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![[Post New]](/s/i/i.gif) 2012/07/06 08:25:33
Subject: Death Guard Improvements
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Stealthy Grot Snipa
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It won't be until september at the earliest though, and it's not as if nurgle will be removed from the fluff
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/07/06 08:44:28
Subject: Death Guard Improvements
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Boom! Leman Russ Commander
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It's not the fluff removal I'm bothered about, it's the rumoured FOC changes to Plague Marines from troops to elites.
Granted I can see PM units becoming troops when a Lord with MoN is taken, I'm not sure if I want to risk it.
Also, on a side note, I can see PM getting poisoned attacks. Their ammo should be infected too, but again, this is wish listing :-).
I might take the plunge to purchasing a DG army, they do fit my style of play and aren't exactly subtle.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/06 10:19:17
Subject: Death Guard Improvements
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Stealthy Grot Snipa
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If they are moved into elites, and assuming that zerkers, sonic and thousand sons get the same treatment that would leave cultists and just basic chaos space marines as troops which I can't see happening. I know that GK have two troop choices but their a ridiculously elite army, plus would that raise chosen to the point where they are the legions equivalent of a command squad? PM could be moved to elites but I really can't see it, but I'll have some crow ready just in case
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/07/06 12:08:41
Subject: Death Guard Improvements
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Iron Fang
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khaosspacemarines wrote:
I wonder how thousand sons will fair with the new powers?? But am confident the reliability and staying power of the plague marines coupled with an infantry comeback in 6th is good news for death guard.
Having had a play with TS and the new powers it's a bit of an issue getting the ranged ones off due to the new charge distances otherwise they're handy. Psychic shriek gives some much needed terminator stopage for instance. Anything lighter av wise and they still have the edge over plague marines on damage output. Assuming no upgrades of course. The 4+ still makes them last a touch longer against heavy weapons but not much now. If I weren't such a tzeentch purist (to my detriment atm) i'd be throwing PM in my list without a second thought.
I can easily see them going back to the take a lord of "x" and "y" become troops. It'd be the previous codex all again and I liked that one. Would give a reason to take lords again too if they did it that way.
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![[Post New]](/s/i/i.gif) 2012/07/06 12:32:55
Subject: Death Guard Improvements
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Stealthy Grot Snipa
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Was more thinking of running fantasy zombies with a unit of death guard termies and death guard chosen with the zombies being victims of the zombie plague and using the cultists stats
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:23:33
Subject: Death Guard Improvements
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Boom! Leman Russ Commander
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I'd be inclined currently to add zombies as the crappy daemons from CCSM.
You see, I'm in the dark place regarding choosing an army for Chaos... Nurgle or Tzeentch.
Nurgle has all that lovely synergy with Epidemius.
Tzeentch has it with Fateweaver rerolling saves which is even more OP.
Either way, they both look like fun armies to play.
So... Nids, Nurgle or Tzeentch???
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:26:07
Subject: Death Guard Improvements
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Assassin with Black Lotus Poison
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Puscifer wrote:I'd be inclined currently to add zombies as the crappy daemons from CCSM.
You see, I'm in the dark place regarding choosing an army for Chaos... Nurgle or Tzeentch.
Nurgle has all that lovely synergy with Epidemius.
Tzeentch has it with Fateweaver rerolling saves which is even more OP.
Either way, they both look like fun armies to play.
So... Nids, Nurgle or Tzeentch???
Nurgle Nids whose murderous rampages are all a part of Tzeentch's plan.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:34:33
Subject: Death Guard Improvements
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Boom! Leman Russ Commander
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HA!!!
Might have to sig that.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:42:18
Subject: Death Guard Improvements
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Martial Arts Fiday
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A Town Called Malus wrote:BlapBlapBlap wrote:Dear god, and with newbies buying up GW models...
How much will this Finecast tide cost parents?
It could be worse. They might be buying normal Chaos Marines and the Forge World conversion packs.
That burns a hole in your wallet faster than finecast does.
At roughly $0.60 more and being infinitely better models, I'll take them!
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-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:59:47
Subject: Death Guard Improvements
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Frenzied Berserker Terminator
Hatfield, PA
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Tiarna Fuilteach wrote:With FNP now being usable against everything that doesn't cause instant death and the faq stating that the toughness 5 is now to be used for calculating instant death, death guard/plague marines now get their FNP save against lances, lascannons, meltas etc. making them even better than they were as the best troop choice in the CSM codex, opinions?
Definitely and with the change to the toughness rules I am actually considering adding some bikers to my nurgle army. Kind of goes against my thoughts of a slow and plodding force with bits dropping off of it moving inexorably closer to its enemies, but that toughness of 6 when you give them a nurgle mark is just too hard to pass up. I don't have any raptors in that force either and I am planning to pick up some of the forgeworld heresy armor assault marines to convert for the army. If I could find some of the original raptor figs I might go with those instead, but the current raptor figs just look too new and fancy for my nurgle army.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2012/07/06 14:34:48
Subject: Death Guard Improvements
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Barpharanges
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Wait, does this mean Nurgle bikes are now 5(6)?
Awesome. I'll soon be getting Typhus, he's now incredibly good.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/06 14:37:09
Subject: Death Guard Improvements
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Willing Inquisitorial Excruciator
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blood reaper wrote:Wait, does this mean Nurgle bikes are now 5(6)?
Awesome. I'll soon be getting Typhus, he's now incredibly good.
Nope, nurgle bikes are now just T6, not T5(6) i believe.
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- 1250 points
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FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/07/06 14:42:29
Subject: Death Guard Improvements
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Barpharanges
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doc1234 wrote:blood reaper wrote:Wait, does this mean Nurgle bikes are now 5(6)?
Awesome. I'll soon be getting Typhus, he's now incredibly good.
Nope, nurgle bikes are now just T6, not T5(6) i believe.
OK, that's amazing, but at a cost.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/06 16:56:15
Subject: Death Guard Improvements
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Boom! Leman Russ Commander
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T6 bikes are good, but look at their uses.
Aside from a lord delivery system, they are pretty meh.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:16:54
Subject: Death Guard Improvements
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Frenzied Berserker Terminator
Hatfield, PA
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doc1234 wrote:blood reaper wrote:Wait, does this mean Nurgle bikes are now 5(6)?
Awesome. I'll soon be getting Typhus, he's now incredibly good.
Nope, nurgle bikes are now just T6, not T5(6) i believe.
This is correct. There is no separation in the toughness characteristics anymore with respect to Instant Death. It all counts now.
Skriker
Automatically Appended Next Post:
Tiarna Fuilteach wrote:If they are moved into elites, and assuming that zerkers, sonic and thousand sons get the same treatment that would leave cultists and just basic chaos space marines as troops which I can't see happening. I know that GK have two troop choices but their a ridiculously elite army, plus would that raise chosen to the point where they are the legions equivalent of a command squad? PM could be moved to elites but I really can't see it, but I'll have some crow ready just in case
I like being able to make a force of Plague Marines or noise marines. I Find berserker focused forces a bit too easy to off kill for my tastes and I'm not real big on thousand sons either, but would be annoyed to see the speciality chaos marines become elites again unless they have the caveat of being troops in an army lead by a general with the appropriate mark. It makes sense for Berserkers to be an elite unit in a nurgle army, but not plague marines. Just my personal interest in the matter...
Skriker
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This message was edited 2 times. Last update was at 2012/07/06 18:23:50
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:44:35
Subject: Death Guard Improvements
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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Tiarna Fuilteach wrote:If they are moved into elites, and assuming that zerkers, sonic and thousand sons get the same treatment that would leave cultists and just basic chaos space marines as troops which I can't see happening. I know that GK have two troop choices but their a ridiculously elite army, plus would that raise chosen to the point where they are the legions equivalent of a command squad? PM could be moved to elites but I really can't see it, but I'll have some crow ready just in case
they did that in the last dex but a lord/ DP witth the same mark unlcoked them as troops so I can see this happening
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
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![[Post New]](/s/i/i.gif) 2012/07/06 19:15:45
Subject: Death Guard Improvements
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Boom! Leman Russ Commander
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I hope it does.
It's fluffy and it should never have been changed.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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