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WS BS S T W I A Ld Ar
5 3 9 6 5 2 4 10 3+/6+
Bio-Weapons: Twin-Linked Bio Cannons, Scything Talons (2 pairs), and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Monsterous Creature
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule. They also lose their Brood Telepathy Rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Small Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits that are distributed among the affected models. Vehicles automatically take a glancing hit.
Psychic Powers:
Psychic Talon: The Psychic Talon is a psychic shooting attack with the following profile
S AP Other Range
5 2 Assault 2 12 inch range 12"
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the begging of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units. To be affected by this power.
Ferocious Beast: The Apocafex has a 6+ invulnerable save.
Check out the Guinea Pig Knights and Blitzbad da Pirate Kaptain!
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