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Made in gb
Regular Dakkanaut






Frag/Plasma Grenades should be 3d6 scatter, half the models can throw, small blast, S3 AP-

Krak same rules, S7 AP1 no blast,

Melta the same as close combat but throwable
defensive slow enemies to charge range d6"

"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars


 
   
Made in us
Ship's Officer





Reading, UK

Lightning Shadows wrote:Frag/Plasma Grenades should be 3d6 scatter, half the models can throw, small blast, S3 AP-

Krak same rules, S7 AP1 no blast,

Melta the same as close combat but throwable
defensive slow enemies to charge range d6"
I hope you're not serious... there are so many things wrong with this.

1)18" possible scatter? No infantry model has any business throwing anything that far. The amount of damage you'd do to yourself would be lulzy though.

2) 15 small blasts from a 30 man blob? Holy throne...

3) S7 AP1? Really? S6 AP4 would be pushing it.

4) AFAIK the fluff and rules both call for meltabombs to be attached to the target. Throwing them doesn't make sense.

Now defensive grenades causing difficult terrain would be interesting, but negating the +1 attack is already awesome. They'd need a price hike.

DoW

"War. War never changes." - Fallout

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