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Strong 40k CC unit
Bloodbrides/Wyches
Paladins
Purifiers
DCA
LC Terminators Black Templars
TWC with Thunder Hammers
TH/SS Termies
Ogyrn with commie
Other... please specify in post!
Genestealers
Banshees
Power Blob
Nobs

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Made in us
Hard-Wired Sentinel Pilot





TWC with Shields. They don't even need a Hammer to own everything they see. They have 24" threat radius, T5 so you aren't gonna ID em in close combat unless you have a Fist/Klaw which will be dead by the time it strikes anyway, and they cost SO little!!! For your point investment, I think TWC is the best CC unit.

2000pts
2500pts Alpha Legion 
   
Made in gb
Implacable Black Templar Initiate



Glasgow, UK

I'd say Bloodcrushers would be up there. Two wounds, strength/toughness five, furious charge, only forty points a model, decent saves and eternal warrior/fearless. Plus some alright options for wound allocation.

Chaos Daemons - 3000
CSM - 2000
Black Templars - 1500 
   
Made in us
Been Around the Block






I think people are forgetting point for point here. Genestealers are surprisingly efficent for ws 6, Ini 6, and rending. I've seen them tear up terminators and blob squads alike. Obviously stealers go down to any real amount of shooting, but we're talking about pure CC effectiveness, and any unit without a very good invuln save is going to fold to an equal point amount of stealers.
   
Made in ca
Lurking Gaunt





Toxin sealers are very nice with the ability to rend more often, combined with adrenal glands you have the fastest CC troop in the game i believe at IN 7. A group of 10 is 200 points of anti monster, tank, infantry blobs, and CC death stars. Only reason I think they would pull the edge over terminators.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Furioso Dreadnought :3

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Longtime Dakkanaut





Unreg1stered wrote:I think people are forgetting point for point here. Genestealers are surprisingly efficent for ws 6, Ini 6, and rending. I've seen them tear up terminators and blob squads alike. Obviously stealers go down to any real amount of shooting, but we're talking about pure CC effectiveness, and any unit without a very good invuln save is going to fold to an equal point amount of stealers.


Good luck assaulting through cover...
   
Made in ca
Stalwart Strike Squad Grey Knight




Canada

Yeah, I think that is probably the only downfall of genestealers is the lack of grenades. Most other strong CC units have frag grenades or something equivalent.

Secondly, I agree that Ork boyz kick can obliterate many things too for their point cost.

Whenever I play my blood angels, if I don't get the charge, even if there is only like 10 ork boyz somehow I just get rolled in CC. It might be the powerklaw, the 4 attacks on the charge (for slugga-boyz, with FC) or a combination of both... but for X amount of points which is extremely low, I think ork boyz are a steal, especially in a mob of 30 with a hidden klaw.

2000 Grey Knights

Ultramarines 1500

 
   
Made in us
Hard-Wired Sentinel Pilot





BlapBlapBlap wrote:Furioso Dreadnought :3


This

2000pts
2500pts Alpha Legion 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

DE Archon is still a CC monster.
If you mean a full squad, Dark Eldar Incubi. With their high Initiative and power weapons they kick the gak out of most things before they can flinch.

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Ogryns, but not just with a commissar. It has to be Commissar Yarrick.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

Incubi. With a Klaivex. With Onslaught.
Enjoy making that many invulnerable saves.

EDIT: Just realised Archonate said the same thing. Derp.

This message was edited 1 time. Last update was at 2012/04/21 00:53:32


2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

I had Yarrick w/ Penal Legion (Psychopaths) smash into Astorath the Grim and 5 Death Company and wipe them in 2 turns.

Yarrick with Penal Legion is fun.

This message was edited 1 time. Last update was at 2012/04/21 00:55:52



DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in ca
Stalwart Strike Squad Grey Knight




Canada

Although I think that Incubi are quite powerful and will wipe the floor with many elite units, purifiers or paladins with halberds can make a mess of them, especially if the incubi don't get the charge.

The purifiers and paladins with halberds are I6 and the paladins also have invul saves and two wounds.. the Incubi are also only natural I5 (aside from the Klaivex) therefore they need a couple of pain tokens for FC and actually get the charge to even stand a chance.


Automatically Appended Next Post:
If I were a dark eldar player I'd rather send kit out bloodbrides against purifiers or paladins.

Against the paladins they will likely tie them up for a long time and make them useless for half the game.

Against the purifiers the bloodbrides will probably beat them in CC no problem.

This message was edited 1 time. Last update was at 2012/04/21 03:48:40


2000 Grey Knights

Ultramarines 1500

 
   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

Other.

And by others i mean Bloodcrushers of Khorne.
5 0 5 5 2 4 3 10 statline, means 3+ then 3+ for a wound on an MEQ.
On the charge, they have furious charge. Giving them I5 and S6. Meaning they attack first with 4 attacts, 3+ followed by 2+. Not to mention, standard wargear is a powerweapon.

However, in terms of defense, they have Iron Hide (3+ armour save) and a 5+ invuln. The saves are half decent, but when you think you have to get past T5 and 2 wounds, its looking very promising.

^^^And all of this for 40 points, boys, i think we are on to a winner!

   
Made in gb
Implacable Black Templar Initiate



Glasgow, UK

Zambro wrote:Other.

And by others i mean Bloodcrushers of Khorne.
5 0 5 5 2 4 3 10 statline, means 3+ then 3+ for a wound on an MEQ.
On the charge, they have furious charge. Giving them I5 and S6. Meaning they attack first with 4 attacts, 3+ followed by 2+. Not to mention, standard wargear is a powerweapon.

However, in terms of defense, they have Iron Hide (3+ armour save) and a 5+ invuln. The saves are half decent, but when you think you have to get past T5 and 2 wounds, its looking very promising.

^^^And all of this for 40 points, boys, i think we are on to a winner!


Also have eternal warrior + fearless, and three options for wound allocation.

Chaos Daemons - 3000
CSM - 2000
Black Templars - 1500 
   
Made in us
Boosting Ultramarine Biker




Illinois, USA

Calgar or Chapter Master with Honor Guard? 2+ armour save, free power weapons, give Champion a relic blade, Drop Pod assault behind enemy lines.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Kaldor wrote:
IXLoiero95XI wrote:You had to change it while I typing my post lol but that would cost a lot I imagine


lol, it comes in around the 750 mark! I've run it a few times for gaks and giggles, and while it does stomp anything it gets into combat with, it can be a struggle to use that to your advantage.


The OP said no super point units but after this post, I have to throw my hat into the ring.

(30) Death company
Chaplain Lemartes
(6) hand flamers
(15) power weapons
(15) thunder hammers

Total point value: 1485, WS 5, Str 5, I 5. 125 attacks on the charge with no saving throws....NASTY!

Sorry, but it had to be done. LOL

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Made in us
Sneaky Sniper Drone



Cincinnati, Ohio

20 Kroot plus 12 Kroot Hounds and a Shaper are pretty BA. Power Armor cover save in the woods, and with the outflank ability can deal out some damage. Kroot Hounds Iniative 5 attacks 2 WS and S 4 adding the Shaper gives them all LD 10

I saw a guy play an apocalypse match bringing his Kroot Merc list, 150 Kroot and like 50 hounds...it was brutal. Probably not the best but still pretty effective for being an old dex
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

So far most of the units I've read posted here have fallen to my 10 man Harlequin squad. A farseer with fortune and doom, 9x Kisses, troupe master with a power weapon, and the shadowseer. Every single CC unit is getting shot at as they come in (with the exception of a transport that is left alone), but the Harlies aren't. Immunity to shooting until they are within charge range makes them very dangerous. Mix 40 attacks at I7 with grenades, ignoring difficult terrain, rending, re-rolls, furious charge, and power weapon swings at WS5? Usually they wipe the whole enemy squad in one. But, naturally no unit is perfect, so therein lies their weakness: sustaining combat. Even with fortune, re-rolling 5++ is not fun.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
 
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