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Made in us
Frothing Warhound of Chaos





Ancestral Hamster wrote:
whitespirit wrote:so here are a few more questions from me and my friend.
Does Obscure or cover effect melee?
If firing into melee can you cheat the card that is drawn for your character when seeing who is the target of the range attack?
Can gunsmiths use their special rounds when using "Gunfighter" ability in melee?
When firing into melee hits an ally who draws the attackers and the defenders cards?
If Model A is attacking Model B and hits Model B ,but Model B chooses not to cheat his card though Model A does cheat his card to get a higher bonus etc.. Then can Model B cheat after Model A?

1. No, only ranged attacks.
2. Don't know ... need to find out myself.
3. Yes.
4. The model's owner. So if your Gunsmith shoots Marcus, you flip both cards.
5. No. The player currently losing the duel has the first option to cheat. If they decline, then they lose the option for the rest of that specific duel.

Might want to look at Night Terrors. Although from the Resserrectionists, they are beasts so Marcus can hire them.


The flips for targeting when firing into melee can not be cheated. Pg. 24 of the rules states what types of flips may be cheated (duels, damage, rules that specifically state).

Malifaux: Leveticus, Lilith, Seamus, Molly, Hoffman, Kirai
Infinity: CA
40k: Daemons 
   
Made in us
Been Around the Block






The flips for targeting when firing into melee can not be cheated. Pg. 24 of the rules states what types of flips may be cheated (duels, damage, rules that specifically state).


that is why I thought it would work actually because when you declare a range strike it starts a duel

Not arguing just was our reasoning originally for allowing it in our game.

Are you allowed more then one trigger on an attack?
Next question are you allowed one trigger per target or one trigger per attack? For example if on attack Model A has a blast and hits Model B,C can I put Critical strike on Model B and Final Repose on Model C ,or would they both be critical striked or final reposed?

Then a Tactica question. So I figured how to get Slow to Die for these marshals not to work(engage at 2") ,but struggling vs. Drill Sergeant/Guild Austringers and them not needing LOS any ideas on how to take out these accurate 18" range firing who with 2 Austringers going right after each other often kill any one non master target on the map?

Sisters 1500 
   
Made in us
Frothing Warhound of Chaos





Triggers with blasts only affect the initial target model. In addition, all other models hit by the blast suffer one level lower of damage. For example, you hit the primary target with a severe blast that triggers something. All further models hit don't suffer from a trigger and only take moderate damage.

You may only ever choose a single trigger per attack/spell/Df/etc.

You can bypass Slow to Die actions by using abilities that sacrifice the model, such as Head Shot trigger.

Malifaux: Leveticus, Lilith, Seamus, Molly, Hoffman, Kirai
Infinity: CA
40k: Daemons 
   
Made in us
Grisly Ghost Ark Driver






Absolutionis wrote:Since when are you restricted to either Rasputina or Kaeris? I commonly run both.
Bring along a Silent One for giving Kaeris "Frozen Heart" and suddenly you have things that defy fluff explanation.
Oh, you aren't. However, in another thread, whitespirit was using Raspy pretty much only for the area denial. Kaeris gives temporary area denial at a lower cost with greater mobility. Depending on his plans, Kaeris is just an option he should be made aware of. Of course, if one needs permanent area denial, then your master must be Raspy.


Works in Progress: Many. Progress, Ha!
My Games Played 
   
Made in gb
Leaping Dog Warrior





whitespirit wrote:
... So I figured how to get Slow to Die for these marshals not to work(engage at 2") ,but struggling vs. Drill Sergeant/Guild Austringers and them not needing LOS any ideas on how to take out these accurate 18" range firing who with 2 Austringers going right after each other often kill any one non master target on the map?


Is your opponent using Lucius as well as Lady J (I'm assuming not here given how you have described prev. battles) because the Drill Sergnant is Lucius' personal totem, so your Lady J player can't use him unless Lucius is involved.

Austringers are a real pain - the only solution is to get close to them and kill them in Melee. Of course they can scoot out of melee for (1) action but that at least cuts down the dive bombing as they can't use the (2) action nastiness. Again Night Terrors are great for this as they have the "Attracted to Noise" ability which means that they get a free 3" push towards a mini that casts a spell or declares a ranged attack, meaning they will always kill close to the Austringer. There blind trigger will also make a mess of Guild plans by stopping the opponent making strikes for the remainder of the turn. Night Terrors and Marcus - Do it!!

Marcus could also Alpha them and give the Guild a taste of their own medicine.

This message was edited 2 times. Last update was at 2012/06/19 10:24:25


Tacticool always trumps tactics

Malifaux: All the Resurrectionists
 
   
Made in us
Using Object Source Lighting





Portland

KoganStyle wrote:Is your opponent using Lucius as well as Lady J (I'm assuming not here given how you have described prev. battles) because the Drill Sergnant is Lucius' personal totem, so your Lady J player can't use him unless Lucius is involved.


I'm almost positive the sgt is just a general totem...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Been Around the Block





Is your opponent using Lucius as well as Lady J (I'm assuming not here given how you have described prev. battles) because the Drill Sergnant is Lucius' personal totem, so your Lady J player can't use him unless Lucius is involved.


You sure? I am just showing reasonable doubt because http://malifaux.nezumi.me.uk/Crew.php (Ratty Crew Builder) allows it. Thanks for the Terrors suggestion Kogan. I will likely try them out, but will see as I am still fleshing out my style of play.

The last game we played was very interesting.
35 scrap Shared straegy Claim Jump.
Guild Schemes(Bodyguard/Raid)
Lady Justice
Drill sergeant(totem)
Judge
3x Death Marshals
2x Guild Austringers
Arcanists Schemes(Bodyguard/Sabotage)
Marcus
Jackalope(totem)
Mylanda
2x Gunsmiths
Razorspine Serpent
Sabertooth Cerberus

My friend put the forest in the corners with his deploy terrain and I had put some buildings structures mainly in the center. Was a diagonal deployment all schemes announced.
I found a waldgeist(sp) in the v2 neverborn cards and turned Myranda into one to move the forest towards my sabotage objective. his Judge and 2 Deathmarshals were on my right flank
while the rest of his team went toward center. My Jackalope and serpent started going center ,but soon joined the rest of my team near my sabotage objective which was on my right flank.
One of the two Death Marshals retreated ,but the judge and one Death Marshal stould their ground and soon died for it. After sabotaging the objective I started moving my team towards
the center. Lady Justice charged into the forest and killed the waldgeist despite Camouflage for the charge and 2 armor. Howl and roar later LJ was falling back. My Sabertooth smelled
fear and charged only to die to a top decked red joker riposte. The razorspine had finished off the DMarshal who had originally retreated only to be bird bombed by austringer crew.
Turn six looked bleak as it was Marcus and a gunsmith vs LJ(even though she was at 1 hp from getting hit by Marcus the turn before) , 2Austringers, Drill sergeant, and a
Death Marshal(all within 3" of Claim Jump) but luck was with me and the game continued and I won iniative! I Wild Heart Tiger for free attack which killed LJ, then charged the
Death Marshal at 2" range. Austringers killed my gunsmith. and game ended in a tie 4-4

My Errors were when I first charged Judge with Sabertooth but had a 2" space(because I didnt want to get hit by slow to die)however this meant couldn't get of 3 theaded attacks because
they are bites. My other error was I forgot my Jackalope could come back so only had him for three turns. something I probably could have used to engage the Austringers and kept them occupied.

Sisters 1500 
   
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Fresh-Faced New User




Brisbane, Australia

ArcticPangolin wrote:I would argue that with the wording, Inspiring Swordplay should affect LadyJ.

However, in this thread ( http://www.wyrd-games.net/showthread.php?21481-Inspiring-Swordplay-Clarification ), a Henchman quite clearly states that she does not gain the benefits of Inspiring Swordplay. She doesn't really need the extra Cb anyway


I was doing some digging around for clarification on Inspiring Swordplay, and LadyJ does get the bonus for herself.

http://www.wyrd-games.net/showthread.php?21699-Governor-s-Influence-question

I hate to think that I steered anyone wrong
   
 
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