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![[Post New]](/s/i/i.gif) 2012/05/08 13:47:37
Subject: Snipers
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Wight Lord with the Sword of Kings
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Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
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![[Post New]](/s/i/i.gif) 2012/05/08 13:49:16
Subject: Snipers
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Monstrous Master Moulder
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As a Red Orchestra 2 player, I have a respect for snipers, as it takes a massive amount of skill. Leading your target, correcting sites for distance, hiding yourself well and relocationg when required. Snipers in that game are extremely good, as it is an extremely difficult role to fight in. Only 2 people in each team can actually use a scope as well, so many snipers are doing it iron sites, making the feat more impressive.
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![[Post New]](/s/i/i.gif) 2012/05/08 13:57:45
Subject: Snipers
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Consigned to the Grim Darkness
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thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
I don't think anyone here is raging on actual snipers so much as they are raging on the games which reduce the skill level of sniping to the point where you can snapshot/quickscope.
TF2 and Tribes Ascend have probably the best method for making sure snipers are effective as intended-- the charge-up method...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:01:10
Subject: Re:Snipers
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Lady of the Lake
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Indeed sniping from a long distance, even compensating for bullet drop is skilled. Quickscoping is up there with the "hur hur hur shotgun y you no longer range?" crowd.
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![[Post New]](/s/i/i.gif) 2012/05/08 14:01:11
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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winnertakesall wrote:As a Red Orchestra 2 player, I have a respect for snipers, as it takes a massive amount of skill. Leading your target, correcting sites for distance, hiding yourself well and relocationg when required. Snipers in that game are extremely good, as it is an extremely difficult role to fight in. Only 2 people in each team can actually use a scope as well, so many snipers are doing it iron sites, making the feat more impressive.
"Sites" are where a sniper would make their shot from.
"Sights" are what they would adjust to make their shots.
"Sights" are on a gun, "sites" are where you might find a gun.
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![[Post New]](/s/i/i.gif) 2012/05/08 14:01:17
Subject: Snipers
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Renegade Inquisitor de Marche
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thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Considering most games are at a range where appreciable bullet travel time is negligible all most snipers do is point and shoot...
The ones that manage to hit long targets or targets in vehicles are impressive.
Everyone else is simply a target that's too scared of me to fight properly...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:02:10
Subject: Snipers
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Arch Magos w/ 4 Meg of RAM
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thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Try sniping in tribes, or any number of games that calculate proper bullet drop and travel time.
" lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:13:42
Subject: Re:Snipers
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Longtime Dakkanaut
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Never being able to QS, I always compromised and scoped and aimed very fast, in MW2 I could swing 90 degrees at least and take of their head and yes I did hold my breath, that any fairer?
I got told off for hard scoping but I didn't care seen as I was 8-1 up and the person who gave me flak quit on 0-5.
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![[Post New]](/s/i/i.gif) 2012/05/08 14:17:59
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Grundz wrote:thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Try sniping in tribes, or any number of games that calculate proper bullet drop and travel time.
" lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard.
I don't think you've played BF3.
They do calculate proper bullet drop and travel time. The problem is that it only really matters in that regard if you use a ballistic scope. There's becoming a trend where people use ACOG scopes instead, as they do not have to stabilize for their shots and the shots are a bit easier to predict.
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![[Post New]](/s/i/i.gif) 2012/05/08 14:24:25
Subject: Snipers
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Arch Magos w/ 4 Meg of RAM
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Kanluwen wrote:Grundz wrote:thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Try sniping in tribes, or any number of games that calculate proper bullet drop and travel time.
" lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard.
I don't think you've played BF3.
They do calculate proper bullet drop and travel time. The problem is that it only really matters in that regard if you use a ballistic scope. There's becoming a trend where people use ACOG scopes instead, as they do not have to stabilize for their shots and the shots are a bit easier to predict.
Yes I have, but not very much.
BF3's bullet drop/travel time isn't very accurate, if you are using the .50, sure, it can be hard to hit a target at long range, if you are using the aw338 style rifle, its pretty much a laser. Ive actually had dramatically stupid success just using the m249 with silencer as a long range weapon. which is rather dumb.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:31:12
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Oh I'm aware of the shenanigans with LMGs. It's very annoying to be able to apply more precision fire with my MG36 on semi-auto than I can with my M40A3.
The biggest problem, simply put, is that the hit characteristics for each gun are different. The M98B(which actually isn't a .50, it fires a .338 Magnum round per the little info blurb on it) for some reason has a very strange "tumble" to its rounds. You can compensate for this by using the ACOG scope rather than the 12x ballistic scope.
The L96, a new addition, is far more accurate.
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![[Post New]](/s/i/i.gif) 2012/05/08 14:33:48
Subject: Snipers
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Consigned to the Grim Darkness
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Grundz wrote:thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Try sniping in tribes, or any number of games that calculate proper bullet drop and travel time.
" lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard. IIRC Tribes doesn't have that much bullet drop and travel time does it? For the sniper rifle I mean. For most of the other weapons it certainly does.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:36:40
Subject: Snipers
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Kinebrach-Knobbling Xeno Interrogator
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Melissia wrote:Grundz wrote:thenoobbomb wrote:Dont rage on snipers. It requires more skill then you guys think, and its a lot harder them bunny jumping and shooting.
Try sniping in tribes, or any number of games that calculate proper bullet drop and travel time.
" lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard. IIRC Tribes doesn't have that much bullet drop and travel time does it? For the sniper rifle I mean. For most of the other weapons it certainly does.
Yeah but it takes up to 6 charged shots to kill someone (Heavy) from a 5 clip rifle. They have a miniscule travel time and dmg drop off, actually i think only the 1st one does, the energy one doesn't but consuming your energy on each shot sucks a lot.
Edit: what I meant to say is that the second sniper doesn't have a travel time, it still retains damage drop off at range.
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This message was edited 2 times. Last update was at 2012/05/08 14:39:53
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![[Post New]](/s/i/i.gif) 2012/05/08 14:40:57
Subject: Snipers
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Arch Magos w/ 4 Meg of RAM
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Melissia wrote:
"lol my sights wiggle a little unless i press buttan" is not anywhere in the realm of hard. IIRC Tribes doesn't have that much bullet drop and travel time does it? For the sniper rifle I mean. For most of the other weapons it certainly does.
They just have a slight amount of travel time, no drop as far as I can tell, but it hardly matters.
I was more pointing out that firing at people at 2-3km away who are unpredictably traveling at 150-200kph through the air is rather difficult, esp when it requires 2-3 shots to kill even a light, people running around in mostly flat-ish maps with predictable hitbox/animations and killing them with a grazing .50 shell is not that bad at all in comparison.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:42:37
Subject: Snipers
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Consigned to the Grim Darkness
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THAT I will agree with, Grundz.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:52:04
Subject: Re:Snipers
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Nasty Nob on Warbike with Klaw
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The m249 is fairly accurate up to 600m though.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/05/08 14:54:17
Subject: Snipers
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Decrepit Dakkanaut
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I think the issue is most FPS maps are nowhere near large enough to use a sniper correctly, how many FPS's have you seen with standard maps where you can easily be over 600m away from a target?
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![[Post New]](/s/i/i.gif) 2012/05/08 14:56:29
Subject: Snipers
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Consigned to the Grim Darkness
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Not many. It was possible in Homefront for example on many of the maps (one in particular comes to mind, where you could hide on a billboard sign and snipe all the way across the map which was probably a kilometer or two across), but I can't think of many more.
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This message was edited 2 times. Last update was at 2012/05/08 14:57:36
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 14:56:58
Subject: Re:Snipers
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Nasty Nob on Warbike with Klaw
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You'd need a minimum of 800m x 800m grid to employ weapons properly. Or nerf the range on everything equally.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/05/08 14:59:09
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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There's quite a few maps in BF3 where that is possible.
Operation: Firestorm immediately springs to mind, and it's one of those places where Grey_Death and I are able to do some very nasty things as a Recon/Engineer combination.
I lock down the highway with the Laser Designator, making the crane where I'm firing from a target for tank fire (and in some cases--I've had them devote two jets and the attack helo just to dislodge me from my perch!  ) and allowing for my teammates with Javelins to shut their armour down early.
What's more, with that perch I can have pretty unimpeded firelanes with my rifle.
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![[Post New]](/s/i/i.gif) 2012/05/08 15:17:19
Subject: Re:Snipers
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Arch Magos w/ 4 Meg of RAM
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Amaya wrote:You'd need a minimum of 800m x 800m grid to employ weapons properly. Or nerf the range on everything equally.
here's the thing, it doesn't matter
you die in 4-5 bullets at any range, pretty much period. so i can buzz out a burst of m249 rounds at long range, and even with "bad" accuracy, chances are i'll get you with 2 or 3 of them, if I follow up with a second burst, 9 times out of 10 you are dead.
this is a common issue in "realistic" shooters, zip thunk thunk thunk dead and who knows where it came from, some prick with your spawn point lined up or some walkway, at long range people seem to move slowly (its just a function of angles) and it is very easy to aim even at very small targets traveling slowly (people dont run 100kph in BF)
the only game ive seen that does this "well" and unrealistically was empires ( iirc) where rifles and pistols did max damage at close range and longer range weapons did low damage at close range and had it ramp upwards as they traveled out.
Believe it or not, but stupid unbalances and stuff like "yeah i hide in this crane and nobody can stop me!" sells games, but to make real balls-to-the-wall sucesses such as tribes:A (should be topping 1m players over 8 hours played this month) TF2 and others, while games like blacklight stagnent, is they are just not accessible to most people, they just get annoyed when they get tagged by some idiot hiding in a tree a mile away with a ump for the 200th time for no reason.
Dont get me wrong, I like battlefield, 2142 is one of my favorite games ever, vehicles are fun, but saying that sniping is hard in those games is totally wrong, I've been a professional gamer, I was in EBT back in the day, the level of skill to run roughshod over PUGs in battlefield and similar games is nowhere near what I consider "skilled"
Drop a mort on someone traveling 200kph horizontal to you with 5sec hangtime before it lands, flagtoss to someone traveling perpendicular to you at the same speed, in midair, while you are under fire, midair someone (cha ching!) even at reasonable range, and we'll talk
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This message was edited 1 time. Last update was at 2012/05/08 15:18:01
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/08 15:20:21
Subject: Snipers
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Monstrous Master Moulder
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Kanluwen wrote:winnertakesall wrote:As a Red Orchestra 2 player, I have a respect for snipers, as it takes a massive amount of skill. Leading your target, correcting sites for distance, hiding yourself well and relocationg when required. Snipers in that game are extremely good, as it is an extremely difficult role to fight in. Only 2 people in each team can actually use a scope as well, so many snipers are doing it iron sites, making the feat more impressive.
"Sites" are where a sniper would make their shot from.
"Sights" are what they would adjust to make their shots.
"Sights" are on a gun, "sites" are where you might find a gun.
Sorry written on my new iPod, still getting used to it, I also get annoyed to a large degree when people say 'loose' instead of 'lose'.
But I digress! I cannot recomend red orchestra 2 enough, nice and one of the most realistic shooters I have played
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![[Post New]](/s/i/i.gif) 2012/05/08 15:20:26
Subject: Re:Snipers
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Renegade Inquisitor de Marche
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Grundz wrote:Amaya wrote:You'd need a minimum of 800m x 800m grid to employ weapons properly. Or nerf the range on everything equally.
here's the thing, it doesn't matter
you die in 4-5 bullets at any range, pretty much period. so i can buzz out a burst of m249 rounds at long range, and even with "bad" accuracy, chances are i'll get you with 2 or 3 of them, if I follow up with a second burst, 9 times out of 10 you are dead.
this is a common issue in "realistic" shooters, zip thunk thunk thunk dead and who knows where it came from, some prick with your spawn point lined up or some walkway, at long range people seem to move slowly (its just a function of angles) and it is very easy to aim even at very small targets traveling slowly (people dont run 100kph in BF)
the only game ive seen that does this "well" and unrealistically was empires ( iirc) where rifles and pistols did max damage at close range and longer range weapons did low damage at close range and had it ramp upwards as they traveled out.
Believe it or not, but stupid unbalances and stuff like "yeah i hide in this crane and nobody can stop me!" sells games, but to make real balls-to-the-wall sucesses such as tribes:A (should be topping 1m players over 8 hours played this month) TF2 and others, while games like blacklight stagnent, is they are just not accessible to most people, they just get annoyed when they get tagged by some idiot hiding in a tree a mile away with a ump for the 200th time for no reason.
Dont get me wrong, I like battlefield, 2142 is one of my favorite games ever, vehicles are fun, but saying that sniping is hard in those games is totally wrong, I've been a professional gamer, I was in EBT back in the day, the level of skill to run roughshod over PUGs in battlefield and similar games is nowhere near what I consider "skilled"
Drop a mort on someone traveling 200kph horizontal to you with 5sec hangtime before it lands, flagtoss to someone traveling perpendicular to you at the same speed, in midair, while you are under fire, midair someone (cha ching!) even at reasonable range, and we'll talk 
I killed a tank with an assault rifle once...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/05/08 16:13:20
Subject: Snipers
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Consigned to the Grim Darkness
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is they are just not accessible to most people
I would argue that TF2 is far more accessible to most people than the MW games, actually. It just kinda does not have the "omg real badass hardcore MUHREENZ, GREY AND BLOOD AND BROWN EVERYTHING LOOKS THE SAME!" look that many of the more droll FPS gamers like. Dunno why people think battlefield has excellent graphics. They're just really boring for the most part-- at least TF2 is stylized to try to be somewhat interesting and unique...
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This message was edited 2 times. Last update was at 2012/05/08 16:16:57
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 16:14:30
Subject: Snipers
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Longtime Dakkanaut
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When Battelfield 3 was new you could get away with 'proper sniping' as people would stand around in the open and were more concerned with infantry combat. It was also fairly generous with the lead you would need to give to catch laterally moving targets (well in fact, you didnt need to lead at all).
Now that the Meta has evolved to be far more vehicle orientated the long range sniper is less of a valid tactic. When you do clip a moving target the chances are he's on full health.
When i want to do some sniping now i just put on the regular scope, staright bolt and a sliencer. Taking much more of a DM role, its even a bit more fun, though invloves far less satisfying headshots.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2012/05/08 16:19:41
Subject: Snipers
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Arch Magos w/ 4 Meg of RAM
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Melissia wrote:is they are just not accessible to most people
I would argue that TF2 is far more accessible to most people than the MW games, actually. It just kinda does not have the "omg real badass hardcore MUHREENZ, GREY AND BLOOD AND BROWN EVERYTHING LOOKS THE SAME!" look that many of the more droll FPS gamers like.
I ment TF2 was more accessible
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/08 16:20:33
Subject: Re:Snipers
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Nurgle Predator Driver with an Infestation
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Snipers are a support class that means you will be need to choose who to shoot rather than just shoot everyguy that you see.
Dont be afraid to use your pistol as well. It is often one of the best weaons you will have. Automatically Appended Next Post: Corpsesarefun wrote:I think the issue is most FPS maps are nowhere near large enough to use a sniper correctly, how many FPS's have you seen with standard maps where you can easily be over 600m away from a target?
WWII online battleground europe Blitzkrieg. The entire map is half the size of europe. Your bullets will drop but if you are skilled enough and have ranked up to the sniper class you will do great. The best class however is the rifleman wth the boltaction iron sights rifle.
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This message was edited 1 time. Last update was at 2012/05/08 16:23:57
TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/05/08 16:27:51
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Melissia wrote:is they are just not accessible to most people
I would argue that TF2 is far more accessible to most people than the MW games, actually. It just kinda does not have the "omg real badass hardcore MUHREENZ, GREY AND BLOOD AND BROWN EVERYTHING LOOKS THE SAME!" look that many of the more droll FPS gamers like.
Dunno why people think battlefield has excellent graphics. They're just really boring for the most part-- at least TF2 is stylized to try to be somewhat interesting and unique...
You're confusing graphics quality with style.
The graphics on Battlefield are fairly realistic, with quite a bit of attention paid to details.
TF2 has their graphics toned down a bit, much like many MMOs to allow for players to run on a variety of different machines. To distract from that fact, they chose a stylized manner of graphics where their style is part of how they make the game a bit more "accessible" at the same time.
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![[Post New]](/s/i/i.gif) 2012/05/08 16:43:06
Subject: Snipers
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Consigned to the Grim Darkness
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Kanluwen wrote:You're confusing graphics quality with style.
Personally, I'd say taht you're unnecessarily separating the two. I stated "graphics", meaning as a whole (combined quality, consistency, and style), rather than graphical quality specifically
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This message was edited 1 time. Last update was at 2012/05/08 16:44:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/08 16:46:25
Subject: Snipers
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Normally I'd agree that I'm unnecessarily separating the two, but you were equating two different things(the color palettes) with "how good things look"(which is the quality).
It's a nitpicky difference, but you know me Mel.
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