Switch Theme:

Command Squad Space Marines  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Pony_law wrote:
tedurur wrote:
juraigamer wrote:
tedurur wrote:

Im sorry but how on earth is that "the cheapest way" to run them?


Because they cost the exact amount that a landraider does, if you do bikes + champ and 3 LC or 6 LC and champ plus rhino, they have FNP, grenades, and operate alone, plus don't require a slot.

Terminators don't have grenades, meaning they will go last if they charge through cover, and a 3+ with FNP is slightly better than a simple 2+.


The command squad must have SS if you want to go the CC route, and since when is a LR cheap? With your previous setup you are looking at 300pts for a command squad with in a rhino. So they will most likely not be assaulting anything important since the vehicle (even if it does make it to the enemy lines, which is doubtful) doesnt have any assault ramp. A CC command squad on bikes have their niche, foot slogging CC Command squads really dont.

Terminators already go last, or are you saying that you are taking LC termies in a Vanilla SM list?

I would be most interested in knowing how you came to the conclusion that 3+ and FnP is better than a plain 2+. It is actually wrong. The 2+ is better since you get it vs things like Krak missiles and other AP3 stuff vs weapons that are < str 8 and >AP3 they are exactly equal. This is once again ignoring the fact that you run the risk of losing the Apot thus rendering the command squad much less durable than the termie squad.


Wrong. You do not need stormshields if you want to go the CC route. You only need storm shields if you want them to be an elite CC unit. IMO they are too expensive when equiped with SS, especialy compaired with the cost of TH/SS termis. Command squads are better used to hold your line against things like BA assault marines or grey hunters or anyother non-powerweapon heavy squad that gets to your lines. A command squad equiped like I have suggested will slaughter these units. They will also do fine against a 5 man purifier squad that is standard equiped (2 psycannons 2 halberds and deamonhammer) if they get the charge/get to shoot before going in.


Actually, your Command squad will not really slaughter those mentioned squads.
For instance , against 8 GHs with banner and MotW and a WG with fist you will be looking at ~1.7 Unsaved wounds from the WG, ~0,4 unsaved wounds from the MotW and ~1.2 Unsaved wounds from the normal Grey Hunters In turn you will do (assuming you get the charge and you for some reason havent been rapid fired by the GHs) ~4.4 wounds in return So while you will average roughly 1 wound extra your CMD squad will be wiped next turn...This is the average outcome of the ideal situation for your Command squad....

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

xxBlazinGhostxx wrote:
ruminator wrote:Quad plasma plus FNP from apothecary FTW.


QFT.

This combination of two things the internet hates, Command Squads and Plasma Guns, makes a unit that is one of the scariest things ever.

The Apothecary obviously mitigates the damage from Gets Hot! (which IMO, isn't THAT big a risk [unless your dice hate you]) and no opponent will ever appreciate 8 plasma shots rapid firing into their squad.


Give the captain a combi-Plasma/special weapon combo (TH, LC, PF, etc), throw them in a Razorback and you have 10 Strength 7 ap2 shots. Great fire support vs anything, period. Run with a squad or 2 of Marines for cover fire/assistance and goodbye 1 enemy squad a turn.

This message was edited 1 time. Last update was at 2012/04/18 11:16:41


Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in us
Lustful Cultist of Slaanesh




The best command squad load out is by far:

X4 power fists.

X4 melta guns

X4 storm sheilds.

This is the command squad from hell. And teamed with kor sarro outflanking. This will blow a hole in anything it touches

Heavy Bolter: 36" 5 4 Heavy 3- Do not disturb

2500pts~ Mentors Legion
1500pts~ Rouge guard
3500pts~ Ultramarines' Fallen 8th Assault Company, Now with Nurgle like Space Wolves!!
2500+pts~

 
   
Made in gb
Longtime Dakkanaut




Vendetta1221 wrote:The best command squad load out is by far:

X4 power fists.

X4 melta guns

X4 storm sheilds.

This is the command squad from hell. And teamed with kor sarro outflanking. This will blow a hole in anything it touches
Wound allocation could make the best better?
   
Made in us
Lustful Cultist of Slaanesh




Meh a 3+ and 4+ FNP and a 3++ will work out fine IMO

Heavy Bolter: 36" 5 4 Heavy 3- Do not disturb

2500pts~ Mentors Legion
1500pts~ Rouge guard
3500pts~ Ultramarines' Fallen 8th Assault Company, Now with Nurgle like Space Wolves!!
2500+pts~

 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Diabolical13 wrote:I do run dual LCs on my vanguards extremely satisfying having jump packs with those things.
Anyone else suggest another weapon that can bring me to the assault without having to deal with rapid fire probs =)?


I wince at the 60 points per model price.

However a single lightning claw with a storm shield costs the same and provides an invulnerable save, and that's what elite close combat units need to roll with.

Or, if your unit is big enough, a single lightning claw on two guys, a power fist on two guys, and a storm shield on three with three naked. Allocate normal attacks to the naked guys, power weapons to the storm shields and pound people with the claws and fists. Of course for 425 points it's quite expensive.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
 
Forum Index » 40K General Discussion
Go to: