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2K Wraithwing Necrons vs Fiendweaver Daemons (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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In a battle between 2 similar armies, who shall emerge triumphant?
Necrons are on a roll. They will take it.
Draw. Both armies have enough resiliency to counter each other.
Daemons, because they hit harder and can immediately target necron troops.

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Made in au
Mighty Chosen Warrior of Chaos





Australia

Great battle report as always, an absolute pleasure to read. Loved seeing Chaos Daemons in action, I hope you do more reports with them in the future. The Necrons really had it tough this battle, it almost seems like an ideal match up for the Daemons, both army list and mission object-wise.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in us
Haemonculi Flesh Apprentice






Great game, those crushers seemed to be the anchor. They performed better then was predicted it appears! Great game, good to see the demons taking down the latest dex!

   
Made in us
Been Around the Block





Have a great vacation Jy2. Can't wait for mine in July.
Game wise did you ever feel that the wraiths might have been better not so spread in the beginning? I know you were trying to prevent deepstrikes but looked like they never got a chance to work together in taking down a big target mainly fiends and crushers.
Also I noticed that the wraiths that killed the soulgrinder got knocked out of play for two turns because of Masque. If you were to play it over would they have charged the same soulgrinder or leave that as a target for Overlord on CCB.

I voted Daemons but didn't think they would be able to almost table the necrons.

Sisters 1500 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

yay! I guessed one right. Woot, almost feels like my list played this game and I'm picking up more pointers.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Frightening Flamer of Tzeentch





What the heck was the Necron player thinking ??


Do not fear 
   
Made in ie
Norn Queen






Dublin, Ireland

Another nice rep Jy2. Great reading and analysis as always
I thought Crons were going to table tbh!

Would it be possible to upload pics to the dakka gallery, rather than ext sites, 2nite they loaded slow for me- I know, I know, Im a 56k modem paddy but would be great if possible.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

When I saw that the necron list had 3 necron warrior squads as troops. I knew the daemons could just land and take care of them right away. For a 5 objective game, this necron army list sucked. Seems like wraiths got their first huge beating. Please when you come back play these to two lists against each other again about 5 times and let us know if the results are the same.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in no
Regular Dakkanaut




Very nice rep and pics as usual, and quite the uphill struggle that turned out to be.

Demons had the moral victory either way, turning a C'tan into a spawn
   
Made in us
Pulsating Possessed Chaos Marine






Nice detailed reports as always. One thing I noticed is that writhing worldscape doesnt work too well for the points you pay. I think you should replace one of the powers with pyre shards (s4 assault 8) Writhing + shards is very damaging to hordes. Also, wraiths are strong, but need backup. They usually can hold their own but are only WS4 so hit majority on 4+. You should drop the lesser CCB for some flayed ones or 7+ tesla immortals. I can fit both in almost any list and they always pull off what I aim for (getting blown to pieces/fire support/ screening against deathstars)

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Writhing Worldscape is worth being in any Necron list with a C'tan imo. In some cases it is going to just win you games. In other cases it dictates deployment and forces tradeoff decisions - especially for Daemons.

I hit terrain pieces quite often with Daemons, but the threat of losing 1 in 6 models (really 1 in 9 with invulns) is much different than 1 in 3 (really 2 in 9). Not to mention I need to decide if it is worth it to take terrain tests to improve from a 5+ to a 4+ save on models and that when I am right near the edge, there is a chance I could lose one or two models that makes it so I cannot even get that 4+ save.

As for the Flayed Ones - I do not know what need they would address that Wraiths do not address better. Fiends/Crushers that dealt with the wraiths pretty well would absolutely obliterate Flayed Ones. Tesla Immortals is a better argument, I think those guys are the nuts.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Pulsating Possessed Chaos Marine






calypso2ts wrote:

As for the Flayed Ones - I do not know what need they would address that Wraiths do not address better. Fiends/Crushers that dealt with the wraiths pretty well would absolutely obliterate Flayed Ones. Tesla Immortals is a better argument, I think those guys are the nuts.


Flayed ones are used to back up wraiths and win combats. Wraiths vs any horde army will struggle without additional attacks. Flayed ones have base 3. Yes they are slow and have weak armor, but between infiltrate and deep strike they have won me at least 2 of my tournament games.

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

I'm so happy the Daemons won, makes a nice change and I hate how good Necrons are within 24" now!
   
Made in us
Haemonculi Flesh Apprentice






Defeatmyarmy wrote:
calypso2ts wrote:

As for the Flayed Ones - I do not know what need they would address that Wraiths do not address better. Fiends/Crushers that dealt with the wraiths pretty well would absolutely obliterate Flayed Ones. Tesla Immortals is a better argument, I think those guys are the nuts.


Flayed ones are used to back up wraiths and win combats. Wraiths vs any horde army will struggle without additional attacks. Flayed ones have base 3. Yes they are slow and have weak armor, but between infiltrate and deep strike they have won me at least 2 of my tournament games.


Yea but don't forget you would be giving them a soft target to win combat by and force fearless saves on those wraiths.

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

What Red Corsair is saying is accurate. If you had a unit of Flayed ones (or Scarabs actually) anywhere near those Wraiths I would pound the snot out of them and force a ton of saves onto the Wraiths. It gets even worse if the Crushers end up in combat with them.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Mekboy Hammerin' Somethin'





If I would pick a unit to back up wraiths in combat...it would be more wraiths. Those bloodcrushers were dead hard. I probably would've kept the wraiths grouped up and staggered assaults. 1 unit to blood crushers, then when the fiends go in to help, have another unit join assault.

But I am a far less experienced general than Jy2. I can't really question his tactical acumen.
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Zid wrote:
Dok wrote:
jy2 wrote:Daemons just have such a variety of builds. This one is a little newer for me. I used to run 2 crushers, 1 fiend and 2-3 DP's in my fatecrusher list. Now I run more fiends and am trying out grinders in my fiendweaver list. I'm meh on Skullcrusher. He'll kill tyranids, that's for sure. But against a lot of the other competitive non-combat-based builds, he is meh.


Well, he'll kill tyranids, is awesome against grey knights, adds another wound group, and will give your crushers a chance if they get tarpitted by a dread. But you are right, there are a lot of ways to go with daemons. So there's not really any single right way.


Skulltaker sucks against dreads as much as any crusher as his ability only rends on 4 plus against infantry.

I'm a huge bloodthirster fan; if he lives first turn against gk, he will plow through whatever he wants. Necrons also have issues as wraiths need 5s to hit, 4s to wound, and for each wound he does the thirster instagibs a wraith.



Oh snap, you are absolutely right. Funny that it's always played as rending all the time against me. Bastard Daemons players!

Very good rep though. It definitely shows the weakness of your MTO list Jy2. If the enemy can come from anywhere, they can tag your weaker units without having to deal with your threats. Also, dedicated CC units with re-rollable invuln saves are better in CC than wraiths


http://www.3forint.com/ Back in Action! 
   
Made in us
Fixture of Dakka





San Jose, CA

Hi. Still on vacation. Have a little time on the computer so will do my post-game first. If I still have time afterwards, I'll get to responses.


POST-GAME ANALYSIS:

Necrons:
Not at all what I expected. I knew that daemons would be tough to play against if they had the rolls going for them, but I really didn't expect this. I guess daemons did to my wraithwing what my wraithwing did to deathwing in their last practice game. Daemons had all the rolls going for them and this time, my necrons didn't.

Seems like the necron strategy to spread everything out and make deepstriking extremely hazardous for daemons backfired. When all the daemonic units landed pretty much spot-on, necrons ended up out of position. Wraiths were not able to "help" each other out against the daemonic units (especially the bloodcrushers). Hence, they were overwhelmed by a much more assaulty army (well, maybe a slightly more assaulty army). What really hurt also was that my command barges were out of position. Neither barges were able to get to the soulgrinders (their ideal targets) so I had to send in the wraiths instead. While 1 wraith unit did well against a soulgrinder, the other unit got bogged down by the other soulgrinder and this gave the fiends enough time to counter-charge and finish off my wraiths.

One Overlord did make it over to tie up Fateweaver. I thought that was a good tactic, but the fiends and their rolling was just too much for my Overlord. Heck, my wraith saves were somewhat below-average this game, especiallly against the insta-killing soulgrinders. Oh well, guess they were just due for one of those games.

Now someone here claimed that the necron list is terrible in this type of mission because of the 3x5 troops. I wouldn't go so far as to say that it's terrible, though I do agree that this wraithwing build isn't really that balanced. Actually, most wraithwing builds aren't really that balanced unless I run lance-teks to bulk up its shooting. But here I was experimenting with a tremorcron wraithwing build. Such a build just really doesn't have the points available to make it balanced unless you sacrifice some of the wraiths, which I didn't want to do. But in my next battle (against a footguard list....with ogryns!), I brought a more balanced wraithwing build with 4 troop choices and lance-teks instead of my tremorcrons.

Daemons played well, had some rolls go their way and just out-played my necrons. Yes, they can still compete against the newer armies. However, I still think a wraithwing army has some advantages over a daemon army and a rematch can be anyone's game between the 2 army builds.


Daemons:
When daemons have it going on like they did in this game, there isn't any army that they can't beat. Given that they only had maybe 25% of the board to deepstrike onto safely, they landed without a hitch. I was expecting probably 1 or maybe even 2 units to mishap and probably a couple of units to land on dangerous terrain, but that barely happened. On top of all that, they were all (except for the grinders) able to get within Fateweaver's bubble of re-rolls.

My strategy for daemons was relatively simple. Screen with the crushers. Protect the fiends. Deepstrike the grinders away from the main force to force the crons to split up their resources and go after the warriors with pink horrors. This was one of the very few games where my strategy for daemons worked like a charm. With the exception of 1 grinder getting wrecked by the wraiths, the strategy was flawless here. Coupled with good dice for daemons and it wasn't surprising that daemons were able to dominate. The fiends were without a doubt the MVP's of the game. They wiped out 2 units of wraiths, both Overlords, 1 annihilation barge and 2 units of warriors. That is why a fiendweaver (with Fateweaver and mainly fiends) list is IMO a stronger build than a fatecrusher (Fateweaver with mainly bloodcrushers) build. With the absence of shooting, mobility is king. Assault has always been a strength of daemons. Shooting is their achilles heel. If you can't shoot down your opponent, you better @#!*% well be able to catch them. That's what fiends and Slaaneshi units bring to the daemon army - high mobility and good offense.

This message was edited 2 times. Last update was at 2012/05/23 05:25:25



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