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Made in gb
Regular Dakkanaut





I think that in 6th edition you should be able to throw grenades so if i throw one the enemy unit needs to take a moral check if they fail they flee if they pass they can chose to stay or flee as well as that the grenades would only scater d6 what do you think
   
Made in gb
Lord of the Fleet






London

Well I like the idea of my 50-man blob squad being able to throw 50 3" Blasts...
   
Made in gb
Regular Dakkanaut





one use only and only1i in every 5 can

5 man squad 1 grenade
10 man 2 grenade
   
Made in gb
Lord of the Fleet






London

This idea comes up all the time, grenades are fine as they are, no need to change them.
   
Made in gb
Regular Dakkanaut





no they are not in the books they constantly destroy things
   
Made in us
Lone Wolf Sentinel Pilot




So? It would be OP. If you care that much make a specific grenade that can be taken as an upgrade since there are already like 3 different kinds of grenades in the game.
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I'm in the camp of "grenades are largely fine as they are" - there would be a lot of re-balancing/costing needed, but also with a side helping of "lets not make Tyranids any worse".

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Made in gb
Fixture of Dakka






Dorset, Southern England

Not again...

Grenades are fine as they are. Throwing them is just an awful idea.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

BlapBlapBlap wrote:Not again...

Grenades are fine as they are. Throwing them is just an awful idea.


+1

grenades are only useful for targets that do not move, which is why they are used on units in cover. The troops leave cover to avoid the grenades. Further pistols have a range of 6-12" which equates to 50-100 meters. I find it unlikely that most troops would be able to throw a grenade that far.

So if people for some reason think grenades should be able to be thrown I would only support something like.
"Grenades can be thrown at a unit in cover within 6", they do no damage but for the rest of the turn the unit cannot count a cover save or cover in assault. "

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Made in gb
Fixture of Dakka






Dorset, Southern England

Exergy wrote:
BlapBlapBlap wrote:Not again...

Grenades are fine as they are. Throwing them is just an awful idea.


+1

grenades are only useful for targets that do not move, which is why they are used on units in cover. The troops leave cover to avoid the grenades. Further pistols have a range of 6-12" which equates to 50-100 meters. I find it unlikely that most troops would be able to throw a grenade that far.

So if people for some reason think grenades should be able to be thrown I would only support something like.
"Grenades can be thrown at a unit in cover within 6", they do no damage but for the rest of the turn the unit cannot count a cover save or cover in assault. "


I never thought of it as that long, I always counted 12" as about 25 to 30 meters. It's supposed to represent a distance where the weapon is accurate enough to give a reasonable hit chance. But to each his own.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

There is no set scale to WH. You try and set the scale for one thing like pistol and shooting ranges, and it completely screws up things like vehicle speed and weapon maximum ranges.

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Lone Wolf Sentinel Pilot




Bookwrack wrote:There is no set scale to WH. You try and set the scale for one thing like pistol and shooting ranges, and it completely screws up things like vehicle speed and weapon maximum ranges.

The scale doesn't have to be linear, it could be exponential. Eg. 1-2 inches is 5 feet, 2-3 inches is 7.5 feet, 3-4 inches is 11.3 feet, 4-5 inches is 16.9 feet...
   
Made in ca
Shas'ui with Bonding Knife





It's easier to say there's no realism to WH rather than no scale. There's definitely scale. The scale is just unrealistic. It needs to be, in order to represent shooting and vehicles and foot-troops on the same board.

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Made in pl
Screaming Shining Spear




NeoGliwice III

Or one can give weapons some huge random range that will surely be measured. I'm thinking something deathstrikey, something near 960".

But returning to the grenades they really need to stay the way they are. Giving boost to the more powerful and changing near to nothing for weaker factions is not a good direction.

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Made in gb
Barpharanges







No, they are fine as they are. The books claim many things, and if they where all true, the game would be a very different one.

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Made in us
Regular Dakkanaut




I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?


Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Regular Dakkanaut




BlapBlapBlap wrote:
Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?


Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?


So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe
   
Made in ca
Shas'ui with Bonding Knife





Also voting for grenades to work vs mcs.

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Made in gb
Fixture of Dakka






Dorset, Southern England

Jerjare wrote:
BlapBlapBlap wrote:
Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?


Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?


So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe


As in, you can't roll to penetrate an MC, and that blowing out a chunk of monster doesn't normally stop it from omnomnoming you.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Regular Dakkanaut




BlapBlapBlap wrote:
Jerjare wrote:
BlapBlapBlap wrote:
Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?


Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?


So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe


As in, you can't roll to penetrate an MC, and that blowing out a chunk of monster doesn't normally stop it from omnomnoming you.


True, maybe kraks and melta bombs could strike last, only hit on a 6+, and simply deal a single str 6/8 hit
   
Made in ca
Shas'ui with Bonding Knife





I'd say just let them hit on 6+ - that's an 8.3r% chance of a single wound, which has a 2/3 chance of being saved anyways.

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Ship's Officer





Reading, UK

chrisrawr wrote:I'd say just let them hit on 6+ - that's an 8.3r% chance of a single wound, which has a 2/3 chance of being saved anyways.
I think this is a reasonable idea.

It's very fluffy and 'Starship Troopers' to blow a hole in a giant bug, throw in a bomb, and run like hell.

DoW

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Made in us
Gore-Soaked Lunatic Witchhunter







Grenades as they are in the rules are also partially represented by close-combat attacks. So, if by some miracle your Imperial Guard Veteran manages to kill a Tyranid Warrior in close combat, maybe he did blow a hole in it's carapace, throw in a grenade, and run away. And then there's the ability to use grenades to blow holes in vehicles, I could see plenty of scenario special rules written that require the use of grenades to demolish structures/blow through walls/etc. if you really want to be able to blow more stuff up.

The only reasons anyone has ever written grenades that are thrown as blast weapons are to make thermonuclear hand grenades in Apocalypse and to get laughs out of a Monty Python joke in the Black Templars Codex. Blast weapon grenades would be pretty broken.

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Made in gb
Fixture of Dakka






Dorset, Southern England

AnomanderRake wrote:The only reasons anyone has ever written grenades that are thrown as blast weapons are to make thermonuclear hand grenades in Apocalypse and to get laughs out of a Monty Python joke in the Black Templars Codex. Blast weapon grenades would be pretty broken.


Eh?

Enlighten me.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Ship's Officer





Reading, UK

I believe he's referring to Vortex grenades (hand-held Vortex missile) and the Holy Hand Grenade of Antioch (count to 3, not 5!).

In regular 40k it's pretty clear that a blob of 50 guardsmen all throwing S3 small blasts would be amazing, although completely overpowered.

If only 1 in 5 models could throw, the range was 6" and Str2 AP-, Blast... maybe. But probably not.

DoW

"War. War never changes." - Fallout

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Made in za
Fixture of Dakka




Temple Prime

DogOfWar wrote:I believe he's referring to Vortex grenades (hand-held Vortex missile) and the Holy Hand Grenade of Antioch (count to 3, not 5!).

In regular 40k it's pretty clear that a blob of 50 guardsmen all throwing S3 small blasts would be amazing, although completely overpowered.

If only 1 in 5 models could throw, the range was 6" and Str2 AP-, Blast... maybe. But probably not.

DoW

Actually he's referring to the Holy Orb of Antioch.

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Reading, UK

Kain wrote:Actually he's referring to the Holy Orb of Antioch.
Actually I'm not terribly familar with Black Templars. The Holy Hand Grenade is the Monty Python version.

DoW

"War. War never changes." - Fallout

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Made in gb
Fixture of Dakka






Dorset, Southern England

It would be *slightly* less broken if we went to the good old days of paying for grenades.

Not much, but still...

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Servoarm Flailing Magos





BlapBlapBlap wrote:It would be *slightly* less broken if we went to the good old days of paying for grenades.

Not much, but still...

It does seem stupid that conscripts get grenades but entire swathes of assault armies do not. Would make Xenos codexes a lot more competative if they could buy grenades.

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