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Made in gb
Dakka Veteran




Reading - UK

You only get FNP for unsaved wounds. Since you dind;t get a saving throw you can not use FNP against Perils or LOS lol.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

L0rdF1end wrote:You only get FNP for unsaved wounds. Since you dind;t get a saving throw you can not use FNP against Perils or LOS lol.


So my nobz can never use FNP?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Drop Trooper with Demo Charge




Lost in Warp... again

@Happyjew - I assume you mean that from the fact that most everything's AP is greater than their armor?

If YOU don't get an armor save, but an armor save is allowed, you DO get FNP. But perils just inflicts a wound, period. No saves allowed, no by your leave. FNP wouldn't help you because you can only use it for unsaved wounds, same as LOS (though LOS can be used BEFORE saves in some cases).

The question at hand is Perils, and having reread the BRB I agree that it is an inflicted wound, bypassing all saving mechanisms other than ones that say it doesn't bypass them. (I think Eldar get something?)

This message was edited 1 time. Last update was at 2012/07/30 18:00:57


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Grey Templar wrote:Typhus is immune to fething perils of the warp, and he autopasses his psychic tests. So this situation would never come up with him.

Typhus IS the perils of the warp!
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

DMajiko wrote:@Happyjew - I assume you mean that from the fact that most everything's AP is greater than their armor?

If YOU don't get an armor save, but an armor save is allowed, you DO get FNP. But perils just inflicts a wound, period. No saves allowed, no by your leave. FNP wouldn't help you because you can only use it for unsaved wounds, same as LOS (though LOS can be used BEFORE saves in some cases).

The question at hand is Perils, and having reread the BRB I agree that it is an inflicted wound, bypassing all saving mechanisms other than ones that say it doesn't bypass them. (I think Eldar get something?)


So AP1 weapons ignore FNP now? I know it did in 5th ed, but since 6th ed came out, the only way NOT to get FNP (AFAIK) is if the Wound inflicts ID. Of course EW might be brought up, but that has been debated to death already.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Drop Trooper with Demo Charge




Lost in Warp... again

Sorry, perhaps I misspoke, perhaps you misunderstood me. What I was saying is that AP 1 weapons will "go through" all armor, yes, but the theoretical 0+ armor would still get a save. Therefore, an AP 1 does not IGNORE armor saves, it simply doesn't ALLOW them. To wit: you will receive FNP on multimelta hits against your nob.

You are right, ID attacks (x2T for example) ignore FNP, regardless of their AP value, but if you might still be able to save against an ID attack, depending on it's AP.

Perils on the other hand, doesn't allocate a wound, the psyker simply "suffers one wound". This means you cannot reallocate it using LOS, nor can you save against it (as it specifically says you can't), nor can you use FNP as it is not an "unsaved wound". Suffering a wound is the same wording used on pg 16 to indicate what happens when an wound is applied against a model's wound characteristic.

This message was edited 1 time. Last update was at 2012/07/30 19:51:30


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

So you have saved Wounds, unsaved Wounds and can't-be-saved Wounds? I have no problem with the no LOS for Perils, but I disagree that you would not get FNP.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Drop Trooper with Demo Charge




Lost in Warp... again

From pg. 35 under Feel no Pain - "When a model ... suffers an unsaved wound..."

Hmm, I just seem to be contradicting myself all over today...

You are right. FNP should be able to be taken against Perils.

Now to figure out how to give my Aspiring Sorcerers FNP...
   
Made in gb
Assassin with Black Lotus Poison





Bristol

But Perils says that the wound is suffered with no saves of any kind allowed. Is Feel No Pain not a kind of save?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It specifically says that it isn't iirc.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Ascalam wrote:It specifically says that it isn't iirc.


Just checked the rule and yep, you're right. So FNP can be taken against Perils. Guess that person can't feel their brain dripping out their ears.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Nah, he's just got some heavy duty pain pills around for just such an occasion.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Happy We Found Our Primarch




WV, USA

So consensus is FNP rolls CAN be taken for perils? Yay apothecaries!

S.o.B. - 2500+ - 5000+ 5,000
GK: W-L-D 17-3-2 SoB: W-L-D 0-0-1 SM: TBD

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Grey Templar wrote:Nah, he's just got some heavy duty pain pills around for just such an occasion.


Ever play Max Payne..?

REALLY good pain pills

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Member of the Malleus






FNP
Feel no pain rolls cannot be made against unsaved wounds that inflict instant death pg. 35

Perils of the warp
The psyker immediately suffers 1 wound with no saves of any kind allowed. pg.67

Look Out, Sir
When a wound (or unsaved wound) is allocated to one of your characters. pg. 16

Its pretty straight forward from the book, the perils of the warp part is bold in the book, no saves of any sort are allowed unless a individual army codex has something that states otherwise. FNP for all intents and purposes is a save that is made after a failed or negated save (with the stipulation it isnt instant death). With that perils of the warp doesn't allow any saves or any type FNP does not work on Perils. Finally LOS requires a allocation to occurs, perils is not a allocation but a automatic wound assigned.

-ehhhh-
I am double guessing this actually based on the line in FNP that it states (this is not a saving throw).... bugger...

This message was edited 2 times. Last update was at 2012/07/31 07:07:39


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, that is expressly why FnP works. It isn't a save.

This is also why things that let you reroll saves don't work on FnP.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Now I just need some way to give my Farseers FNP, 3+/5+ vs PotW. Oh wait, I don't think I've ever rolled double 1's/6's...never mind. Don't need it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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