Is your opponent using Lucius as well as Lady J (I'm assuming not here given how you have described prev. battles) because the Drill Sergnant is Lucius' personal totem, so your Lady J player can't use him unless Lucius is involved.
You sure? I am just showing reasonable doubt because
http://malifaux.nezumi.me.uk/Crew.php (Ratty Crew Builder) allows it. Thanks for the Terrors suggestion Kogan. I will likely try them out, but will see as I am still fleshing out my style of play.
The last game we played was very interesting.
35 scrap Shared straegy Claim Jump.
Guild Schemes(Bodyguard/Raid)
Lady Justice
Drill sergeant(totem)
Judge
3x Death Marshals
2x Guild Austringers
Arcanists Schemes(Bodyguard/Sabotage)
Marcus
Jackalope(totem)
Mylanda
2x Gunsmiths
Razorspine Serpent
Sabertooth Cerberus
My friend put the forest in the corners with his deploy terrain and I had put some buildings structures mainly in the center. Was a diagonal deployment all schemes announced.
I found a waldgeist(sp) in the v2 neverborn cards and turned Myranda into one to move the forest towards my sabotage objective. his Judge and 2 Deathmarshals were on my right flank
while the rest of his team went toward center. My Jackalope and serpent started going center ,but soon joined the rest of my team near my sabotage objective which was on my right flank.
One of the two Death Marshals retreated ,but the judge and one Death Marshal stould their ground and soon died for it. After sabotaging the objective I started moving my team towards
the center. Lady Justice charged into the forest and killed the waldgeist despite Camouflage for the charge and 2 armor. Howl and roar later LJ was falling back. My Sabertooth smelled
fear and charged only to die to a top decked red joker riposte. The razorspine had finished off the DMarshal who had originally retreated only to be bird bombed by austringer crew.
Turn six looked bleak as it was Marcus and a gunsmith vs LJ(even though she was at 1
hp from getting hit by Marcus the turn before) , 2Austringers, Drill sergeant, and a
Death Marshal(all within 3" of Claim Jump) but luck was with me and the game continued and I won iniative! I Wild Heart Tiger for free attack which killed LJ, then charged the
Death Marshal at 2" range. Austringers killed my gunsmith. and game ended in a tie 4-4
My Errors were when I first charged Judge with Sabertooth but had a 2" space(because I didnt want to get hit by slow to die)however this meant couldn't get of 3 theaded attacks because
they are bites. My other error was I forgot my Jackalope could come back so only had him for three turns. something I probably could have used to engage the Austringers and kept them occupied.