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![[Post New]](/s/i/i.gif) 2012/04/26 11:44:01
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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OK,
Slight revision based on feedback. As always, opinions welcome......
Overlord - Warscythe, MSS, CCB
Lord - Res Orb
DestrucTek - Lance, Pulse
DestrucTek - Lance
5 Warriors - Ghost Ark (with PulseTek)
20 Warriors (with Lord)
10 Immortals - tesla (with LanceTek)
10 Scarabs
2 Heavy Destroyers
Anni Barge
Anni Barge
2 Tomb Spyders
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![[Post New]](/s/i/i.gif) 2012/04/26 15:46:54
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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First off, what is your game plan with this list?
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![[Post New]](/s/i/i.gif) 2012/04/26 16:23:07
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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The plan, in theory anyway, is to move the Destroyers round the edegs of the board, shooting at targets of oppotunity.
I have previous had success in flanking the spyders and scarabs, building up numbers before swooping in to attack a tank and hopefully start a chain of charges along their lines. If the Spyders stay close they can also help out if the scarabs get locked in combat.
if it is an objectives game i will try to get the objective as close into the middle of the table as possible to set up overlapping crossfires between my Troops units.
Move the Ark and Warrior block forward (staying together for RP support), leaving the 5 man squad to guard the home objective. Immortals will move up with them but be in a possition to split off and light up infantry squads if needed.
i have not used a CCB before but from what i have read they are better of zipping round the edges and then Sweepign in to hit high valus targets and vehicles.
I tend to keep the Anni Barges back to try and guard against CC. Keeping them together can make for a nasty shock when you unleash 8 S7 Tesla shots ona unit.
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This message was edited 1 time. Last update was at 2012/04/26 17:01:28
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![[Post New]](/s/i/i.gif) 2012/04/26 17:11:14
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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Off the top of my head i'd say to take out the ghost ark entirely because no one is going to want to fire at 20 weak warriors who get up on a 4 up.
Take MSS off the overlord because hes not going to be using it if he is in the barge, sweeping attacks do not count as being in close combat.
if you want to use a warrior ball the size take phaeron; it will let them walk and fire at 24 giving you more turns of actual damage.
2 Heavy Destroyers is just not enough in my opinion. I run 3 and they are one of the biggest targests on the battle field for your opponent. Not only do they do absurd damage but have 1 wound each and are easy targets with a couple lascannon shots, then 120 points are gone.
I used to run annihliation barges thinking they were really good but after really looking back on games they don't do to much. I'd say taking a doomsday ark. At bs 4 they hit their target more times then not at strength 9 ap 1 large blast 72" range, that kind of power is useful against most armies.
Why take the 2 spyders instead of more scarabs? You could take 2 groups of 8 scarabs instead and have them flank your opponent from 2 sides and it would be much harder for them to take out two large groups of scarabs closing in while your main force is moving in from the center.
I like the tesla but prefer gauss for 1 reason ap 4. With tesla you get more shots but with an armour save their gonna save half of em. Yeah they are better vs space marines but gauss gets you more versatility.
1 thing to consider is taking anrakyr the traveller because of how good he is at 1500 points on a barge and he works perfect with the tesla immortals. Then there is the possible insta kill from a tachyon arrow so i like him.
Theres my thoughts tell me what you think!
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![[Post New]](/s/i/i.gif) 2012/04/26 17:19:00
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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Is the Traveller an OverLord? i know that some ICs dont count as OverLords so you can't take a court.
The Doomsday ark is just a massive point sink, plus it has to stay still to shoot that S9 Ap1 shot which means CC gets auto hits on it's AV11 rear. eep!
I thought about taking 2 squads of scarabs but at 1500 you dont tend to see too many vehicles and thought the poitns coud be better spent elsewhere......
Also, if i take a Phaeron that means either taking a second OverLord or losing the CCB to put the current OverLord on foot.
i actually agree with you on the Gauss vs Tesla arguement but thoguh i woudl give tesla Immortals a go to try them out. they are all modelled with gauss anyway so if i dont lilke it...meh.
If you look at my sig you'll see i have oly had 4 games with necrons so far so i am trialling different approahces each game. next time i might try proxyign some immortals as Deathmarks to give them a go as well.
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![[Post New]](/s/i/i.gif) 2012/04/26 17:36:00
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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yes anrakyr is an overlord (it tells you which Hqs you can use for a royal court on page 90 at the top)
think about the doomsday ark a bit. your saying in close combat its going to die. When is it going to be in close combat? Its gun has a 72 inch range if it doesnt move so you just leave it on your side of the board or a corner or something the entire game and just have it blast away. 72 is the entire board length they would either have to out flank deep strike or walk all the way there past all your other troops. Also its 5 points less than 2 anni barges and can do much more damage.
If you want 20 warriors to be a main fighting force you gotta take phaeron its just to much firepower wasted. Don't drop the ccb its really good, take a second overlord.
You should have plenty of points to work with if you take out the ghost ark for any changes your gonna wanna make i think
Automatically Appended Next Post:
Oh yeah and about the scarabs, I figured you wanted to run alot of them because of your spyders. With the spyders your scarab group comes out to 250 points. spyders don't really do to much other than make scarabs thats why i suggested just getting more scarabs. I agree that may be to many but its all personal preference in where you want your anti tank to be the strongest. I personally run 2 groups of 5.
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This message was edited 3 times. Last update was at 2012/04/26 17:57:31
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![[Post New]](/s/i/i.gif) 2012/04/26 18:34:24
Subject: Re:1500 necron List - Help and advice please!
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Regular Dakkanaut
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Take MSS off the overlord because hes not going to be using it if he is in the barge, sweeping attacks do not count as being in close combat.
Thinking overlord will always be in barge is wishful thinking. When he will be dismounted, he should be able to remain effective.
Moreover, why waste an opportunity to damage 3 units a turn by sweeping, shooting and assaulting?
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![[Post New]](/s/i/i.gif) 2012/04/26 21:32:28
Subject: 1500 necron List - Help and advice please!
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Irked Necron Immortal
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mjo2892 wrote:think about the doomsday ark a bit. your saying in close combat its going to die. When is it going to be in close combat? Its gun has a 72 inch range if it doesnt move so you just leave it on your side of the board or a corner or something the entire game and just have it blast away. 72 is the entire board length they would either have to out flank deep strike or walk all the way there past all your other troops. Also its 5 points less than 2 anni barges and can do much more damage.
The only disadvantage that I see taking the ark is that its one parking lot vehicle thatll get hosed *if* it gets infiltrated or deep striked on. For the Ark to be useful it has to sit. With the two Anni barges, he can maintain mobility with them. Gets 4 shots a piece (for 8 total, plus with arc, possibly more) where the ark is indeed a powerful shot, its a template shot and can drift (if my grasp of the rules are correct) meaning he may miss with that powerful shot, rendering its point value for that shooting turn worthless. Sure, the two are 5 more points than the one ark, he still gets more with the two Anni barges.
Pinpoint shots, and flexibility by keeping it mobile. :3
Beyond that Praxiss, I think your list is pretty good there.
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![[Post New]](/s/i/i.gif) 2012/04/27 00:55:38
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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Mostly its personal preference, but taking either can vary depending on what army your fighting. I just prefer the Doomsday Ark because of how good it can be. With BS 4 you don't miss your target very often and it ignores armor. Its just that with personal experience with the Doomsday Ark and the Annihilation Barge, the Ark always came out on top. Try them both and see which one you like.
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This message was edited 2 times. Last update was at 2012/04/27 04:47:13
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![[Post New]](/s/i/i.gif) 2012/04/27 08:31:54
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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So i put the Traveller in the CCB (to make best use of his scythe and MitM), then put another, cheap-ish foot-lord withthe Warriors...mainly to counter punch so i'm thinking for the footlord:
Res Orb
Weave
Phaeron
That makes him half decent if the warriors get assaulted but also makes a good support, making them relentless and also boostign RP to a 4+.
I have tried running small groups of scarabs but find that to get the guaranteed tank kill they need to be in squads of 10, otherwise it can take you 2 rounds to eat a tank.
Re-Edit - hows this:
Anrakyr (CCB) = 245
Overlord - Phaeron,Res Orb = 140
DestrucTek - Lance, Pulse = 55
DestrucTek - lance = 35
5 Warriors (with PulseTek)
15 Warriors (with OverLord)
10 Immortals - Tesla (with LanceTek)
8 Scarabs
8 Scarabs
Anni Barge
Anni Barge
Doomsday Ark
BOOM! 1500. My main concern here is lack of Troops bodies
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This message was edited 1 time. Last update was at 2012/04/27 08:38:32
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![[Post New]](/s/i/i.gif) 2012/04/27 15:50:44
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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Choose between the anni barge and doomsday ark then combine the two warrior groups and add another immortal group with teslas, take out 1 scarab base and split them into 3 groups of five and add a solar pulse to the other lancetek.
If you choose to take out the anni barges it should come out to 1495.
If you choose to take out the doomsday ark it should come out to 1500.
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![[Post New]](/s/i/i.gif) 2012/04/27 16:00:26
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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in my experience squads of 5 scarabs do not reliably kill tanks, hence the reason for having larger squads.
Also, i dont have any more Immortals.
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![[Post New]](/s/i/i.gif) 2012/04/27 16:12:51
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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You can move the squads of scarabs together if you want to. The thing is is they are vulnerable to blast templates which means they take double wounds from them. They are also only T3 so most blast templates double them out causing instant death. Having multible squads helps their survivability. For example, if they take 3 wounds from a strength 6 blast template 6 scarab bases would have to die due to wound allocation. If you have 3 different squads, that is three different targets they would have to fire at before killing them all (plus they have to get past your 2 solar pulses the first two turns).
On top of that, having 3 squads gives you more options. Like where you need them most you can send 2 squads and still give them pressure from another flank forcing them to have to deal with at least one of those to groups and they will get through. I mean even if they do try to focus them down, that gives your other troops more time to do damage/move up.
What troop choices do you own? Immortals are the new warriors lol I'd recommend you get more.
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This message was edited 2 times. Last update was at 2012/04/27 16:16:33
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![[Post New]](/s/i/i.gif) 2012/04/27 16:47:04
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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I see where you're coming from with the scarabs. deploy them as multiple squads but move/charge them as one - good call.
I have 60 warriors and 10 immortals.
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![[Post New]](/s/i/i.gif) 2012/04/27 17:13:05
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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Ok how about instead of the 10 immortals, use 10 warriors with a lancetek to sit on a point? If you decide to take out the barges the total will come out to 1490 and with the extra 10 points you can put a warscythe on your overlord to make your 20 man warrior ball even more scary. Also that will make it so your Ark will have more protection because of the extra troops that will be behind the front lines. Automatically Appended Next Post: Anrakyr ( CCB) = 245
Overlord - Phaeron,Res Orb, warscythe = 150
DestrucTek - Lance, Pulse = 55
DestrucTek - lance, pulse = 55
DestrucTek - lance = 35
10 Warriors
20 Warriors (with OverLord)
10 Immortals - Tesla
5 Scarabs
5 Scarabs
5 scarabs
Doomsday Ark
If you had doomsday that would be the list. Where you put the crypteks is personal preference. you could put two with one group in order to make one group's shooting stronger, you could split them up between the three, or you could put 1 with your immortals and then split your 10 man warrior group into 2 5 man groups and put a lance in each and you could fire at different targets.
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This message was edited 1 time. Last update was at 2012/04/27 17:22:36
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![[Post New]](/s/i/i.gif) 2012/04/27 17:26:04
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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/gulp.....no Anni barges?!
Its worth a go. I have a game on Sunday and another next week so i will try this list in the next few days.
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![[Post New]](/s/i/i.gif) 2012/04/27 17:28:41
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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no no try the anni barges if you like them but instead of the doomsday ark, not with. just take off the warscythe or a warrior and your good to go! Automatically Appended Next Post: Actually if you do take the anni barges, take a warrior off the smaller squad, the warscythe is worth it.
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This message was edited 1 time. Last update was at 2012/04/27 17:32:52
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![[Post New]](/s/i/i.gif) 2012/04/27 17:35:23
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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Ah, so:
Anrakyr (CCB) = 245
Overlord - Phaeron,Res Orb, warscythe = 150
DestrucTek - Lance, Pulse = 55
DestrucTek - lance, pulse = 55
DestrucTek - lance = 35
9 Warriors = 117
20 Warriors (with OverLord) = 260
10 Immortals - Tesla = 170
5 Scarabs = 75
5 Scarabs = 75
5 scarabs = 75
Anni Barge = 90
Anni Barge = 90
Total = 1492
i'm building up to a tourney in june where i will be facing IG, BA and Red Scorpions. I dont think the BA player is bringing much armour (although he bought some Sang Guard models last week), the Red Scorpions player is a BIG fan of dreads (my guess is he will field 3 in drop pods), and the IG player is tank-happy.
Cant wait to use Anrakyr to make a LRBT kill his Manticore!!!
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This message was edited 1 time. Last update was at 2012/04/27 17:37:53
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![[Post New]](/s/i/i.gif) 2012/04/27 17:38:41
Subject: 1500 necron List - Help and advice please!
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Freaky Flayed One
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Yes, your warriors should be fine. You have much more threatening stuff in your army, plus having them way in the back will make them extremely hard to reach.
Good Luck!!
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This message was edited 1 time. Last update was at 2012/04/27 17:41:54
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![[Post New]](/s/i/i.gif) 2012/04/30 13:32:13
Subject: 1500 necron List - Help and advice please!
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Daemonic Dreadnought
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Ok, tweaked the list slightly for the actually game:
Anraykyr in a CCB
Lord - res orb
DestrucTek - Lance, Pulse
DestrucTek - Lance
9 warriors - Ghost Ark (with PulseTek)
10 warriors - LanceTek
5 Warriors
10 Immortals - Tesla (with Lord)
8 Scarabs
8 Scarabs
3 Heavy Destroyers
Anni Barge
Game was against Red Scorpions (using FW rules so Apoth instead of sergeants which gives their squad FNP).
Capture & Control/Table Quarters.
His List:
Sevrin Loth (uber FW libararian with a 2+/2+ save)
10 Man tactical squad - Drop Pod, Apothacary, Meltagun
10 man Tactical squad - Rhino, Apothacary, Meltagun
Ven. Dread - Assault Cannon
5 Assault Terminators (L-Claws) - LR Crusader, with Sevrin Loth
Vindicator
i think there was something else as well but i forget.
Not going to do a full battle report but it ended up draw as he focused purely on my objective, leavign his at the far end ungaurded. I used cover and drove my Ark to the far end and claimed it in turn 5 (he managed to stun it for a turn). The unit of 5 warrirors was running behind it in case the ark got popped but it was fine.
Hghlights:
His Dread got swamped by a unit of Scarabs in turn 2 so only got off one round of shooting the entire game.
The Destroyer poppedthe Rhino in turn 1 and the Anni barge took out he tactical squad after they jumped out.
The Immortals got off one round of shooting before the entire unit got wiped by the combined fire from the Crusader and the Vindicator.
Sevrin Loth went down a joint assault from Anrakyr and a squad of Scarabs. This is after the scarabs took the LR down to Av10 (it was moving 12" per turn so they only hit on 6's), Anrakyr moved intot he flanks and used the Vindi to take out the Rhino, then swept the Vindi next turn (my first game using a CCB, love it!). he also took a wound off Sevrin Loth by shooting him with the multimelta from his own Land Raider. LOL!!
By the end of the game we each held an objective and all he had left was 3 marines, a locked, immobilized Dread and an Av10 LR with only hurricane bolter left. I had Anrakyr (who got back up after Sevrin killed him), a full Ghost Ark, 3 H. Destroyers and 2 Scarab swarms. One more turn and i coudl have moved the Scarabs to contest the final objective.
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This message was edited 1 time. Last update was at 2012/04/30 13:51:36
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