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![[Post New]](/s/i/i.gif) 2012/04/22 17:58:49
Subject: Grenades
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Regular Dakkanaut
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I think that in 6th edition you should be able to throw grenades so if i throw one the enemy unit needs to take a moral check if they fail they flee if they pass they can chose to stay or flee as well as that the grenades would only scater d6 what do you think
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![[Post New]](/s/i/i.gif) 2012/04/22 18:01:36
Subject: Grenades
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Lord of the Fleet
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Well I like the idea of my 50-man blob squad being able to throw 50 3" Blasts...
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![[Post New]](/s/i/i.gif) 2012/04/22 18:09:25
Subject: Grenades
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Regular Dakkanaut
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one use only and only1i in every 5 can
5 man squad 1 grenade
10 man 2 grenade
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![[Post New]](/s/i/i.gif) 2012/04/22 18:20:05
Subject: Grenades
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Lord of the Fleet
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This idea comes up all the time, grenades are fine as they are, no need to change them.
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![[Post New]](/s/i/i.gif) 2012/04/22 18:23:06
Subject: Grenades
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Regular Dakkanaut
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no they are not in the books they constantly destroy things
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![[Post New]](/s/i/i.gif) 2006/02/04 11:05:57
Subject: Grenades
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Lone Wolf Sentinel Pilot
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So? It would be OP. If you care that much make a specific grenade that can be taken as an upgrade since there are already like 3 different kinds of grenades in the game.
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![[Post New]](/s/i/i.gif) 2012/04/22 18:35:54
Subject: Grenades
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Fixture of Dakka
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I'm in the camp of "grenades are largely fine as they are" - there would be a lot of re-balancing/costing needed, but also with a side helping of "lets not make Tyranids any worse".
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 0023/04/23 10:39:41
Subject: Grenades
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Fixture of Dakka
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Not again...
Grenades are fine as they are. Throwing them is just an awful idea.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/22 18:52:40
Subject: Grenades
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Stone Bonkers Fabricator General
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BlapBlapBlap wrote:Not again...
Grenades are fine as they are. Throwing them is just an awful idea.
+1
grenades are only useful for targets that do not move, which is why they are used on units in cover. The troops leave cover to avoid the grenades. Further pistols have a range of 6-12" which equates to 50-100 meters. I find it unlikely that most troops would be able to throw a grenade that far.
So if people for some reason think grenades should be able to be thrown I would only support something like.
"Grenades can be thrown at a unit in cover within 6", they do no damage but for the rest of the turn the unit cannot count a cover save or cover in assault. "
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/04/22 18:58:15
Subject: Grenades
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Fixture of Dakka
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Exergy wrote:BlapBlapBlap wrote:Not again...
Grenades are fine as they are. Throwing them is just an awful idea.
+1
grenades are only useful for targets that do not move, which is why they are used on units in cover. The troops leave cover to avoid the grenades. Further pistols have a range of 6-12" which equates to 50-100 meters. I find it unlikely that most troops would be able to throw a grenade that far.
So if people for some reason think grenades should be able to be thrown I would only support something like.
"Grenades can be thrown at a unit in cover within 6", they do no damage but for the rest of the turn the unit cannot count a cover save or cover in assault. "
I never thought of it as that long, I always counted 12" as about 25 to 30 meters. It's supposed to represent a distance where the weapon is accurate enough to give a reasonable hit chance. But to each his own.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/23 00:51:03
Subject: Grenades
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The Hammer of Witches
A new day, a new time zone.
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There is no set scale to WH. You try and set the scale for one thing like pistol and shooting ranges, and it completely screws up things like vehicle speed and weapon maximum ranges.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2012/04/23 01:23:33
Subject: Grenades
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Lone Wolf Sentinel Pilot
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Bookwrack wrote:There is no set scale to WH. You try and set the scale for one thing like pistol and shooting ranges, and it completely screws up things like vehicle speed and weapon maximum ranges.
The scale doesn't have to be linear, it could be exponential. Eg. 1-2 inches is 5 feet, 2-3 inches is 7.5 feet, 3-4 inches is 11.3 feet, 4-5 inches is 16.9 feet...
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![[Post New]](/s/i/i.gif) 2012/04/23 01:55:06
Subject: Grenades
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Shas'ui with Bonding Knife
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It's easier to say there's no realism to WH rather than no scale. There's definitely scale. The scale is just unrealistic. It needs to be, in order to represent shooting and vehicles and foot-troops on the same board.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/04/23 19:38:21
Subject: Grenades
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Screaming Shining Spear
NeoGliwice III
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Or one can give weapons some huge random range that will surely be measured. I'm thinking something deathstrikey, something near 960".
But returning to the grenades they really need to stay the way they are. Giving boost to the more powerful and changing near to nothing for weaker factions is not a good direction.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/04/23 19:42:35
Subject: Grenades
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Barpharanges
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No, they are fine as they are. The books claim many things, and if they where all true, the game would be a very different one.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/06/02 20:06:22
Subject: Grenades
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Regular Dakkanaut
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I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
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![[Post New]](/s/i/i.gif) 2012/04/23 20:07:52
Subject: Grenades
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Fixture of Dakka
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Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/23 20:14:36
Subject: Grenades
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Regular Dakkanaut
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BlapBlapBlap wrote:Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?
So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe
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![[Post New]](/s/i/i.gif) 2012/04/23 20:17:44
Subject: Grenades
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Shas'ui with Bonding Knife
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Also voting for grenades to work vs mcs.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/04/23 20:19:58
Subject: Grenades
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Fixture of Dakka
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Jerjare wrote:BlapBlapBlap wrote:Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?
So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe 
As in, you can't roll to penetrate an MC, and that blowing out a chunk of monster doesn't normally stop it from omnomnoming you.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/23 20:25:48
Subject: Grenades
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Regular Dakkanaut
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BlapBlapBlap wrote:Jerjare wrote:BlapBlapBlap wrote:Jerjare wrote:I would rather keep the mechanic the same but add more kinds of grenades. Why can I slap a krak grenade on a vehicle but not some giant monster?
Because massive hulking monsters are always moving and aren't affected in the same way as a vehicle?
So are giant robots but that doesnt stop infantry from stuffing a melta bomb up their tailpipe 
As in, you can't roll to penetrate an MC, and that blowing out a chunk of monster doesn't normally stop it from omnomnoming you.
True, maybe kraks and melta bombs could strike last, only hit on a 6+, and simply deal a single str 6/8 hit
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![[Post New]](/s/i/i.gif) 2012/04/23 21:18:15
Subject: Grenades
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Shas'ui with Bonding Knife
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I'd say just let them hit on 6+ - that's an 8.3r% chance of a single wound, which has a 2/3 chance of being saved anyways.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/04/24 15:40:49
Subject: Grenades
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Ship's Officer
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chrisrawr wrote:I'd say just let them hit on 6+ - that's an 8.3r% chance of a single wound, which has a 2/3 chance of being saved anyways.
I think this is a reasonable idea.
It's very fluffy and 'Starship Troopers' to blow a hole in a giant bug, throw in a bomb, and run like hell.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
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![[Post New]](/s/i/i.gif) 2012/04/27 06:25:04
Subject: Grenades
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Gore-Soaked Lunatic Witchhunter
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Grenades as they are in the rules are also partially represented by close-combat attacks. So, if by some miracle your Imperial Guard Veteran manages to kill a Tyranid Warrior in close combat, maybe he did blow a hole in it's carapace, throw in a grenade, and run away. And then there's the ability to use grenades to blow holes in vehicles, I could see plenty of scenario special rules written that require the use of grenades to demolish structures/blow through walls/etc. if you really want to be able to blow more stuff up.
The only reasons anyone has ever written grenades that are thrown as blast weapons are to make thermonuclear hand grenades in Apocalypse and to get laughs out of a Monty Python joke in the Black Templars Codex. Blast weapon grenades would be pretty broken.
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![[Post New]](/s/i/i.gif) 2012/04/27 12:04:02
Subject: Grenades
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Fixture of Dakka
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AnomanderRake wrote:The only reasons anyone has ever written grenades that are thrown as blast weapons are to make thermonuclear hand grenades in Apocalypse and to get laughs out of a Monty Python joke in the Black Templars Codex. Blast weapon grenades would be pretty broken.
Eh?
Enlighten me.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/27 12:47:26
Subject: Re:Grenades
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Ship's Officer
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I believe he's referring to Vortex grenades (hand-held Vortex missile) and the Holy Hand Grenade of Antioch (count to 3, not 5!).
In regular 40k it's pretty clear that a blob of 50 guardsmen all throwing S3 small blasts would be amazing, although completely overpowered.
If only 1 in 5 models could throw, the range was 6" and Str2 AP-, Blast... maybe. But probably not.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2012/04/27 13:06:44
Subject: Re:Grenades
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Fixture of Dakka
Temple Prime
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DogOfWar wrote:I believe he's referring to Vortex grenades (hand-held Vortex missile) and the Holy Hand Grenade of Antioch (count to 3, not 5!).
In regular 40k it's pretty clear that a blob of 50 guardsmen all throwing S3 small blasts would be amazing, although completely overpowered.
If only 1 in 5 models could throw, the range was 6" and Str2 AP-, Blast... maybe. But probably not.
DoW 
Actually he's referring to the Holy Orb of Antioch.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/04/27 13:20:50
Subject: Re:Grenades
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Ship's Officer
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Kain wrote:Actually he's referring to the Holy Orb of Antioch.
Actually I'm not terribly familar with Black Templars. The Holy Hand Grenade is the Monty Python version.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2012/04/27 19:41:09
Subject: Grenades
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Fixture of Dakka
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It would be *slightly* less broken if we went to the good old days of paying for grenades.
Not much, but still...
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/04/27 19:52:04
Subject: Grenades
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Servoarm Flailing Magos
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BlapBlapBlap wrote:It would be *slightly* less broken if we went to the good old days of paying for grenades.
Not much, but still...
It does seem stupid that conscripts get grenades but entire swathes of assault armies do not. Would make Xenos codexes a lot more competative if they could buy grenades.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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