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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

You let
Mephiston
Assault you on turn one


...can we get pictures? because Damn son. Tactical error son, bad son!

30 marines, 2 speeders, a dread and elite in a 2000~ game? Damn son. We need pics to show you were you went wrong here.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

azazel the cat wrote:
leohart wrote:Ok. I had a game in today and I tried out the 11 guy per squad (double special weapon + combi wolf guard, double power fists, mark, standard).

My tactical placement is not good and Mephiston killed 1 grey hunter squad, 1 long fang squad and a dreadnought. The Sanguinor killed one grey hunter squad (lose 2 wounds in the process). The sanguinary guard killed the grey hunter squad with the Rune Priest + another 11-man grey hunter double powerfist before they themselves died of the powerfist attacks.

So my 1000+ pts power-troop got slammed big time by < 1000 pts of BA assault units. I must be doing something wrong.

I wonder if dropping 1 special weapon and putting them all in Rhino could have helped.

That should not have happened.

1) Your Rune Priest was obviously full of fail, because he has a 50% chance to cancel Mephiston's psychic powers each time he tries to use them. And without those powers, a GH squad should be able to use its PF & MotW to bring down Meph very quickly.

2) Your opponent had Mephiston AND the Sanguinor? That's like eleventy-billion points wrapped up in his HQs. (Okay, obviously not, but he still should have been badly outnumbered)

3) If you dropped the 10th GH and put them into a Rhino, you would have a very, very mean army to fight.

4) Your Long Fangs should have ruined the BA's plans if they were mech'd up; because a foot BA list will get stomped by your Rune Priest if he had Murderous Hurricane to slow them down.


1) Maybe, but even then if Mephiston reaches the GH there's pretty much no way that they're going to kill him. Mephiston would destroy a GH squad with ease, but might take 2-3 wounds in the process.

2) True, this was... how much? A 1500pt game? That's more than 1/3 of his list spent on HQs. Madness! (Madness? THESE. ARE. BLOOD ANGELS!)

3) That's how I run them, Wolf Guard instead of a free special weapon. Usually it'll be more effective anyway.

4) DOA Assault Marines don't really like Krak Missiles, they get blown to bits in my experience.

Jihallah wrote:You let
Mephiston
Assault you on turn one


...can we get pictures? because Damn son. Tactical error son, bad son!

30 marines, 2 speeders, a dread and elite in a 2000~ game? Damn son. We need pics to show you were you went wrong here.

He has a 18-24" charge-range, even more if he's in a Stormraven or something like that.

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I was shooting missiles to their Rhinos and was try to kill some of the Sang priest but they are 2+/4+ FNP so that didn't go so well.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:He has a 18-24" charge-range, even more if he's in a Stormraven or something like that.

...So don't move up into his charge range is the next step in logical thinking here, yes?
Especially since the list put up lacks a storm raven. Stepping up into his range is just

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
Andilus Greatsword wrote:He has a 18-24" charge-range, even more if he's in a Stormraven or something like that.

...So don't move up into his charge range is the next step in logical thinking here, yes?
Especially since the list put up lacks a storm raven. Stepping up into his range is just


Agreed, but that is a huge bubble to avoid. Most of the time, he'll be inside that bubble by Turn 2 (assuming the Rune Priests have a fail-day).

   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:
Jihallah wrote:
Andilus Greatsword wrote:He has a 18-24" charge-range, even more if he's in a Stormraven or something like that.

...So don't move up into his charge range is the next step in logical thinking here, yes?
Especially since the list put up lacks a storm raven. Stepping up into his range is just


Agreed, but that is a huge bubble to avoid. Most of the time, he'll be inside that bubble by Turn 2 (assuming the Rune Priests have a fail-day).

Exactly! Why halve the time it takes for your opponents CC monster...to get into CC with your units!

The mind! It boggles!

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
Andilus Greatsword wrote:
Jihallah wrote:
Andilus Greatsword wrote:He has a 18-24" charge-range, even more if he's in a Stormraven or something like that.

...So don't move up into his charge range is the next step in logical thinking here, yes?
Especially since the list put up lacks a storm raven. Stepping up into his range is just


Agreed, but that is a huge bubble to avoid. Most of the time, he'll be inside that bubble by Turn 2 (assuming the Rune Priests have a fail-day).

Exactly! Why halve the time it takes for your opponents CC monster...to get into CC with your units!

The mind! It boggles!

Yeah, but the best laid plans tend to fall apart on the tabletop. Oh and it just occurred to me, in order to even have a fail-day with the Rune Priests, they have to be inside of Mephiston's killy-bubble. If you're castling up in a seize ground game for 2-3 turns, then Mephiston has pretty much won already.

   
Made in gb
Towering Hierophant Bio-Titan



UK

What about Saga of Majesty? Re-roll those checks & make use of the uber force multiplier that is Logan King of the space puppies.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Saga of the Majesty only allow re-roll of Morale.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:
Yeah, but the best laid plans tend to fall apart on the tabletop.

The plan is to NOT step forward on the first turn, just the first turn!
I'm fully aware the best laid plan always falls apart on table top, and that your plan...should be more like guidelines, really.

But... don't step forward on the first turn to avoid being eaten? I'd rather have a GH squad sit back a turn and delay their impact on the battle than have them be Mephiston fodder turn 1
The mind! It boggles!

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
Andilus Greatsword wrote:
Yeah, but the best laid plans tend to fall apart on the tabletop.

The plan is to NOT step forward on the first turn, just the first turn!
I'm fully aware the best laid plan always falls apart on table top, and that your plan...should be more like guidelines, really.

But... don't step forward on the first turn to avoid being eaten? I'd rather have a GH squad sit back a turn and delay their impact on the battle than have them be Mephiston fodder turn 1
The mind! It boggles!

lol, well personally I like to lure him towards a Lone Wolf, hit him with multiple melta weapons and/or blast him with Lascannon Razorbacks... also, how did we get on this topic again?

   
Made in us
Calculating Commissar





I am currently writing up a list based around the Redmaw Great Company. I am running 10 man GH squads in drop pods, although it is still in the works, I might drop some guys for the combi-melta idea.
   
Made in us
Death-Dealing Devastator





Southern Oregon

Isnt the most tactically sound way to play GH is to play 9 GH with melta, PW, banner and a WG with combi-melta, PF all ridding around in a Rhino?
In 1500 to 2k I run three of those squads and it is a very solid core.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Happygrunt wrote:I am currently writing up a list based around the Redmaw Great Company. I am running 10 man GH squads in drop pods, although it is still in the works, I might drop some guys for the combi-melta idea.

Did you know that Forge World made rules for Bran Redmaw in Imperial Armour 11? He's pretty awesome too.

   
Made in us
Calculating Commissar





Andilus Greatsword wrote:
Happygrunt wrote:I am currently writing up a list based around the Redmaw Great Company. I am running 10 man GH squads in drop pods, although it is still in the works, I might drop some guys for the combi-melta idea.

Did you know that Forge World made rules for Bran Redmaw in Imperial Armour 11? He's pretty awesome too.


Yes, but I have no intention of actually buying IA11 any time soon, so I am scratch building my Bran Redmaw.
   
 
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