/ed) it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Wykewood, I think.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2012/03/29 18:30:46
Subject: Re:Urban Dead -- Who play(s/ed) it?
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Fixture of Dakka
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My survivor, located in Gulsonside. I was in a nightclub right by the mall. But, I read the wiki and apparently I'm in prime zombie country. So, I ran into a church. I think I'll be spending the next few days running like crazy.
http://www.urbandead.com/profile.cgi?id=2035264
My zombie, located in Brooksville. I'm right outside the Police Station, gnawing on someone named Vulture Eye.
http://www.urbandead.com/profile.cgi?id=2035266
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![[Post New]](/s/i/i.gif) 2012/03/29 19:13:19
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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@Grakmar: For your survivor, head NW to Vinetown and look for Sister Rita, Tom Shepperd or Mimi Plastique at Gelasius Hospital. Tell 'em Issachar Ward sent you. @ MR, Grakmar: I don't know a thing about Brookesville or Wykewood. If you want to get a taste of survivor life, head to any safe mall. Automatically Appended Next Post: I also forgot to mention, when talking about goal and motivations external to the mechanics, that a fair number of people roleplay their characters. For example: http://wiki.urbandead.com/index.php/User:Karen_Howard Some people even create "survival journals" where they record their experiences "in-character" as they go. You can find a number of those posted here: http://www.graham-russell.co.uk/ud/latest.php
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This message was edited 2 times. Last update was at 2012/03/29 19:37:35
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![[Post New]](/s/i/i.gif) 2012/03/29 19:52:33
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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LOL, here are my journals from when I first started playing in 2007: Last Saturday night, I scrambled up to Postlethwaite Crescent Fire Station and rummaged around long enough to dig up a radio receiver, some wire cutters, a flare gun, and--praise His Name forever!--a fire axe. Of course, I spent the last few days swinging this marvelous find at ambulatory corpses and have managed to get pretty good at smacking the hell out of them (or perhaps back into them?). Just this evening, for example, I stepped out of St. Izzy's for some fresh air only to find a zed loitering around. Not so many swings as I would have guessed later, this example of the living dead was back among the dead dead. Even so, the whole affair left me pretty winded and I'll need to rely on firearms if my long-term plan is going to have a ghost of a chance of a hope. I'll also need some like-minded friends . . .
Something over the radio caught my attention this evening: a report on St John's over in Vinetown on the southeast side of Malton. Apparently the place was torn apart, which is a terrible shame. This hell hole only has five really notable churches despite the terrific number of tiny ones like St. Izzy's. Most locals mistakenly call all of them cathedrals, but only two of them are technically cathedrals. Anyway, the big five are all beauties or at least used to be. I haven't laid eyes on a one of them since the outbreak. Something about them getting ransacked really gets to me, though. They ought to be havens amid this chaos.
It's got me thinking: there's no reason to stay anchored at St. Isadore's forever, especially in light of the rising numbers thanks to Caiger's fame. With every nine who've managed to hold onto sanity there's at least one full-fledged nut job in the pews. I only stayed long enough over at Postlethwaite to pick up the axe but they had a bunch of folks hanging around, too, and it felt even less homey than St. Izzy's. The accusations against Evanna shook me up pretty bad and now I can't look around without trying to size up the next troublemaker. This Caiger-minded crowd isn't helping.
Moving on to St. John's might be a good idea for a number of reasons: (1) it's not famous, (2) Houldenbank to the immediate east is overrun, (3) there's a mall two blocks down, (4) Vinetown needs to get mobile service running, and (5) defending a holy place on that scale is a pretty damn good cause in and of itself. It's a hell of a challenge and way over my head if I try to go it alone. But I might be able to get some veterans in on it. I've only been crawling around Malton for a month--far, far less than travelers like Evanna and ChaosFlare. They're bound to get hungry for something more meaningful than staying alive outside of Caiger. This could be an adventure . . . well, just getting there will be an adventure.
There's a lot to get done before moving, however, if I'm to hope for success at St. John's or anywhere less famously defensible than Caiger for that matter. I need to learn a bit more about how to operate in this world: how to move between buildings without crashing through the streets, how to put up and reinforce barricades, and how to handle my sidearm a bit better . . . maybe even move up to something with more stopping power. And that means shopping. By next week, I'll probably be among the looters at Caiger. My priorities are getting a phone, some first aid kits, and ammo.
With any luck, mid to late July will see me (and hopefully a few others) ready to move on to new and more fulfilling purposes. Til then, it's a matter of avoiding the creeps while guarding my peeps. Ya'll know who ya'll are.
I must have slept through the morning but it seems I didn't miss a thing. Jazz Jackson was still lecturing everyone about the inevitable siege of Caiger in a so-called "vengeance tour" while others huddled around the radio listening to frantic reports from Ackland Mall down in Havercroft. A fellow called Weequay (must be a Star Wars fan) hurried in with a breathless eye-witness confirmation of the siege and called for volunteers. He left, as far as I know, all by his lonesome. It seems that whatever is going on at Ackland has nothing to do with Jazz's rantings. According to him, the "vengeance tour" is currently busy way over in the far southeast side of Malton at Joachim Mall. Joachim straddles the Freybank and Penny Heights neighborhoods and is only a few miles southeast of Vinetown. News from that far away isn't reaching us here in Darvall, although it may be because all eyes are turning to Ackland.
The defenders there seem to be putting up a good fight and I'm sure it makes everyone in Caiger feel all the safer. But if push really came to shove again, as Jazz is suggesting, I wonder how well they'd really do? Caiger fell not too long ago, after all. What happens when survivors rest on their laurels? They end up dead or running away from whatever life and home they've built up over the last couple of months.
There is always the possibility that Jazz is a decoy. I just find it odd that not a drop of news about Joachim has reached us. It must be a pretty pathetic tour if it can't compete with the low-level emergency at Ackland. Then again, maybe Ackland is worse off than we think.
In any case, I don't really plan sticking around long enough to find out. St. Isadores's felt like home for a few brief weeks but there is no lasting sense of community in a place like this. St Izzy's is like a bath tub: there's a steady build-up of scum. By next week or sooner, I hope to be moving out east and then maybe I can catch a glimpse of Jazz's "tour" with my own eyes. I've been drawing up some maps based on my own knowledge and conversations with others, updated here and there by radio reports, and I think I've charted a safe route to Vinetown. This plan should fit with the terrible things Evanna told me about inner-city Malton. We should get close enough to fly under the raider but stay far enough out to keep safe as long as we're moving.
We'll start by skirting across the south of Darvall Heights to Richmond Hills and then scramble over the top of Ketchelbank (keeping clear of Barrville to the south) to the northwesternmost tip of Roachtown. From there, we cut obliquely down through Roachtown, Pimbank, and Edgecombe til arriving in Vinetown. St. John's is in the upper center, a little to the west, of that neighborhood. Getting as far as the outskirts of Edgecombe will be an exhausting trip and we'll have to rest somewhere on the side of Pimbank farthest from Ridleybank to the west and Randallbank to the north or in the western side of Edgecombe. The best bet may be Tynte Mall on Pimbank's eastside, although I'm not sure about an entrance point. Alternatively, Edgecombe is known for tight barricading--I'd just hate to get there and not find a way into shelter. We might as well--
::entry breaks off::
There's a zombie in the church. I just came in from swinging at three outside and I don't think I have any more strength to do something about this one. Maybe it's Heidi again? Did I miss dumping a body? Anyway, it doesn't seem to be threatening anyone and the barricades are still up . . . puzzling. If it's still standing around in a few hours, I'll knock it over myself. In the meantime, I'll just have to rest with my eyes open.
I feel like I'm learning much more rapidly about how to survive in this place these days. I've gotten pretty good with this trusty old fire axe and as soon as I get some rest I'll be strong enough to hop between buildings rather than running through the streets all the time. I still have a lot to learn about effectively barricading buildings before I can leave the relative safety of good old St. Izzy's in Darvall. Plus I need to go on an extended shopping trip in Caiger while I'm still around--
::entry breaks off again::
Well, some labcoat called Zoras needled the zed. Evanna doesn't look happy. Wonder what's up?
We'll have to figure out a better way to communicate in the post-apocalypse.
::written in the margins::
remember to ask Evanna if she's heard from Alan or sent him a text lately
::in the main body::
I haven't been in a mall for ages. Caiger sure beats the PX back on base. And talk about crowded! If the zeds do come a knockin', they'll find plenty of folks fighting back--or at least I hope so. Many of them are just moving through like me and who knows how many more would flee? I sure hope it stands, though. It'd be nice to come back one day when the heat dies down on Evanna. And maybe a good siege will clear out the low-lifes.
Speaking of which: As if we needed it, another reason to leave St. Izzy's walked through the door yesterday. This creep strolled into the church and began to narrate all his actions (and the fictional actions of others) in the third person before proceeding to kick the generator in. As soon as the lights flickered off, you could hear the parishioners closing in on him. Evanna couldn't join in for obvious reason but warned him. Funny how people never listen to her right before they die. I didn't even bother looking into who the psycho was this time. If it's another case of multiple personality . . . well, let them deal with it. I've already moved on.
Back to my little shopping spree: Luckily enough, I got a phone straight away and also managed to pick up a pistol clip and a GPS unit. I'm not sure how useful the GPS unit will be, but I might as well carry it for a while. It's not too heavy and knowing exactly where I am might come in handy on our trip--or not; I have a pretty clear idea of where we're heading. Pity I didn't spot any first aid kits, though.
Sent a text to Evanna right off and found she had already left St. Izzy's and was staying in North. So that's where I'm sitting now, surrounded by books. By the looks of the shelves, folks are still very much into reading. I couldn't resist picking up a book and found an interesting hand-written manuscript--clearly not a text original to this library but something left by another survivor, maybe even the author. I didn't get through much of it but it seems to theorize that the source of the infection is a naturally occurring virus called Solanum.
This stands in stark contrast to the nonsensical rumors about MRSA. If you think about it, blaming this mess on disrespect for the dead and meteor showers is just as silly. Maybe whoever wrote this journal is right . . . but the information about Solanum here doesn't match up with what we see around us. I mean, revivification? How does that make any sense?
I'm too tired to think much right now. The last couple of fights I got into plus looting Caiger really tuckered me out. Even in a zombie-infested world, you gotta shop til you drop. I had hoped to study up on barricading before we left but I guess there will be plenty of action along the road. The main thing is to be in prime condition before moving out so that we can get as far as possible, barring taking a wrong turn or two along the way. I should be ready to leave by tomorrow afternoon or night. Leaving any sooner means we won't make it to Tynte in one day.
I tuned my radio into what might be the Vinetown local channel (there's some confusion about whether it's 26.17 or 26.18) but it's just static. I'll tune it to 26.18 if I don't hear anything soon. I keep thinking about what we'll find over there up against Houldenbank. Will we be able to make St. John's into a better home than St. Isadore's? I hope so. It's worth a try no matter what.
Made it through the most dangerous part of the trip. Currently resting in Tynte, managed to find radio transmitter. May be handy later. Will move on to St. J's next morning or afternoon. Remember to tell Evanna not to stop in St. J's--we should proceed to Mitchem and ask some questions, shop, get the vibe of Vinetown.
Poor Ackland. Should be lesson to all--there is no where to run. More later.
The cades are coming down all over the cathedral. There are ten zeds shambling around. What can be done?
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![[Post New]](/s/i/i.gif) 2012/03/30 01:27:26
Subject: Urban Dead -- Who play(s/ed) it?
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Warning From Magnus? Not Listening!
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Hmm, I like it having seen more explanation, I'll give it another shot. Started a new one, DA's Forever1 Went with a firefighter
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This message was edited 1 time. Last update was at 2012/03/30 01:31:07
Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2012/03/30 01:36:08
Subject: Urban Dead -- Who play(s/ed) it?
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Consigned to the Grim Darkness
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Okay, starting out as a police officer named Melissia. Automatically Appended Next Post: The game really hates newcomers.
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This message was edited 1 time. Last update was at 2012/03/30 01:42:24
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/03/30 01:47:14
Subject: Urban Dead -- Who play(s/ed) it?
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Warning From Magnus? Not Listening!
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Very much so, I cant seem to find any buildings i can actually get into
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2012/03/30 02:38:20
Subject: Urban Dead -- Who play(s/ed) it?
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Mechanized Halqa
Pacific Northwest
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The wiki has a list of zones and all of the buildings in each zone, along with a legend which shows what buildings have been barricaded and to what extent. Obviously because people are actively barricading and destroying barricades it will not be 100% accurate, but the zones where groups camp will have to have buildings that you can access so they can meet in safety.
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![[Post New]](/s/i/i.gif) 2012/03/30 02:46:53
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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Melissia wrote:The game really hates newcomers.
That's very true. People expect to start a game and get to play it until they are bored. In this game, you get about twenty minutes, maybe less, to be confused an ineffective. If you can tough that out for a few days, you'll be okay except you need a goal besides leveling up.
In fact, the best way to start Urban Dead is with a goal and a plan to achieve it.
What do you want to do first?
Join a zombie group? Wanna be a death cultist?
Join a survivor group? If so, what kind?
- one that digs in at and protects a certain neighborhood/building?
- one dedicated to putting down PKers and death cultists?
- one providing revives to zombified survivors (or even, most dangerously, rotters)?
Do you want to see how long you can make it on your own?
Do you want to RP and keep a journal?
Take a spin around the wiki and see what other goals you can make for yourself.
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![[Post New]](/s/i/i.gif) 2012/03/30 02:58:01
Subject: Urban Dead -- Who play(s/ed) it?
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Consigned to the Grim Darkness
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I shot six bullets at a zombie and missed every single one.
Firearms skill is apparently worthless?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/03/30 03:01:30
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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Don't feel bad, M. I just went on a run with the RRF and swung at one level 1 survivor 30 times and only hit once. And I'm level 45. Luck is a big factor in this game -- or, I guess it is for people who have luck!
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![[Post New]](/s/i/i.gif) 2012/03/30 03:26:04
Subject: Urban Dead -- Who play(s/ed) it?
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Consigned to the Grim Darkness
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Yeah... I can't play this game sadly :/
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/03/30 03:37:13
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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It's hard to stick with. TBH, I don't know how or why I played for so long. But I definitely know why I quit time after time.
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This message was edited 1 time. Last update was at 2012/03/30 03:37:27
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![[Post New]](/s/i/i.gif) 2012/03/30 04:55:27
Subject: Urban Dead -- Who play(s/ed) it?
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Incorporating Wet-Blending
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I tried this game a few years ago, with one human and one zombie character. The human got murdered by a PKer and the zombie got murdered by another zombie. It's at that point that I stopped playing. PvP and real time, always vulnerable players just don't mix well, IMO.
I also remember disliking that you had to spend AP points if you wanted to talk to someone. Rather cuts down on the opportunity to get to know your fellow players when you're forced to choose between doing that and actually playing the game.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2012/03/30 11:00:37
Subject: Urban Dead -- Who play(s/ed) it?
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Fighter Ace
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Played this game in the first year couple of months.
Was fun. Good level. Hiding in a safe house.
Next day: everyone gone and I'm a zombie.
Quit the game.
<lol>
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![[Post New]](/s/i/i.gif) 2012/03/30 13:27:10
Subject: Urban Dead -- Who play(s/ed) it?
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Veteran Knight Baron in a Crusader
Behind you
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I'm on, I am in Dartside at the moment, just waiting for the zeds.
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![[Post New]](/s/i/i.gif) 2012/03/30 13:29:00
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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Dartside looks pretty safe. You may be waiting for a while.
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![[Post New]](/s/i/i.gif) 2012/03/30 13:36:06
Subject: Re:Urban Dead -- Who play(s/ed) it?
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Willing Inquisitorial Excruciator
Ephrata, PA
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Just made a Medic, ILBane. Hangin out in Richmond Hills ATM...
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![[Post New]](/s/i/i.gif) 2012/03/30 13:38:48
Subject: Urban Dead -- Who play(s/ed) it?
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Warplord Titan Princeps of Tzeentch
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DA's Forever wrote:Very much so, I cant seem to find any buildings i can actually get into
Look for a police station, firehouse, or hospital. There's also a map you can find of each area that shows you where all the buildings are. The universal barricade plan calls for these buildings to be at VSB+3, maximum protection but you can still enter from the street.
I played for a while, got three characters maxed out and had a hundred or so xp to spare. It was fun playing as a human when I was alive and playing as a zombie when dead. Never really got involved with any groups, but I would sometimes trail along with a horde if it caught me or help out some civilian group (until they inevitably got in the path of one of the hordes).
Also participated in some of the mall sieges at Calgar and elsewhere, sometimes from both sides (if there was an incursion and I got caught).
Fun, but it certainly caps out quickly.
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/03/30 15:18:36
Subject: Urban Dead -- Who play(s/ed) it?
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Ancient Ultramarine Venerable Dreadnought
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So, I just logged on and apparently my guy got turned into a zombie.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2012/03/30 15:19:27
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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Yeah, no matter how you die, you can only stand back up as a zombie. If you want to be alive again, use the wiki to look for a nearby revive point and then wait it out.
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![[Post New]](/s/i/i.gif) 2012/03/30 18:28:39
Subject: Urban Dead -- Who play(s/ed) it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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How do I get more bullets?
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2012/03/30 18:29:32
Subject: Urban Dead -- Who play(s/ed) it?
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[MOD]
Solahma
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