Unit A (belonging to player 2) are passengers in transport X
In shooting phase of [game-turn:1 player-turn:1], X gets stunned. Invoke "Passengers cannot shoot in their next shooting phase, but are otherwise unaffected" rule in the following way at this instant:
Unit A cannot shoot in [game-turn:1 player-turn:2], but are otherwise unaffected.
In the movement phase of [game-turn:1 player-turn:2], A disembarks. Nothing has removed the 'cannot shoot' status from A.
Therefore A cannot shoot in the shooting phase of [game-turn:1 player-turn:2]
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