labmouse42 wrote:Under the current meta, attack bikes really die fast. Before psydreads and ML spam was common, they were better.
Now a days, one psydread does not have that much of a problem killing 2 of the bikes.
What? A psydread will on average do 32/9 hits, 160/54 wounds, 160/162 unsaved-- so a
psyfledread volley will on average kill about one Attack Bike (slightly less, but this shouldn't be huge). Further, since you can entirely screen two Attack Bikes behind a Rhino, this doesn't strike me as a huge concern. Attack Bikes should never be shot at until you take your shots, and perhaps not even then (depending on your deployment). You can also use assault with Attack Bikes very effectively-- if you turbo two Attack Bikes towards a Psyfleman around 36" away, he can shoot and probably kill one, but the remaining bike will still get to not only take a close-range multi-melta shot, but also charge the Psyfleman and likely tie it up for quite some time if the
MM fails to take it out. This is also something of a worst-case scenario-- so in my mind, a unit that has a strong chance of killing or at least neutralizing its purported counter has a lot going for it!