speedo wrote:Hi mercer,
While venerable dreadnoughts are tougher to bring down than regular ones, the benefits of BS5 are negligible when taking twin-linked weapons. It's a totally valid preference, but you'd have a lot of points to work with by taking regular dreadnoughts
Also, IMO you're overestimating the effectiveness of using a single 5 man interceptor squad to capture or contest objectives. I think you'll find that strategy very unforgiving when things go wrong
And, personally, I would suggest adding a little flavor to break up the monotony of your list. It kinda seems like your list built itself once you picked Crowe. I'd add one of the more unused assassins or something like that
Cheers
Some interesting points. Thanks for your thoughts.
blackjack wrote:twin linked BS 5 = 97.4%, Twin linked BS 4 = 87.8%
Basically a 10% increase in firepower.
Increase in durability is harder to sort. Certianly much harder to wreck.destroy, certianly GK dreads are harder to meaningfully shake or stun. But weapon destroy and imobilised resluts are harder to avoid when the odds are the results will be as bad or worse if you reroll. So pure math says it is 3x as hard to wreck or explode a ven dread it is not 3x as hard to weapon destroy, imobilize and basically dismantle a ven dread. Lastly the abilty to ignore shaken/stunned assumes no enemy hood or warding stones. All this for a 44% increase in base price...
3 Ven dreads = 585
3 normals + 1 ven = 600pts
so for basically the same points you get +23% fire power vs a hard to define reduction in net durability (normals less durable than vens but you have 50% more of them).
I personally find it hard a hard swallow the pure ven build..
Thanks for the info. I think your post has helped me make my mind up, after all the Dreadnoughts just shoot and normal Dreadnoughts hit just as well as Venerables. I am going to revert back to my original original list which had 10 Interceptors with two psycannons and psybolt ammo. May need to tweak my list a lickle bit.