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![[Post New]](/s/i/i.gif) 2012/04/20 14:35:24
Subject: Re:Strong CC unit 40k!
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Hard-Wired Sentinel Pilot
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TWC with Shields. They don't even need a Hammer to own everything they see. They have 24" threat radius, T5 so you aren't gonna ID em in close combat unless you have a Fist/Klaw which will be dead by the time it strikes anyway, and they cost SO little!!! For your point investment, I think TWC is the best CC unit.
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2000pts
2500pts Alpha Legion |
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![[Post New]](/s/i/i.gif) 2012/04/20 14:37:20
Subject: Re:Strong CC unit 40k!
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Implacable Black Templar Initiate
Glasgow, UK
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I'd say Bloodcrushers would be up there. Two wounds, strength/toughness five, furious charge, only forty points a model, decent saves and eternal warrior/fearless. Plus some alright options for wound allocation.
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Chaos Daemons - 3000
CSM - 2000
Black Templars - 1500 |
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![[Post New]](/s/i/i.gif) 2012/04/20 17:31:26
Subject: Strong CC unit 40k!
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Been Around the Block
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I think people are forgetting point for point here. Genestealers are surprisingly efficent for ws 6, Ini 6, and rending. I've seen them tear up terminators and blob squads alike. Obviously stealers go down to any real amount of shooting, but we're talking about pure CC effectiveness, and any unit without a very good invuln save is going to fold to an equal point amount of stealers.
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![[Post New]](/s/i/i.gif) 2012/04/20 17:41:28
Subject: Strong CC unit 40k!
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Lurking Gaunt
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Toxin sealers are very nice with the ability to rend more often, combined with adrenal glands you have the fastest CC troop in the game i believe at IN 7. A group of 10 is 200 points of anti monster, tank, infantry blobs, and CC death stars. Only reason I think they would pull the edge over terminators.
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![[Post New]](/s/i/i.gif) 2012/04/20 19:34:10
Subject: Strong CC unit 40k!
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Fixture of Dakka
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Furioso Dreadnought :3
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/20 21:22:52
Subject: Strong CC unit 40k!
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Longtime Dakkanaut
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Unreg1stered wrote:I think people are forgetting point for point here. Genestealers are surprisingly efficent for ws 6, Ini 6, and rending. I've seen them tear up terminators and blob squads alike. Obviously stealers go down to any real amount of shooting, but we're talking about pure CC effectiveness, and any unit without a very good invuln save is going to fold to an equal point amount of stealers.
Good luck assaulting through cover...
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![[Post New]](/s/i/i.gif) 2012/04/20 23:17:54
Subject: Strong CC unit 40k!
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Stalwart Strike Squad Grey Knight
Canada
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Yeah, I think that is probably the only downfall of genestealers is the lack of grenades. Most other strong CC units have frag grenades or something equivalent.
Secondly, I agree that Ork boyz kick can obliterate many things too for their point cost.
Whenever I play my blood angels, if I don't get the charge, even if there is only like 10 ork boyz somehow I just get rolled in CC. It might be the powerklaw, the 4 attacks on the charge (for slugga-boyz, with FC) or a combination of both... but for X amount of points which is extremely low, I think ork boyz are a steal, especially in a mob of 30 with a hidden klaw.
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2000 Grey Knights
Ultramarines 1500
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![[Post New]](/s/i/i.gif) 2012/04/21 00:12:19
Subject: Strong CC unit 40k!
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Hard-Wired Sentinel Pilot
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BlapBlapBlap wrote:Furioso Dreadnought :3
This
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2000pts
2500pts Alpha Legion |
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![[Post New]](/s/i/i.gif) 2012/04/21 00:38:19
Subject: Re:Strong CC unit 40k!
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Sinewy Scourge
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DE Archon is still a CC monster.
If you mean a full squad, Dark Eldar Incubi. With their high Initiative and power weapons they kick the gak out of most things before they can flinch.
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![[Post New]](/s/i/i.gif) 2012/04/21 00:46:51
Subject: Strong CC unit 40k!
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Pyromaniac Hellhound Pilot
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Ogryns, but not just with a commissar. It has to be Commissar Yarrick.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/04/21 00:52:45
Subject: Strong CC unit 40k!
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Daring Dark Eldar Raider Rider
In your nightmares...
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Incubi. With a Klaivex. With Onslaught.
Enjoy making that many invulnerable saves.
EDIT: Just realised Archonate said the same thing. Derp.
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This message was edited 1 time. Last update was at 2012/04/21 00:53:32
2000 points. Win:23 Draw:3 Lost:3
Back after hiatus. I'll see you around! |
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![[Post New]](/s/i/i.gif) 2012/04/21 00:55:37
Subject: Strong CC unit 40k!
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Rough Rider with Boomstick
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I had Yarrick w/ Penal Legion (Psychopaths) smash into Astorath the Grim and 5 Death Company and wipe them in 2 turns. Yarrick with Penal Legion is fun.
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This message was edited 1 time. Last update was at 2012/04/21 00:55:52
DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ |
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![[Post New]](/s/i/i.gif) 2012/04/21 03:46:54
Subject: Strong CC unit 40k!
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Stalwart Strike Squad Grey Knight
Canada
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Although I think that Incubi are quite powerful and will wipe the floor with many elite units, purifiers or paladins with halberds can make a mess of them, especially if the incubi don't get the charge.
The purifiers and paladins with halberds are I6 and the paladins also have invul saves and two wounds.. the Incubi are also only natural I5 (aside from the Klaivex) therefore they need a couple of pain tokens for FC and actually get the charge to even stand a chance. Automatically Appended Next Post: If I were a dark eldar player I'd rather send kit out bloodbrides against purifiers or paladins.
Against the paladins they will likely tie them up for a long time and make them useless for half the game.
Against the purifiers the bloodbrides will probably beat them in CC no problem.
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This message was edited 1 time. Last update was at 2012/04/21 03:48:40
2000 Grey Knights
Ultramarines 1500
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![[Post New]](/s/i/i.gif) 2012/04/21 10:46:57
Subject: Strong CC unit 40k!
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Steady Space Marine Vet Sergeant
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Other.
And by others i mean Bloodcrushers of Khorne.
5 0 5 5 2 4 3 10 statline, means 3+ then 3+ for a wound on an MEQ.
On the charge, they have furious charge. Giving them I5 and S6. Meaning they attack first with 4 attacts, 3+ followed by 2+. Not to mention, standard wargear is a powerweapon.
However, in terms of defense, they have Iron Hide (3+ armour save) and a 5+ invuln. The saves are half decent, but when you think you have to get past T5 and 2 wounds, its looking very promising.
^^^And all of this for 40 points, boys, i think we are on to a winner!
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![[Post New]](/s/i/i.gif) 2012/04/21 13:17:54
Subject: Strong CC unit 40k!
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Implacable Black Templar Initiate
Glasgow, UK
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Zambro wrote:Other.
And by others i mean Bloodcrushers of Khorne.
5 0 5 5 2 4 3 10 statline, means 3+ then 3+ for a wound on an MEQ.
On the charge, they have furious charge. Giving them I5 and S6. Meaning they attack first with 4 attacts, 3+ followed by 2+. Not to mention, standard wargear is a powerweapon.
However, in terms of defense, they have Iron Hide (3+ armour save) and a 5+ invuln. The saves are half decent, but when you think you have to get past T5 and 2 wounds, its looking very promising.
^^^And all of this for 40 points, boys, i think we are on to a winner!
Also have eternal warrior + fearless, and three options for wound allocation.
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Chaos Daemons - 3000
CSM - 2000
Black Templars - 1500 |
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![[Post New]](/s/i/i.gif) 2012/04/21 13:35:21
Subject: Strong CC unit 40k!
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Boosting Ultramarine Biker
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Calgar or Chapter Master with Honor Guard? 2+ armour save, free power weapons, give Champion a relic blade, Drop Pod assault behind enemy lines.
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![[Post New]](/s/i/i.gif) 2012/04/21 13:52:08
Subject: Re:Strong CC unit 40k!
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Savage Khorne Berserker Biker
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Kaldor wrote:IXLoiero95XI wrote:You had to change it while I typing my post lol but that would cost a lot I imagine
lol, it comes in around the 750 mark! I've run it a few times for gaks and giggles, and while it does stomp anything it gets into combat with, it can be a struggle to use that to your advantage.
The OP said no super point units but after this post, I have to throw my hat into the ring.
(30) Death company
Chaplain Lemartes
(6) hand flamers
(15) power weapons
(15) thunder hammers
Total point value: 1485, WS 5, Str 5, I 5. 125 attacks on the charge with no saving throws....NASTY!
Sorry, but it had to be done. LOL
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/04/21 13:53:10
Subject: Strong CC unit 40k!
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Sneaky Sniper Drone
Cincinnati, Ohio
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20 Kroot plus 12 Kroot Hounds and a Shaper are pretty BA. Power Armor cover save in the woods, and with the outflank ability can deal out some damage. Kroot Hounds Iniative 5 attacks 2 WS and S 4 adding the Shaper gives them all LD 10
I saw a guy play an apocalypse match bringing his Kroot Merc list, 150 Kroot and like 50 hounds...it was brutal. Probably not the best but still pretty effective for being an old dex
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![[Post New]](/s/i/i.gif) 2012/04/21 23:11:02
Subject: Strong CC unit 40k!
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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So far most of the units I've read posted here have fallen to my 10 man Harlequin squad. A farseer with fortune and doom, 9x Kisses, troupe master with a power weapon, and the shadowseer. Every single CC unit is getting shot at as they come in (with the exception of a transport that is left alone), but the Harlies aren't. Immunity to shooting until they are within charge range makes them very dangerous. Mix 40 attacks at I7 with grenades, ignoring difficult terrain, rending, re-rolls, furious charge, and power weapon swings at WS5? Usually they wipe the whole enemy squad in one. But, naturally no unit is perfect, so therein lies their weakness: sustaining combat. Even with fortune, re-rolling 5++ is not fun.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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