mrwhoop wrote:I know this was about Nobz and Pks but what about a Warboss? With a Big Choppa would it be worth the chance to ID say a GK NFW character before he strikes or just do everything to avoid such a fight? I guess what I'm thinking is if you have to fight would it behoove you to have the PK on a 'boss or 'hidden' in a squad (boyz or Nobz).
Chances of doing this are slim. There's good chance you're gonna be facing either I5 (non-librarian
HQ) or a I6 model (normal
GK with halberd) so you won't hit before they do. And because Big Choppa isn't power weapon, all
GK characters will have 2+ save against it...
PK's hidden in a squad will work fine though.
Just remember that
GK player can only use 1 psychic power per normal squad per turn. So they have it's either activate
NFW or use hammerhand (or use
CF in case of Purifiers).