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![[Post New]](/s/i/i.gif) 2012/05/18 15:30:14
Subject: Harbinger of the Storm - any value?
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Daemonic Dreadnought
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I"m not sure 2 of them need to be in the same unit, or that the unit needs a transport.
The math hammer on a single voltaic is 52% chance of immobilized or better,and 89% for stunned or better. 2 plus gauss might be overkill.
I'm thinking 1 or 2 MSU squads with a single voltaic hiding near choke points could work.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/05/18 16:43:11
Subject: Harbinger of the Storm - any value?
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Tail-spinning Tomb Blade Pilot
Texas
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Defiler37 wrote:rigeld2 wrote:Valkyrie wrote:So the Glancing/Penetrating hit caused by the Haywire effect doesn't suffer the Ap- penalty?
No. You only suffer the penalty if the weapon causing it has an AP -.
Since the Haywire effect is a separate thing, it doesn't have AP -.
Wait seriously? well then that makes them much better...
We're hashing this out right now. And I don't think it's going to be resolved as anything but "convention" without a FAQ.
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![[Post New]](/s/i/i.gif) 2012/05/19 04:00:44
Subject: Harbinger of the Storm - any value?
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Numberless Necron Warrior
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Lightning field is beautiful vs 5 or less model units, and with 2 lightning fields you get 2D6's, and they count toward Close combat scoring (3 LF kills and no one else scores a wound, you won combat by 3!). Finally and probably the most important, anyone who dies to lightning means there is that much less dice being thrown at your unit.
Also that is amazingly cool that haywire doesn't suffer AP- penalty.
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40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/05/19 20:33:42
Subject: Re:Harbinger of the Storm - any value?
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Tail-spinning Tomb Blade Pilot
Texas
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jeez, I think it does though, Serge. Or at least I think that's the interpretation we're converging on.
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![[Post New]](/s/i/i.gif) 2012/05/19 21:55:58
Subject: Re:Harbinger of the Storm - any value?
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Dakka Veteran
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Yeah unfortunately there is no way around 'glancing hits caused by a weapon with AP- suffer -1 to rolls on the damage table'.
Any glances/pens you get out of the haywire effect are still glances/pens caused by the weapon no matter how you slice up the 'how many times you roll for a result' part.
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![[Post New]](/s/i/i.gif) 2012/05/20 07:19:52
Subject: Harbinger of the Storm - any value?
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The Hive Mind
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I disagree but whatever. Not like it'll ever affect me :-)
(Nids don't have tanks)
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/05/20 15:17:21
Subject: Re:Harbinger of the Storm - any value?
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Tail-spinning Tomb Blade Pilot
Texas
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I disagree too, I think rigeld2 had this one right. But at the end of the day we have to pick an interpretation and go with it.
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![[Post New]](/s/i/i.gif) 2012/05/20 17:18:28
Subject: Harbinger of the Storm - any value?
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Warp-Screaming Noise Marine
Canada!
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You are getting slightly less than one kill per lightning thinger vs a group of charging marines. That may reduce the number of attacks by 0, 2 or if you are lucky, 3.
Defensive grenades on the other hand, is reducing the number of attacks your squad is taking by a minimum of 5 if it's still at strength. What are necrons gonna do when they win combat anyway? Win an initiative roll?
I'm also inclined to believe that the -AP is meant to apply to the haywire effect, it's just too convenient that is it an -AP, they could have done that in so many different ways if they weren't trying to make a statement about it. The wording checks out too.
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This message was edited 2 times. Last update was at 2012/05/20 17:21:07
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/05/20 18:10:26
Subject: Harbinger of the Storm - any value?
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Longtime Dakkanaut
Indiana
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I think the lightning is more for walker defense than anything. Also most people are crap at doing the odds, instead they think of the worst situation that could happen and plan around that. Look at deep striking. For the most part if you place your unit 6 inches away, you are pretty safe. But that is a "dangerous deep strike."
So tell someone it can do d6 strength 8 hits and that sounds like 6 strength 8 hits.
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![[Post New]](/s/i/i.gif) 2012/05/20 19:05:03
Subject: Re:Harbinger of the Storm - any value?
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The Hive Mind
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Randall Turner wrote:I disagree too, I think rigeld2 had this one right. But at the end of the day we have to pick an interpretation and go with it.
See? I'm not always anti-Necron. :-)
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/05/20 19:53:32
Subject: Harbinger of the Storm - any value?
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Sneaky Striking Scorpion
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I like volteks in my scoring units they really help in that last few turns when people try to tank shock you off objectives. The cryptek is not bad for Death or Glory.
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![[Post New]](/s/i/i.gif) 2012/05/20 20:04:35
Subject: Re:Harbinger of the Storm - any value?
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Tail-spinning Tomb Blade Pilot
Texas
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rigeld2 wrote:Randall Turner wrote:I disagree too, I think rigeld2 had this one right. But at the end of the day we have to pick an interpretation and go with it.
See? I'm not always anti-Necron. :-)
Nope! I stand corrected.
Y'know, I'm looking at the Necron codex here counting up the pages dedicated to "fluff" and history compared to meat-and-potatoes rules. The only conclusion I can come to is that the rules guy got carpal tunnel, while the "fluff" guy was just makin' stuff up right and left. The GK fluff goes to pp.21 in their codex, it goes to pp.29 in the Necron one and then has two-page spreads for multiple IC's with more fluff.
We coulda used a couple more lines of explanation on a lot of these rules. Just sayin.
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![[Post New]](/s/i/i.gif) 2012/05/20 21:14:55
Subject: Harbinger of the Storm - any value?
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PanOceaniac Hacking Specialist Sergeant
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Exalted Pariah wrote:I've also run them with lychguard, remeber, if the vehicles is stunned or immobilised by the glances of haywire, th ehyperphase swords and warschythes auto hit a vehicle....
Not in the turn they are stunned. So no. Only if you score an immobilized result, does it effect the vehicle the same turn
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/05/20 21:16:51
Subject: Re:Harbinger of the Storm - any value?
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Proud Triarch Praetorian
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Randall Turner wrote:rigeld2 wrote:Randall Turner wrote:I disagree too, I think rigeld2 had this one right. But at the end of the day we have to pick an interpretation and go with it.
See? I'm not always anti-Necron. :-)
Nope! I stand corrected.
Y'know, I'm looking at the Necron codex here counting up the pages dedicated to "fluff" and history compared to meat-and-potatoes rules. The only conclusion I can come to is that the rules guy got carpal tunnel, while the "fluff" guy was just makin' stuff up right and left. The GK fluff goes to pp.21 in their codex, it goes to pp.29 in the Necron one and then has two-page spreads for multiple IC's with more fluff.
We coulda used a couple more lines of explanation on a lot of these rules. Just sayin.
...
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![[Post New]](/s/i/i.gif) 2012/05/20 23:23:24
Subject: Re:Harbinger of the Storm - any value?
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Decrepit Dakkanaut
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Randall Turner wrote:rigeld2 wrote:Randall Turner wrote:I disagree too, I think rigeld2 had this one right. But at the end of the day we have to pick an interpretation and go with it.
See? I'm not always anti-Necron. :-)
Nope! I stand corrected.
Y'know, I'm looking at the Necron codex here counting up the pages dedicated to "fluff" and history compared to meat-and-potatoes rules. The only conclusion I can come to is that the rules guy got carpal tunnel, while the "fluff" guy was just makin' stuff up right and left. The GK fluff goes to pp.21 in their codex, it goes to pp.29 in the Necron one and then has two-page spreads for multiple IC's with more fluff.
We coulda used a couple more lines of explanation on a lot of these rules. Just sayin.
Maybe because most of the GK players don't really play GK for the fluff
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