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![[Post New]](/s/i/i.gif) 2012/05/24 15:43:09
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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The Apocafex, i made this for a friend, so what do you think?
WS BS S T W I A Ld Ar
5 3 9 7 10 2 4 10 3+/3+
Bio-Weapons: Twin-Linked Bio Cannons, Lash Weapon, Scything Talons (3 pairs), Crushing Claws and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Large Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits with no armor saves allowed. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits.
Psychic Powers:
Psychic Scream: The Psychic Scream is a psychic shooting attack with the following profile
S AP Other
5 2 Assault 2
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the rest of the game. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Lumbering Behemoth: The Apocafex is Immune to Psychology and has a 3+ invulnerable save.
Post and Tell Me what you think! Give me suggestions for other characters!
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![[Post New]](/s/i/i.gif) 2012/05/24 17:14:48
Subject: Re:The Apocafex! Tyranid
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Fixture of Dakka
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Wounds 10: no.
I'm sure you intended this ridiculous thing to be a monstrous creature, but you did not say so.
Electro Pulse: AP 4 and no armor saves allowed? Don't you mean AP 2 then? And what's the deal with Necrons.
Psychic Scream is already a Tyranid psychic power. This is not what it does. Also, this has no range.
Lumbering Behemoth: this is already a 40k rule, and this is not what it does. Also, there's no such thing as Psychology in 40k.
Restart from scratch.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/05/24 19:21:51
Subject: Re:The Apocafex! Tyranid
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Grim Dark Angels Interrogator-Chaplain
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DarknessEternal wrote:Wounds 10: no.
I'm sure you intended this ridiculous thing to be a monstrous creature, but you did not say so.
Electro Pulse: AP 4 and no armor saves allowed? Don't you mean AP 2 then? And what's the deal with Necrons.
Psychic Scream is already a Tyranid psychic power. This is not what it does. Also, this has no range.
Lumbering Behemoth: this is already a 40k rule, and this is not what it does. Also, there's no such thing as Psychology in 40k.
Restart from scratch.
rude, just rude
Its a good start, instead of immune to psychology make it fearless, also a gagantuan creature sounds good.
the elcetro pulse seems pretty good to be fair and i'd drop the stealer spawn or change it to d6+3 as 1 stealer is naff, as Dark said Psyscream already has a profile simpley change its name to psychic sceech and done lol
As a MC it doesnt need the lumbering behemoth rule, what i do sugest is making it auto pass any Iniative test so Jaws cant auto kill it
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![[Post New]](/s/i/i.gif) 2012/05/24 22:18:48
Subject: Re:The Apocafex! Tyranid
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Lord of the Fleet
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Formosa wrote:DarknessEternal wrote:Wounds 10: no.
I'm sure you intended this ridiculous thing to be a monstrous creature, but you did not say so.
Electro Pulse: AP 4 and no armor saves allowed? Don't you mean AP 2 then? And what's the deal with Necrons.
Psychic Scream is already a Tyranid psychic power. This is not what it does. Also, this has no range.
Lumbering Behemoth: this is already a 40k rule, and this is not what it does. Also, there's no such thing as Psychology in 40k.
Restart from scratch.
rude, just rude
Its a good start, instead of immune to psychology make it fearless, also a gagantuan creature sounds good.
the elcetro pulse seems pretty good to be fair and i'd drop the stealer spawn or change it to d6+3 as 1 stealer is naff, as Dark said Psyscream already has a profile simpley change its name to psychic sceech and done lol
As a MC it doesnt need the lumbering behemoth rule, what i do sugest is making it auto pass any Iniative test so Jaws cant auto kill it
No, not rude at all. He's posting honest criticism of rules which, as I agree with him, need a lot of work to pass as playable.
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![[Post New]](/s/i/i.gif) 2012/05/24 22:31:31
Subject: Re:The Apocafex! Tyranid
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Grim Dark Angels Interrogator-Chaplain
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Valkyrie wrote:Formosa wrote:DarknessEternal wrote:Wounds 10: no.
I'm sure you intended this ridiculous thing to be a monstrous creature, but you did not say so.
Electro Pulse: AP 4 and no armor saves allowed? Don't you mean AP 2 then? And what's the deal with Necrons.
Psychic Scream is already a Tyranid psychic power. This is not what it does. Also, this has no range.
Lumbering Behemoth: this is already a 40k rule, and this is not what it does. Also, there's no such thing as Psychology in 40k.
Restart from scratch.
rude, just rude
Its a good start, instead of immune to psychology make it fearless, also a gagantuan creature sounds good.
the elcetro pulse seems pretty good to be fair and i'd drop the stealer spawn or change it to d6+3 as 1 stealer is naff, as Dark said Psyscream already has a profile simpley change its name to psychic sceech and done lol
As a MC it doesnt need the lumbering behemoth rule, what i do sugest is making it auto pass any Iniative test so Jaws cant auto kill it
No, not rude at all. He's posting honest criticism of rules which, as I agree with him, need a lot of work to pass as playable.
what i posted was contructive crticism, what he posted was
Crap
crap
crap
sucks
start again... dumbass
its not what you say its how you say it, thats what these iz for lol
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![[Post New]](/s/i/i.gif) 2012/05/24 22:39:46
Subject: Re:The Apocafex! Tyranid
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Lord of the Fleet
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Formosa wrote:Valkyrie wrote:Formosa wrote:DarknessEternal wrote:Wounds 10: no.
I'm sure you intended this ridiculous thing to be a monstrous creature, but you did not say so.
Electro Pulse: AP 4 and no armor saves allowed? Don't you mean AP 2 then? And what's the deal with Necrons.
Psychic Scream is already a Tyranid psychic power. This is not what it does. Also, this has no range.
Lumbering Behemoth: this is already a 40k rule, and this is not what it does. Also, there's no such thing as Psychology in 40k.
Restart from scratch.
rude, just rude
Its a good start, instead of immune to psychology make it fearless, also a gagantuan creature sounds good.
the elcetro pulse seems pretty good to be fair and i'd drop the stealer spawn or change it to d6+3 as 1 stealer is naff, as Dark said Psyscream already has a profile simpley change its name to psychic sceech and done lol
As a MC it doesnt need the lumbering behemoth rule, what i do sugest is making it auto pass any Iniative test so Jaws cant auto kill it
No, not rude at all. He's posting honest criticism of rules which, as I agree with him, need a lot of work to pass as playable.
what i posted was contructive crticism, what he posted was
Crap
crap
crap
sucks
start again... dumbass
its not what you say its how you say it, thats what these iz for lol 
No idea what you're reading but I can't find any use of "crap", "sucks" or "dumbass" in the post at all. He quoted parts of the rules and said how they can't/don't work.
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![[Post New]](/s/i/i.gif) 2012/05/25 09:22:11
Subject: Re:The Apocafex! Tyranid
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Norn Queen
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WS BS S T W I A Ld Ar
5 3 9 7 10 2 4 10 3+/3+
Bio-Weapons: Twin-Linked Bio Cannons, Lash Weapon, Scything Talons (3 pairs), Crushing Claws and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Large Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits with no armor saves allowed. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits.
Psychic Powers:
Psychic Scream: The Psychic Scream is a psychic shooting attack with the following profile
S AP Other
5 2 Assault 2
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the rest of the game. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Lumbering Behemoth: The Apocafex is Immune to Psychology and has a 3+ invulnerable save.
I dont think its too bad as a start actually.
But my 2 cents as follows:
Reduce his wounds to 6, with 10 you are into Apoc statistics, if thats what you wanted cool but he needs a big points cost to reflect that. You didnt list any btw.
T7 Im not sure about, there are very few creatures in the game left with 6+, Talos and WL are the only ones that spring to mind. I think the general shift is away from T6+. Coupled with his 3/3 makes him very very tough to bring down.
Spawning Genes, if only 1-6 could be a little over powered. Him combined with a couple of lucky rolls could have 18 of them running around in the game, which is a massive bonus.
Perhaps consider reducing it to a single d6 for the whole game or changing to Hormies?
I think the no armor saves on the electro pulse is way OTT. With AP4, you are wiping out most standard troops but then getting the bonus of wiping out MEQs and elites too.
I'd simply remove the no armor save rule. For " all enemy models" do you mean 2d6 hits per model or 2d6 distributed amonsgst them. If the former still too OTT imho. I would simply make it 2d6 hits no matter how many models and units surround him.
Time shatter needs a slight nerf, lasting the whole game is too far. Make it per round or one could potentially cripple multiple enemy units for the whole game.
I'd reduce his inv to a 4 or 5+. Agina very few units have that magical 3+ inv and with his wounds and T hes hard enough as it is.
Rest is pretty good to be fair!
Points for him?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/05/25 15:00:58
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Sorry for causing all the arguments, here is the revised rules
WS BS S T W I A Ld Ar
5 3 9 5 5 2 4 10 3+/3+
Bio-Weapons: Twin-Linked Bio Cannons, Lash Weapon, Scything Talons (3 pairs), Crushing Claws and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Large Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits that are distributed among the affected models. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits.
Psychic Powers:
Psychic Screech: The Psychic Screech is a psychic shooting attack with the following profile
S AP Other
5 2 Assault 2 12 inch range
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the rest of the turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Lumbering Behemoth: The Apocafex is Immune to Psychology and has a 3+ invulnerable save.
It effects necron because it's like an EMP
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![[Post New]](/s/i/i.gif) 2012/05/25 15:02:46
Subject: The Apocafex! Tyranid
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Norn Queen
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No need to apologise dude, good and constructive debate is why I love this section of the forum and makes things damn interesting!
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/05/25 15:44:01
Subject: Re:The Apocafex! Tyranid
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Decrepit Dakkanaut
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Valkyrie wrote:No idea what you're reading but I can't find any use of "crap", "sucks" or "dumbass" in the post at all. He quoted parts of the rules and said how they can't/don't work.
He missed the 'constructive' part of 'construcive criticism'. Saying that X shouldn't be there, Y doesn't work and Z doesn't work, and offering no alternatives to help better it other than 'start over' is just plain criticism.
Ratius' post was constructive, as it picked up on the same points as DE's, but then went on to explain how to correct the issues. Compare his and DE's posts and see which one you'd prefer to listen to in terms of trying to make your proposed rule better?
On topic, he's still not listed as a Monsterous Creature. 5 Wounds is a lot better, but i'd make him T6 so he's immune to ID from double strength, and more in line with the other TMCs. I still think that the 3+ invul is pushing it for an MC; even the Swarmlord only gets his 4+ in combat. He also has a lot of weapons; where are you finding all the hard-points for them? TL Bio-Cannons is 1, plus a Lash Weapon (Lash Whip?) is 2, then 3 pairs of talons for 5 and finally crushing claws for 6 assuming the pulse is an ability to doesn't require a hard-point mount. The most hard-pointed weapons that any Codex: Tyranids MC has is 2.
What i'd do is think about what you want the Apocafex to be - either a CC or shooty monster - and then focus on making him into that. If you want him Shooty, then dump the claws, 2 pairs of talons and the whips; you then have 1 set of talons and the Bio-Cannon (which you haven't explained, by the way), and not all the other pointless morphs.
If you want him CC, give him 2 pairs of talons, with the option to replace one or both pairs with a lash whip and bonesword or crushing claws.
The Genestealer spawning seems alright, but why do they have IB? Genestealers have Brood Telepathy, which means they're not subject to the IB rule.
The electro-pulse isn't listed as a PSA, and seems quite complex for no real reason, perhaps have it so that enemy units within 6" of the Apocafex (even if engaged in CC) take 2D6 S3 AP4 hits, distributed as shooting. I also think that vehicles affected should suffer an automatic glancing hit, especially if Necrons are going to be suffering extra damage.
Psychic Screech is a little too close to the Hive Tyrant's Psychic Scream power in name, and the effect doesn't really suit it; i'm not sure of how you want the naming convention to be though.
Time Shatter should also last until the start of your next turn, which seems to be the norm with psychic powers; lasting the rest of the turn makes the drawback minimal unless you're in CC. You've also not got a range on it, or a time of casting; perhaps make it cast in your movement phase, on a unit within 18".
As already stated, Lumbering Behemoth is already a rule for the IG Leman Russ, and Immunity to Psychology is a WHFB term that effectively translates to Fearless, which he should already be as an MC. The 3+ Invul is unnecessary, and should probably be a 5+ if anything (since he's already T5).
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/05/26 06:13:36
Subject: The Apocafex! Tyranid
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Fireknife Shas'el
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Orkboy1 wrote:The Apocafex, i made this for a friend, so what do you think?
WS BS S T W I A Ld Sv
5 3 9 7 10 2 4 10 3+/3+
Bio-Weapons: Twin-Linked Bio Cannons, Lash Weapon, Scything Talons (3 pairs), Crushing Claws and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Large Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits with no armor saves allowed. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits.
Psychic Powers:
Psychic Scream: The Psychic Scream is a psychic shooting attack with the following profile
S AP Other
5 2 Assault 2
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the rest of the game. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Lumbering Behemoth: The Apocafex is Immune to Psychology and has a 3+ invulnerable save.
Post and Tell Me what you think! Give me suggestions for other characters!
I would suggest reading the Apocalypse rulebook, specifically the rules for Gargantuan Creatures. Psychic scream is indeed already a power, perhaps rename it to something like psychic lance. What's with the Electro-pulse necron thing? if anything, i would switch the two, as massive electric shocks would cause more damage to machines than organics.
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![[Post New]](/s/i/i.gif) 2012/05/29 15:30:25
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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WS BS S T W I A Ld Ar 5 3 9 6 5 2 4 10 3+/6+ Bio-Weapons: Twin-Linked Bio Cannons, Scything Talons (2 pairs), and an Electro Pulsar. Bio-morphs: Adrenal Glands, Special Rules Monsterous Creature Synapse Creature, Shadow in the Warp Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen. Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule. They also lose their Brood Telepathy Rule. Psyker: The Apocafex is a psyker Electro-Pulsar: Electro Pulse: When firing the Electro-Pulsar, place a Small Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits that are distributed among the affected models. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits. Vehicles automatically take a glancing hit Psychic Powers: Psychic Talon: The Psychic Talon is a psychic shooting attack with the following profile S AP Other Range 5 2 Assault 2 12 inch range 12" Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the begging of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units. Ferocious Beast: The Apocafex has a 6+ invulnerable save. Tank You Avatar 760 for the great editing ideas and check out the Guinea Pig Knights and Blitzbad da Pirate Kaptain!
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This message was edited 2 times. Last update was at 2012/06/01 14:37:41
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![[Post New]](/s/i/i.gif) 2012/06/17 05:38:45
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Hello? Anyone here? Yoo hoo!
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![[Post New]](/s/i/i.gif) 2012/06/17 16:53:03
Subject: The Apocafex! Tyranid
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Fireknife Shas'el
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If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
To do what?
Also,is the Apocafex is as large as most monstrous creatures, the Small Blast Marker would be too small. You would really only hit models in base contact with the apocafex, and since I don't know if this is used in the shooting phase, after assault moves have been made but before blows are struck phase, or assault phase, anyh further evaluations shall have to wait until that is cleared up.
Make sure you're specific in your rules. Just because you think something is obvious in your head doesn't mean it is for everyone.
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![[Post New]](/s/i/i.gif) 2012/06/17 19:18:33
Subject: The Apocafex! Tyranid
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Tunneling Trygon
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Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the begging of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units
Thats KINDA Obvious.
If fail the test, then the opponent makes one of your units reroll all successful to hit and to wound rolls.
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/06/19 19:56:53
Subject: The Apocafex! Tyranid
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Fireknife Shas'el
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Bloodhorror wrote:Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the beginning of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Thats KINDA Obvious.
If fail the test, then the opponent makes one of your units reroll all successful to hit and to wound rolls.
No. No it isn't. Sentence structure matters when writing rules. As it is, anyone using the Apocafex would be immune from PotW and all the opponent would be able to do is watch. If the rule said "the opponent may choose one of your units and apply the effect to that unit" then it would be a different story. As it stands, it is not. All your opponent would do is pick a unit. Nowhere in the rule does it say that anything happens to the unit chosen by your opponent, it just he picks one. It's implied, but not RAW.
Also, what is the "beginning" of a turn?
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![[Post New]](/s/i/i.gif) 2012/06/21 03:22:01
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Hey, mcninja, your right, I should have worded that better, but what bloodhorror said is how I meant to explain it
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![[Post New]](/s/i/i.gif) 2012/06/21 13:20:22
Subject: The Apocafex! Tyranid
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Been Around the Block
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WS BS S T W I A Ld Ar
5 3 9 6 5 2 4 10 3+/6+
Stats seem fine to me.
Bio-Weapons: Twin-Linked Bio Cannons, Scything Talons (2 pairs), and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
Special Rules
Monsterous Creature
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule. They also lose their Brood Telepathy Rule.
Seems ok... why do they have lurk??
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Small Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits that are distributed among the affected models. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits. Vehicles automatically take a glancing hit
I think you must have written this incorrectly, all MODELS automatically take 2d6 3 ap 4 hits..... So 10 guys under the template that would be 10 lots of 2D6....... so around 70 hits??? Seems like a lot... especially when compared to the other power he has
Psychic Powers:
Psychic Talon: The Psychic Talon is a psychic shooting attack with the following profile
S AP Other Range
5 2 Assault 2 12 inch range 12"
this power seems fine[/i][/b]
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the begging of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units. Ferocious Beast: The Apocafex has a 6+ invulnerable save.
Quite a good power would need a points value to match but meh
Well done looking good.
May only concern is the 2D6 per model....
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![[Post New]](/s/i/i.gif) 2012/06/23 00:54:50
Subject: The Apocafex! Tyranid
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Screaming Shining Spear
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Orkboy1 wrote:Lumbering Behemoth: The Apocafex is Immune to Psychology and has a 3+ invulnerable save.
So sitting him down on a lounge chair and asking him about his childhood won't do anything?
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/06/23 08:23:54
Subject: The Apocafex! Tyranid
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Rough Rider with Boomstick
Places
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I like the idea of this ( i play guard BTW not that it mmatters ) but the fact that NO standard infantry weapon can scratch you let alone any Dedicated AT weapons , Toughness 10 is EXTREME , Nothing can hurt you a huge amout extremem , take the tougness down to 6 maybe ?
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Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2012/06/24 02:29:35
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Ok, not to sound like a jerk, but if you are going to give suggestions please look at the UPDATED rules in one of later posts.
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![[Post New]](/s/i/i.gif) 2012/06/28 08:23:32
Subject: The Apocafex! Tyranid
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Tunneling Trygon
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WS.. BS ..S... T... W... I... A ...Ld... Ar
.5.... 3.... 9... 6.....5...2....4....10.. 3+/6+
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/06/28 16:31:15
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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That is correct sir.
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![[Post New]](/s/i/i.gif) 2012/06/29 06:35:13
Subject: Re:The Apocafex! Tyranid
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Liche Priest Hierophant
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WS BS S T W I A Ld Ar
5 3 9 6 5 2 4 10 3+/6+
I'd probably up the attacks to 5, 4 just doesn't enough
Bio-Weapons: Twin-Linked Bio Cannons, Scything Talons (2 pairs), and an Electro Pulsar.
Bio-morphs: Adrenal Glands,
All good here
Special Rules
Monsterous Creature
Synapse Creature, Shadow in the Warp
Genestealer Hatch: Savage Genestealers surround the foes and devour the corpses of the fallen.
Roll a D6 for how many Savage Genestealers are spawned. The Apocafex may only spawn 20 Savage Genestealers per game. Savage Genestealers have the exact same rules as normal Genestealers except they gain the Instinctive Behavior- Lurk rule. They also lose their Brood Telepathy Rule.
Psyker: The Apocafex is a psyker
Electro-Pulsar:
Electro Pulse: When firing the Electro-Pulsar, place a Small Blast Template above the Apocafex with the hole directly above it. All enemy models beneath the template automatically take 2D6 Strength 3 AP 4 hits that are distributed among the affected models. If there are Necrons beneath the Template, they take 3D6 Strength 4 Ap 4 hits. Vehicles automatically take a glancing hit
Don't really get the thing about the crons as they can't be disabled like normal robots, heck one of there crypteks causes their bodys to be charged with electricity to hurt anyone follish enough to assault them
Psychic Powers:
Psychic Talon: The Psychic Talon is a psychic shooting attack with the following profile
S AP Other Range
5 2 Assault 2 12 inch range 12"
'Talon' makes me think it has something to do with combat, but meh.
Time Shatter: Choose one target unit, they must re-roll all successful To Hit and To Wound rolls for the begging of your next turn. If the Apocafex fails its psychic test instead of rolling on the Perils of the Warp Table, the opponent may choose one of your units.
Just add 'to be effected by this power' or something similar so it's perfectly clear what happens
Ferocious Beast: The Apocafex has a 6+ invulnerable save.
Don't quite see how being ferocious gives you an invunerable save, but meh
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![[Post New]](/s/i/i.gif) 2012/07/02 22:14:29
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Alright, i'm at cape cod, great beaches and i will post ALL NEW updated rules for the Apocafex. But becore i can i must wait till sunday seeing that that is the day i get back. And even BEFORE that, i aould lile to thank everyone who has posted here with ideas and Criticism. It is greatly appreciated And i'm so glad people even bothered to post on my thread (tears well up in eyes). One last thing becore i go though. The original rules were written by my FRIEND, so if you're like "oh my gosh these rules don't make any sense!" it's not my fault, every updated rule is. Sorry.
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![[Post New]](/s/i/i.gif) 2012/07/02 22:28:08
Subject: The Apocafex! Tyranid
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Tunneling Trygon
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Ah, the good old fashioned excuse of "HE DID IT!"
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/07/03 23:36:35
Subject: The Apocafex! Tyranid
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Auspicious Skink Shaman
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Yup, that's just how I roll.
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![[Post New]](/s/i/i.gif) 2012/07/03 23:43:48
Subject: The Apocafex! Tyranid
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Screaming Shining Spear
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Orkboy1 wrote:Yup, that's just how I roll.
Before anyone can criticize the poster for this I would like to mention that this comment was actually left by another friend using his account.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/07/04 11:32:34
Subject: The Apocafex! Tyranid
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Tunneling Trygon
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Which i believe is a bannable offence  ?
JK.
I don't care
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/07/06 19:24:32
Subject: Re:The Apocafex! Tyranid
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Bane Lord Tartar Sauce
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On the Electric Pulsar, I'd change it so that it just effects units and/or models in base contact with the Apocafex. I'd also drop the Necrons clause, particularly since their new codex implies that lightning is nothing to them, given that the Crypteks electrify their squads to keep enemies from deep striking near them or charging, and that half the models are equipped with some kind of lightning cannon. Otherwise it looks good, although I'd maybe up the stats just a little bit more, maybe 6 wounds 6 attacks? Also, I would like to start to see some discussion for points. I haven't touched Tyranids since I sold the ones that came with Battle for Maccarage, so I have no idea as to what this would cost, but I'm guessing it will be in the 300 + points range.
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