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Made in za
Fixture of Dakka




Temple Prime

papathrax wrote:Jesus the Talky.

WS:- BS:- S:3 T:7 W:5 I:- A:- Ld:10 Sv: 2++

Cannot attack, Artificer Armour, FNP,Eternal Warrior.

Instead of attacking, every turn any enemy unit within 12" has to pass a LD test, or it becomes controlled by Jesus for the remainder of the game (Daemons are instead destroyed and are at -1Ld). Vehicles count as Ld 9 unless specified.

All friendly units with a LoS to him may reroll failed Ld tests

He must take his retinue of 12 Ministorum Priests (see the guard Codex), but every turn after turn 3, roll a dice separately for each priest. On a 6 the priest betrays Jesus and both models are removed from play (the priest that betrayed and Jesus). The Priests must then take S tests every turn or be removed from play, and become Independant Characters.

When he's removed from play, every friendly unit (including those converted) must pass a Ld test or be removed from play (to go mourn, and possibly feed lions). Those that pass gain Preferred Enemy. However, 3 turns later he comes back from the dead in a random piece of terrain, no closer than 13" from any enemy unit, as if he came on from reserve. At this point, every friendly unit becomes Fearless. This only happens if he's betrayed, not killed by the enemy.

I dunno...Maybe 400pts. The Priests can be outfitted however they want from the Guard codex for those additional points.

There's a special characters thread a bit down, might want to see that.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fireknife Shas'el





United States

purplefood wrote:Please take the capitals out of the thread title.
It is so very annoying.

As for my 'Chapter Master'
Spoiler:
WS-5
BS-5
S-4
T-4
W-2
I-6
A-4
Ld-9
Sv-3+
Points-220
Wargear-
Jester's blade:This weapon was recovered from an Eldar Harlequin during a fight with a Dark Eldar kabal. Counts as a power weapon that grants the bearer +1 strength.
Plasma pistol
Digital weapons
Melta bombs
Iron halo
Power armour
Frag grenades

2 steps ahead-One troops choice in the army gains the Infiltrate USR
Planning ahead-May re-roll the dice for seizing the initiative
Fast shot-When an enemy charges Wynter or his unit he may attempt a shooting attack. The controlling player must first pass an I test. If successful treat the shooting attack as a normal shooting attack if unsuccessful nothing occurs and the assault happens as normal.
Hard to fight-Doesn't count as an Independent character for targeting with CC attacks. Wounds caused by shooting which allows certain models to be targetted act as normal e.g. Telion or a Vindicare assassin.IC
And they shall know no fear
I like this guy, although I'm not entirely sure why he's only WS5. I'd actually drop the cost to 210 with that upgrade (that upgrade being making him WS6).

This message was edited 1 time. Last update was at 2012/05/03 05:27:18


 
   
Made in ph
Bounding Assault Marine






Lucius von Karron of the Knights of Terra
WS:6 BS:4 T:4(5) W:3(4) A:4 Ld:10 Sv:3+ with a 4+ invul (2+ with a 3+ invul) 180 points (?)
Wargear:Frag and Krak grenades
Master crafted Relic Blade
Shield of Might
Bolt pistol
Power armour

Shield of Might: This is a special storm shield worn by all captains and previous chapter masters of the Knights. This grants Karron a 4+ invulnerable save with a built in bolt pistol.

Upgrades!
Genetic enhancers: This buffs the master's toughness and wounds +1. +25 points

Shield of Greatness: This shield is one of the most prized of relics of the Knights. This shield towers most space marine as it is 3/4 their size and half their own weight. Carried only by those who have proved themselves to its previous owners. This grants Karron a 2+ armour save and a 3+ invulnerable save. This replaces the bolt pistol,Shield of Might and grenades. +25 points

Lance of Power
S:5 Force weapon

This lance was used in the early days of the chapter. Forged in the blood of xenos, It is one of the most revered weapons known to man. This replaces the relic blade but does not get any bonus for having 2 CCW.When fighting orks/eldar, The weapon ignores any armour save/invulnerable save the enemy may have. The lance may also be used to throw to/strike enemies from afar and has the following profile:

Range:6" S:5 AP:1 Assault 1
Price : +10 points

Steed of Swiftness: This bike is used mostly paired with the Lance of Power. It has been used in aiding the White Scars chapter against the Xeno Scum. This gives Karron a space marine bike that counts as a fast vehicle. If you include Karron with a the Steed of Swiftness all bikes count as fast vehicles for +20 points

Price of the bike: +25 points

I may have over/under costed the weapons/wargear and him.

This message was edited 1 time. Last update was at 2012/05/03 05:59:26


1850 points (buying new stuff)
Canceled, waiting for new dex
A battleforce, some guardians, a DA box, 2 banshee boxes,1 warp spider box,2 swooping hawk boxes, Found new love for the guys, debating on whether i should start or not  
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Castellan Zargo, Chapter Master of the Angels Encarmine---225pts

WS 6
BS 5
S 4
T 4
W 4
I 5
A 4
Ld 10
Sv 2+/4++

Unit Composition: 1 (Unique)
Unit Type: Infantry

Wargear:
Terminator Armour
Iron Halo
Twin-Linked Hand Flamer
Gauntlets of the Harvest: These are a pair of Lightning Claws that force the opponent to re-roll successful invulnerable saves.
Death Mask
Teleport Homer

Special Rules:
Fearless
Independent Character
Master of the Vampire: Castellan Zargo may replace his Honour Guard with a Terminator Squad (Assault Terminators included) for 25pts. One may upgrade to an Apothecary for 30pts. Another may upgrade to a Standard Bearer, carrying the Chapter Banner (One per army) for 25pts.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Neophyte Undergoing Surgeries





ok here is my second one (i use the other one in some games but in the backgroung for my chapter he dies)

Spoiler:
levitas second chapter master of the blood watchmen
ws6-bs5-s4-t4-w-3-i5-a4-ld10-points 275
equipment:terminator armour, magrifle, heavens tallon and iron halo

mag rifle: this is a twin linked auto cannon with rending special rule

heavens tallon is a specialy made master crafted lightning claw that causes instant death on a roll of a 6 to wound regardless of the enemys toughness

special rules: fearless chapter tactics the path of heaven pact of brothers and hatred of xenos orbital bombardment

chapter tactics: one sqaud of terminators may be taken as an honor guard for plus 70 points replacing the seargent with a apothicary (choice the terminator type and then the sqaud may be upgraded as normal)

hatred of xenos: levitas spent nearly 250 years in the death watch and as such he has preferd enemy on any xeno (orks, tau, eldar, dark eldar, necrons and tyranids)

path of heaven: levitas has a genetic mutation in his gene seed that only acours in the blood watchmen when they fufill a trial of spirit, on a turn in which levitas charges he may re-roll all attempts to hit in combat

pact of brothers: if you take the terminator squad you may replace two sqaud members for these
umbra 200 points
ws4-bs5-s4-t4-w2-i4-a2-ld10
equipment:hell fire terminator armour iron halo fist of hotep
hell fire: this is a twin linked assault cannon with a second fiering mode
range 24 s6 ap4 type heavy 2 blast rending
fist of hotep: this is a master crafted chain fist that also makes veicles get an extra crew shaken result from every attack that glances/penetrates
special rules path of heell fearless and master of the arsenal

path of hell: much like levitas umbra has passed one of the two trials, on a turn when umbra charges he may strike at his inititive with the chain fist but at strength 6 instead of 8
master of the arsenal: umbra may call in an orbital bombardment once in the game like any chapter master can
luminous: 200 points
ws5-bs4-s4-t4-w2-i5-a4-ld10
equipment:hell fang artificer armour heavens piller
hell fang:this is a master crafted relic blade with an inbuilt flammer
heavens piller :this is a storm sheild
special rules:fearless the double path champion of the watchmen and knight comander of hotep

the double path: luminous is one of only three members of the blood watchmen to pass both trials: when luminous is on the board he may always choice who gets wounded from his shooting and combat attacks

champion of the watchmen: luminous always protects his brother levitas and as such he will move betreen his chapter master and any ic/mc in combat

knight comander of hotep: luminous is reported as the ultimate soldier of the blood watchmen he is named as the second comming of the lord watchman and seems to have all his traits in combat; on any roll to wound on a 6 from combat causes instant death regardless of toughness (only agfainst mc and ic)

This message was edited 1 time. Last update was at 2012/05/03 10:43:55


 
   
Made in gb
Regular Dakkanaut





nice one
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

McNinja wrote:
purplefood wrote:Please take the capitals out of the thread title.
It is so very annoying.

As for my 'Chapter Master'
Spoiler:
WS-5
BS-5
S-4
T-4
W-2
I-6
A-4
Ld-9
Sv-3+
Points-220
Wargear-
Jester's blade:This weapon was recovered from an Eldar Harlequin during a fight with a Dark Eldar kabal. Counts as a power weapon that grants the bearer +1 strength.
Plasma pistol
Digital weapons
Melta bombs
Iron halo
Power armour
Frag grenades

2 steps ahead-One troops choice in the army gains the Infiltrate USR
Planning ahead-May re-roll the dice for seizing the initiative
Fast shot-When an enemy charges Wynter or his unit he may attempt a shooting attack. The controlling player must first pass an I test. If successful treat the shooting attack as a normal shooting attack if unsuccessful nothing occurs and the assault happens as normal.
Hard to fight-Doesn't count as an Independent character for targeting with CC attacks. Wounds caused by shooting which allows certain models to be targetted act as normal e.g. Telion or a Vindicare assassin.IC
And they shall know no fear
I like this guy, although I'm not entirely sure why he's only WS5. I'd actually drop the cost to 210 with that upgrade (that upgrade being making him WS6).

Okay i'll bump him up to WS6

Dakka Bingo! By Ouze
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"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Regular Dakkanaut






Duke Markos GLadior
Chapter Master of the Lost Angels

WS BS S T I A W Ld Sv
6 6 4 5 6 4 3 10 2+


Wargear- Artificier Armour, The Dying Breath, Frag and Krak Grenades, Iron Halo, Storm Shield
Special Rules- Fearless, Chapter Tactics, The Last Hope, Fire in our Hearts, Feel no Pain

Chapter Tactics-
The remnants of the Lost Angels feel no fear or doubt while the Duke still lives. All units with Combat Tactics become stubborn.

The Last Hope-
The Lost Angels may be battered and broken, but they still stand. All Veterans and Terminators count as troops.

Fire in our Hearts-
The Veterans of the Lost Angels fight on, ignoring crippling wounds. All Veterans have Feel no Pain.

The Dying Breath-
An ancient Relic Blade, The Dying Breath Strikes at S8 and ignores armour saves.

The Lost Angels, originally known as the Angels of Penitence, were abducted by Chaos cultists under the command of Typhus of the Death Guard, their Battle Barge drawn into the Warp by black, heretical magics. The Death Guard abandoned their ships and boarded the Battle Barge, outnumbering the Angels by more than three times. Their hopes for a quick victory were thwarted however- the Angels may have lost all but the 1st, 3rd and 10th companies to foul sourcery, but they still stood, boltguns roaring hymnalls of praise to the Emperor. The inexperienced scouts of the 10th company became deadly killers, taking up positions behind Death Guard lines and cutting them apart, slinking back into the shadows after each volley of fire, to re-appear elsewhere. The 3rd Company, under the watchful eye of Chaplain Pilous, held the shrine room for three days against hundreds of heretics, forced to use knives and chainswords after exhausting their ammuntion supply by the second day. Shang, a traitorus Flesh Tearer and lieutenant of Typhus', slew four brave brothers before he was slain in open combat by the Chaplain, who threw him down, broken, to the floor. The engine bay, however, was where the fiercest fighting was, as there the 1st company and Master Gladior bore the brunt of the Death Guard assault, holding the bay against two hundred corrupted Plague Marines. The seige ended when Master Gladior single-handedly slew four Chaos Terminators, roaring a challenge to the black captain, Typhus. Typhus replied with a swish of his scythe, rebounding off Gladiors' storm shield. The Chapter Master stood his ground, parrying vicious swipes and returning in kind. At last, he flicked the deadly blade aside, and drove his weapon deep into the chest of Typhus. Sustsined by heretical magics, Typhus sent his wepon whirling around, richoceting off Gladior's blessed armour, he could not attack again as The Dying Breath swept around in a coruscating arc, lopping off the traitor's head. The rest of the Death Guard fled.

Since then, the Lost Angels remain trapped in the Warp. Several hosts of daemons and heretics board the crippled Battle Barge, none return. Although a mere hundred marines still stand from the once-proud chapter, they stand with hope in their hearts and fire in their bellies. For the Fallen! For the Glorius Emperor!




Any suggestions for a points cost?



"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

So its an army comprised of veterans (with FNP) and terminators as troops, all stubborn, the chapter master himself has an I6 powerfist and a storm shield. Also, no point for the iron halo, storm shield is a better invo save. I can't think of anyone having both.

Also, you should re configure your presentation, the normal arrangement of stats goes WS BS S T W I A Ld Sv. Its the norm, and what people are used to reading.

500 points is my guess before much thought

Costing out the individual things...
125 base, -30 for loss of OB, +10 for fearless, armour and shield +30 (135 so far), +30 for stubborn all around (since it is going to be a pretty much pure veteran list, it'll make them so damn hard to shift), +50 for weapon, +X for veteran wide FNP, +X for vet and termie troops. I can't even guess at prices for those. Something astronomical. Without those two you are still on 215, after them...over 300.


Also, people are going to hate your fluff. So very, very much. Is it your first time attempting to write some fluff?

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

Chapter Master Jaric Phoros- 270 points
WS6 – BS6 – S4 – T4 – W4 – I5 – A3 – Ld10 – Sv2+
Special Rules: And They Shall Know No Fear, Suffer Not the Work of Heretics, Descend and Destroy, Cleanse And Purify, Do Not Yield, Tactical, Master of the Chapter
Tactical: As long as Phoros is on the table, you may re-roll any reserve rolls – even successful ones.
Do Not Yield: Phoros and his squad have the Counter-Attack special rule.

Equipment: Artificer armour, Pyreblade, Fires of Redemption, frag and krak grenades, meltabombs, Iron Halo

Fires of Redemption: Range: Template – S:6 – AP:4 – Type: Assault 2
Pyreblade: The Pyreblade is a Relic Blade that ignores Invulnerable Saves.

Rules build below:
Spoiler:
Captain (100pts)
Custom weapon (ranged) – Fires of Redemption
• Heavy Flamer (5pts)
• Powerful (5pts)
• Spray (5pts)
Custom weapon (melee) – Pyreblade
• Power weapon (15pts)
• Powerful (15pts)
• Phasing (15pts)
Infernus pistol (15pts)
Meltabombs (5pts)
Artificer armour (15pts)
Counter-attack (with squad) (20pts)
Tactical (25pts)
Master of the Chapter (25pts)
+1 Wound (10pts)
+1 WS (10pts)

Made using this.

This message was edited 1 time. Last update was at 2012/05/05 06:36:55


Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Keveroth, Grand Master of the Ash Knights (250pts)
WS 6, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 2+/4++
Special Rules: Independent Character, Covert Operations, Chapter Tactics: Walk in Shadows, Hunters, Combat Tactics, And They Shall Know No Fear
Equipment: Artificer Armor, Jump Pack, Blacklance (power weapon, grants +2 Strength on the turn he charges), Bolt Pistol, Iron Halo, meltabombs, Frag and Krak Grenades

Covert Operations: 0-1 Assault Marines squad may be taken as Troops per Scout squad. Scout squads become 1+.
Walk in Shadows: All non-vehicle models in your army may replace Combat Tactics with Infiltrate. If you have more than one character with Chapter Tactics in your army you may chose which version applies.
Hunters: Keveroth and any unit he joins gain the Hit and Run and Fleet universal special rules.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Lightning Shadows wrote:Duke Markos GLadior
Chapter Master of the Lost Angels

WS BS S T I A W Ld Sv
6 6 4 5 6 4 3 10 2+


Wargear- Artificier Armour, The Dying Breath, Frag and Krak Grenades, Iron Halo, Storm Shield
Special Rules- Fearless, Chapter Tactics, The Last Hope, Fire in our Hearts, Feel no Pain

Chapter Tactics-
The remnants of the Lost Angels feel no fear or doubt while the Duke still lives. All units with Combat Tactics become stubborn.

The Last Hope-
The Lost Angels may be battered and broken, but they still stand. All Veterans and Terminators count as troops.

Fire in our Hearts-
The Veterans of the Lost Angels fight on, ignoring crippling wounds. All Veterans have Feel no Pain.

The Dying Breath-
An ancient Relic Blade, The Dying Breath Strikes at S8 and ignores armour saves.



Oh the broken-ness. Making all veterans and terminators troops is huge. I'd recommend picking one, and then making them scoring, rather than a troops choice, a la Pedro Kantor.

Also, FnP to your troop vets and termies? No, again, the broken-ness is too much. Finally, his stats should just simply be that of a standard CM, drop the T down to 4, as well the I to 5. As he his, he's around 400pts for army wide FnP and scoring hammernators and sternguard/vanguard.

DA get to do all termies, and do it well, but only one squad gets FnP and for +30pts. Furthemore, Belial is not really a beatstick in CC either, so they're quite balanced. SW get to do all termies with a really expensive character and the upgrades add up quickly for the wolf guard.

For balance as a special character, I recommend making termies and vets simply scoring, limiting them to 0-3 as per the elites slot. I'd drop the FnP to only squad, or make them purchase a single apothecary for +30 a la Dark Angels. Then make his stats a normal CM and he could be 250-275pts thereabouts.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Daemonic Dreadnought






AL

Vampirate of Sartosa wrote:Chapter Master Jaric Phoros- 270 points
WS6 – BS6 – S4 – T3 – W4 – I5 – A3 – Ld10 – Sv2+
Special Rules: And They Shall Know No Fear, Suffer Not the Work of Heretics, Descend and Destroy, Cleanse And Purify, Do Not Yield, Tactical, Master of the Chapter
Tactical: As long as Phoros is on the table, you may re-roll any reserve rolls – even successful ones.
Do Not Yield: Phoros and his squad have the Counter-Attack special rule.

Equipment: Artificer armour, Pyreblade, Fires of Redemption, frag and krak grenades, meltabombs, Iron Halo

Fires of Redemption: Range: Template – S:6 – AP:4 – Type: Assault 2
Pyreblade: The Pyreblade is a Relic Blade that ignores Invulnerable Saves.

Rules build below:
Spoiler:
Captain (100pts)
Custom weapon (ranged) – Fires of Redemption
• Heavy Flamer (5pts)
• Powerful (5pts)
• Spray (5pts)
Custom weapon (melee) – Pyreblade
• Power weapon (15pts)
• Powerful (15pts)
• Phasing (15pts)
Infernus pistol (15pts)
Meltabombs (5pts)
Artificer armour (15pts)
Counter-attack (with squad) (20pts)
Tactical (25pts)
Master of the Chapter (25pts)
+1 Wound (10pts)
+1 WS (10pts)

Made using this.


Uh... why T3?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Bounding Black Templar Assault Marine





United Kingdom

So this guy is designed as an absolute master in combat, especially against Psykers. He is supposed to be very powerful, but also very expensive. Any ideas for cost?

Grand Marshal Canicus Barron
WS 7
BS 5
S 4
T 4
W 4
I 5
A 4
Ld 10
Sv 2+ (4++)

Wargear:
Artificer Armour
Iron Halo
Sovereign
Volcanitus

Sovereign: This mighty sword was forged by Barron himself in the chasms of the homeworld. It is made from the volcanic glass of the planet, which is known to be extremely difficult to forge, but is comparable in strength to Adamantium. The material can also store vast amounts of heat, allowing it to literally burn victims from the inside out as it cuts them. The sword itself is about twelve feet in length, which is fitting for a giant such as Barron, who himself stands over nine feet tall. This allows him to swing it with both hands, meaning it is an incredibly strong weapon. A power weapon that hits at strength 6.

Volcanitus: A custom-built combi-weapon that belonged to Barron's mentor from his days as a Castellan in the Black Templars. It is both a combi-flamer and a combi-melta. Both modes may be used in the same battle, but not at the same time.

Special rules:
ATSKNF
Burn the Witch
IC
Furious Charge
Eternal Warrior

Burn the Witch: Barron and his unit reroll all failed hits and wounds against enemy Psykers. If the Psyker is an Independent or Named character, Barron's unit also benefits from Counter-attack and Furious Charge

This message was edited 4 times. Last update was at 2012/05/05 11:34:51


purplefood wrote:Dante wears nipple armour and thus is exculded from coolness competitions.

Chaos - The Scholars - 1 Wins, 0 Draws, 2 Losses
3000pts - Hell Guard
2000pts - The Scholars 
   
Made in us
Daemonic Dreadnought






AL

I would toss out Polaron-Woven Armour and put in Artificer Armor and you already have the Iron Halo giving you a 4++ so what would then be the point of a non-negatable 5+ armor save of the Polaron-Woven Armour which seems to just simply give you a 5++ which is worse than the Iron Halo's 4++?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Regular Dakkanaut






motyak wrote:So its an army comprised of veterans (with FNP) and terminators as troops, all stubborn, the chapter master himself has an I6 powerfist and a storm shield. Also, no point for the iron halo, storm shield is a better invo save. I can't think of anyone having both.

Also, you should re configure your presentation, the normal arrangement of stats goes WS BS S T W I A Ld Sv. Its the norm, and what people are used to reading.

500 points is my guess before much thought

Costing out the individual things...
125 base, -30 for loss of OB, +10 for fearless, armour and shield +30 (135 so far), +30 for stubborn all around (since it is going to be a pretty much pure veteran list, it'll make them so damn hard to shift), +50 for weapon, +X for veteran wide FNP, +X for vet and termie troops. I can't even guess at prices for those. Something astronomical. Without those two you are still on 215, after them...over 300.


Also, people are going to hate your fluff. So very, very much. Is it your first time attempting to write some fluff?


Yup. How could you tell? Any advice?

"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars


 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

King Pariah wrote:
Vampirate of Sartosa wrote:Chapter Master Jaric Phoros- 270 points
WS6 – BS6 – S4 – T3 – W4 – I5 – A3 – Ld10 – Sv2+
Special Rules: And They Shall Know No Fear, Suffer Not the Work of Heretics, Descend and Destroy, Cleanse And Purify, Do Not Yield, Tactical, Master of the Chapter
Tactical: As long as Phoros is on the table, you may re-roll any reserve rolls – even successful ones.
Do Not Yield: Phoros and his squad have the Counter-Attack special rule.

Equipment: Artificer armour, Pyreblade, Fires of Redemption, frag and krak grenades, meltabombs, Iron Halo

Fires of Redemption: Range: Template – S:6 – AP:4 – Type: Assault 2
Pyreblade: The Pyreblade is a Relic Blade that ignores Invulnerable Saves.

Rules build below:
Spoiler:
Captain (100pts)
Custom weapon (ranged) – Fires of Redemption
• Heavy Flamer (5pts)
• Powerful (5pts)
• Spray (5pts)
Custom weapon (melee) – Pyreblade
• Power weapon (15pts)
• Powerful (15pts)
• Phasing (15pts)
Infernus pistol (15pts)
Meltabombs (5pts)
Artificer armour (15pts)
Counter-attack (with squad) (20pts)
Tactical (25pts)
Master of the Chapter (25pts)
+1 Wound (10pts)
+1 WS (10pts)

Made using this.


Uh... why T3?

Oops.

Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Lightning Shadows wrote:
motyak wrote:So its an army comprised of veterans (with FNP) and terminators as troops, all stubborn, the chapter master himself has an I6 powerfist and a storm shield. Also, no point for the iron halo, storm shield is a better invo save. I can't think of anyone having both.

Also, you should re configure your presentation, the normal arrangement of stats goes WS BS S T W I A Ld Sv. Its the norm, and what people are used to reading.

500 points is my guess before much thought

Costing out the individual things...
125 base, -30 for loss of OB, +10 for fearless, armour and shield +30 (135 so far), +30 for stubborn all around (since it is going to be a pretty much pure veteran list, it'll make them so damn hard to shift), +50 for weapon, +X for veteran wide FNP, +X for vet and termie troops. I can't even guess at prices for those. Something astronomical. Without those two you are still on 215, after them...over 300.


Also, people are going to hate your fluff. So very, very much. Is it your first time attempting to write some fluff?


Yup. How could you tell? Any advice?


I don't get which bit you are referring to...I'm thinking that you meant the fluff bit. I'll have a go, but I'm not exactly the best writer.

Battle barges are...slightly smaller than I think you imagine them to be. From how you wrote it it seems like the 2nd & 4th-9th companies were destroyed outright, but you can't fit all 10 companies into a battle barge to my knowledge, most chapters have 2 or 3 to help deliver sufficient fighting force to places (taken from Lexi) and while it never goes into exact troop transport detail, if you need 2-3 battle barges to deploy a chapter, one chapter wouldn't be able to fit into one.

You have also gone a bit over the top in their achievements. Two hundred plague marines assaulting the engineering bay? Actually killing Typhus? Those have nothing on the final part of your fluff though, the hosts of daemons entering the ship and being defeated, as well as heretics and what not. You need to read up on how warp travel works, ships have Geller Fields which allow them to travel the warp in (relative) safety. If it weren't for these fields, predators like void leviathans, as well as more powerful daemonic entities, would be able to destroy ships on a whim. My personal input would be to change a few things;

'The Lost Angels, originally known as the Angels of Penitence, were abducted by Chaos cultists under the command of Typhus of the Death Guard, their Battle Barge drawn into the Warp by black, heretical magics.'

Change this bit to a naval battle between the fleet of the angels of penitence (why they would commit their whole fleet to the task don't ask, but I'm not changing the core of your fluff, just hopefully helping a bit) and the Death Guard under Typhus. Mass casualties including current chapter master, before he dies Oath of Moment on his successor to persecute these heretics and stop them destroying the rest of the system/sub-sector/what have you. Oath done, they press the attack, eventually only the one barge with those 3 companies on it left against Terminus Est. They turn to flee, navigator locks onto their warp signature, the Angels follow. ITS A TRAP (ackbar voice). They come out on the edge of the eye, are boarded by the surviving plague marines on Terminus Est.

'The Death Guard abandoned their ships and boarded the Battle Barge, outnumbering the Angels by more than three times. Their hopes for a quick victory were thwarted however- the Angels may have lost all but the 1st, 3rd and 10th companies to foul sourcery, but they still stood, boltguns roaring hymnalls of praise to the Emperor. The inexperienced scouts of the 10th company became deadly killers, taking up positions behind Death Guard lines and cutting them apart, slinking back into the shadows after each volley of fire, to re-appear elsewhere. The 3rd Company, under the watchful eye of Chaplain Pilous, held the shrine room for three days against hundreds of heretics, forced to use knives and chainswords after exhausting their ammuntion supply by the second day. Shang, a traitorus Flesh Tearer and lieutenant of Typhus', slew four brave brothers before he was slain in open combat by the Chaplain, who threw him down, broken, to the floor. '

Mass combat ensues, lots of casualties, one or two high moments (intersperse these with crushing defeats, or else people will hate on your all-too-perfect marines. e.g. have your brawl between chaplain and Typhus' 2IC, but after that talk about how a large number scouts don't cleanly withdraw from a contact, are cornered and mercilessly (key word for something like this, shows futility on the part of your men and evilness on the part of the others) slaughtered (again, key word, highlights how bad the loss was). Preferably somewhere which wouldnt normally see bulk fighting, like their own lines, the apothecarium (theres another option actually, the enemy break in and kill/sacrifice the wounded).

'The engine bay, however, was where the fiercest fighting was, as there the 1st company and Master Gladior bore the brunt of the Death Guard assault, holding the bay against two hundred corrupted Plague Marines. The seige ended when Master Gladior single-handedly slew four Chaos Terminators, roaring a challenge to the black captain, Typhus. Typhus replied with a swish of his scythe, rebounding off Gladiors' storm shield. The Chapter Master stood his ground, parrying vicious swipes and returning in kind. At last, he flicked the deadly blade aside, and drove his weapon deep into the chest of Typhus. Sustsined by heretical magics, Typhus sent his wepon whirling around, richoceting off Gladior's blessed armour, he could not attack again as The Dying Breath swept around in a coruscating arc, lopping off the traitor's head. The rest of the Death Guard fled. '

Going to have to change this too. Don't use too specific of numbers, say a large contingent, or the heart of the chaos forces, or something like that, headed to the engine room to cripple the barge and stop its escape. your new CM had already understood the importance of the room and thrown up quick fortifications and defences. Close Quarter combat, no give, angels gun down heretics but are then disembowelled by filth encrusted knives wielded by plague marines who are in turn crushed by the hammers of the CM's retinue of termies. Really hectic, brutal combat stuff. A duel is ok, hell its even good, providing a focal point and what not. Killing a dude who hasn't yet been killed in the fluff, and not just killing him but doing it without a scratch, is not good. Hard fought duel, rents in armour, bodyguard throws himself onto the Manreaper in the end to give his CM a chance, CM crushes Typhus' chest, Destroyer Hive billows out and engulfs the thunder hammer (which your CM drops) and the dying bodyguard. Plague Marine bodyguard of Typhus drag him away, CM is retreating from destroyer hive (which follows typhus back to his ship), engine room clear they kick the drives in, Typhus has escaped, but so have they (sets up a grudge! fun! Oath of moment not complete, so another fight is coming in the future!). They reach imperial space battered and bloody, proceed to their home world. Bob the new CM is invested in his office, recieves a new and fancy blade from the armoury (eschews the use of hammers for himself, if he had only had a blade he would have sliced typhus in 2 instead of merely crushing his chest or something like that, cue regret, slight character flaw, good for the writing). They then begin to campaign against death guard preferably (PE: Nurgle perhaps?) but always up for a fight against the enemies of the imperium, limited numbers (the scouts all died remember) which allows you to have your rules, and then the story ends.

'Since then, the Lost Angels remain trapped in the Warp. Several hosts of daemons and heretics board the crippled Battle Barge, none return. Although a mere hundred marines still stand from the once-proud chapter, they stand with hope in their hearts and fire in their bellies. For the Fallen! For the Glorius Emperor! '

No. Bad. Bad.

You would be best changing the rules too, along the lines of blacksail's suggestions.

This message was edited 1 time. Last update was at 2012/05/05 07:04:42


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Regular Dakkanaut






Thanks for the advice ill rewrite the fluff when i have time

"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars


 
   
Made in gb
Bounding Black Templar Assault Marine





United Kingdom

King Pariah wrote:I would toss out Polaron-Woven Armour and put in Artificer Armor and you already have the Iron Halo giving you a 4++ so what would then be the point of a non-negatable 5+ armor save of the Polaron-Woven Armour which seems to just simply give you a 5++ which is worse than the Iron Halo's 4++?


Funny story, I woke up this morning and for some obscure reason instantly thought of my post and thought "what the hell was I thinking giving him that armour". I will change it.

purplefood wrote:Dante wears nipple armour and thus is exculded from coolness competitions.

Chaos - The Scholars - 1 Wins, 0 Draws, 2 Losses
3000pts - Hell Guard
2000pts - The Scholars 
   
 
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